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eggy785

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Everything posted by eggy785

  1. eggy785

    BEC

    This can be closed issues solved
  2. eggy785

    BEC

    After the new update bec won work says battleye failed when using bec, does any one know how to fix this issue, thanks.
  3. eggy785

    how restart a server and wipe

    go to mpmissions in your server go in dayzOffline.chernarusplus or whatever mp file you use look for storage_1 right click delete wiped i am also looking for a restarter can help you there.
  4. eggy785

    server crashing on restart

    ::This will check every 30 second if your server is still running. :loopsv FOR /L %%s IN (30,-1,0) DO ( cls echo Server is running. Checking again in %%s seconds.. timeout 1 >nul ) goto checksv ::This will shutdown your Server and Bec When this task is asked. :killsv taskkill /f /im Bec.exe taskkill /f /im DZSALModServer.exe taskkill /f /im DayZServer_x64.exe goto startsv think it would work this way?.
  5. eggy785

    server crashing on restart

    server shutdown but the DZSALModServer.exe does not close with the server that hangs and i get a stackhash error when server tries to restart due to the DZSALModServer.exe not closing any idea's? thanks.
  6. eggy785

    Trader Mod

    as fun say's more info needed to help you.
  7. eggy785

    server crashing on restart

    yeah but that mean's it crashes at night when i am asleep i need like my monitor to tell it too close when the server does unsure how to set it that way, thanks for reply.
  8. eggy785

    Skalisty Bridge - DayZ Standalone

    //Skalisky Island Bridge Object obj; obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12999.700195 -7.890600 3284.985596"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12999.700195 -7.890600 3284.985596"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12988.517578 -7.890600 3301.570557"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12988.517578 -7.890600 3301.570557"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12977.330078 -7.890600 3318.156250"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12977.330078 -7.890600 3318.156250"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12966.149414 -7.890600 3334.729980"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12966.149414 -7.890600 3334.729980"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12954.969727 -7.890600 3351.300049"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12954.969727 -7.890600 3351.300049"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12943.798828 -7.890600 3367.870117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12943.798828 -7.890600 3367.870117"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12932.620117 -7.890600 3384.443604"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12932.620117 -7.890600 3384.443604"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12921.450195 -7.890600 3401.000000"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12921.450195 -7.890600 3401.000000"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12910.259766 -7.890600 3417.581055"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12910.259766 -7.890600 3417.581055"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12899.080078 -7.890600 3434.149902"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12899.080078 -7.890600 3434.149902"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12887.900391 -7.890600 3450.728027"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12887.900391 -7.890600 3450.728027"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12876.709961 -7.890600 3467.312256"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12876.709961 -7.890600 3467.312256"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12865.540039 -7.890600 3483.872803"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12865.540039 -7.890600 3483.872803"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12854.360352 -7.890600 3500.449463"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12854.360352 -7.890600 3500.449463"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12843.179688 -7.890600 3517.039795"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12843.179688 -7.890600 3517.039795"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12831.998047 -7.890600 3533.620117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12831.998047 -7.890600 3533.620117"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12820.809570 -7.890600 3550.198975"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12820.809570 -7.890600 3550.198975"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12809.627930 -7.890600 3566.780029"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12809.627930 -7.890600 3566.780029"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12798.440430 -7.890600 3583.360107"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12798.440430 -7.890600 3583.360107"); obj = GetGame().CreateObject("CarBattery", "12990.238281 1.598614 3310.420654"); obj.SetOrientation("169.524216 0.000000 -0.000000"); obj.SetPosition("12990.238281 1.598614 3310.420654"); obj = GetGame().CreateObject("CarRadiator", "12990.238281 1.623157 3310.420654"); obj.SetOrientation("152.522385 0.000000 -180.000000"); obj.SetPosition("12990.238281 1.623157 3310.420654"); obj = GetGame().CreateObject("SparkPlug", "12990.238281 1.605103 3310.420654"); obj.SetOrientation("109.770493 0.000000 90.000000"); obj.SetPosition("12990.238281 1.605103 3310.420654"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.225409 3305.508545"); obj.SetOrientation("120.433060 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.225409 3305.508545"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.473248 3305.508545"); obj.SetOrientation("44.317432 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.473248 3305.508545"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.721087 3305.508545"); obj.SetOrientation("-169.439056 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.721087 3305.508545"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.721087 3305.508545"); obj.SetOrientation("-83.721115 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.721087 3305.508545"); obj = GetGame().CreateObject("Land_Container_1Moh", "12809.701172 2.301730 3576.680176"); obj.SetOrientation("138.000015 0.000000 0.000000"); obj.SetPosition("12809.701172 2.301730 3576.680176"); obj = GetGame().CreateObject("Land_Container_1Moh", "12835.256836 2.086504 3538.797119"); obj.SetOrientation("-20.000008 0.000000 0.000000"); obj.SetPosition("12835.256836 2.086504 3538.797119"); obj = GetGame().CreateObject("Land_Container_1Moh", "12894.056641 2.251730 3455.602783"); obj.SetOrientation("-69.000000 0.000000 0.000000"); obj.SetPosition("12894.056641 2.251730 3455.602783"); obj = GetGame().CreateObject("Land_Container_1Moh", "12934.767578 2.301730 3387.844238"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12934.767578 2.301730 3387.844238"); obj = GetGame().CreateObject("Land_Container_1Moh", "12990.190430 2.251730 3310.003662"); obj.SetOrientation("-62.000011 0.000000 0.000000"); obj.SetPosition("12990.190430 2.251730 3310.003662"); obj = GetGame().CreateObject("Land_Container_1Bo", "12999.427734 2.249999 3290.898682"); obj.SetOrientation("-17.000000 0.000000 0.000000"); obj.SetPosition("12999.427734 2.249999 3290.898682"); obj = GetGame().CreateObject("Land_Container_1Bo", "12966.283203 2.201730 3346.047607"); obj.SetOrientation("-33.000004 0.000000 0.000000"); obj.SetPosition("12966.283203 2.201730 3346.047607"); obj = GetGame().CreateObject("Land_Container_1Bo", "12947.516602 1.970427 3371.596680"); obj.SetOrientation("-30.000006 0.000000 0.000000"); obj.SetPosition("12947.516602 1.970427 3371.596680"); obj = GetGame().CreateObject("Land_Container_1Bo", "12912.168945 2.301730 3425.531006"); obj.SetOrientation("-57.999996 0.000000 0.000000"); obj.SetPosition("12912.168945 2.301730 3425.531006"); obj = GetGame().CreateObject("Land_Container_1Mo", "12900.983398 2.060063 3443.850830"); obj.SetOrientation("-4.000000 0.000000 0.000000"); obj.SetPosition("12900.983398 2.060063 3443.850830"); obj = GetGame().CreateObject("Land_Container_1Mo", "12912.173828 4.767287 3425.496338"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12912.173828 4.767287 3425.496338"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12984.049805 2.145268 3357.270996"); obj.SetOrientation("1.000000 -3.000000 -22.000023"); obj.SetPosition("12984.049805 2.145268 3357.270996"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12827.272461 4.828312 3481.351318"); obj.SetOrientation("-168.000015 -0.000000 -21.000008"); obj.SetPosition("12827.272461 4.828312 3481.351318"); obj = GetGame().CreateObject("Land_Ship_Big_BackA", "12917.408203 8.878326 3483.023193"); obj.SetOrientation("0.000000 0.000000 20.000000"); obj.SetPosition("12917.408203 8.878326 3483.023193"); obj = GetGame().CreateObject("Land_Ship_Big_Castle", "12898.464844 9.965081 3390.417725"); obj.SetOrientation("0.000000 -21.000000 -18.000006"); obj.SetPosition("12898.464844 9.965081 3390.417725"); obj = GetGame().CreateObject("Land_Boat_Small3", "12833.511719 2.117162 3619.730957"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12833.511719 2.117162 3619.730957"); obj = GetGame().CreateObject("Land_Boat_Small2", "12813.396484 2.016087 3605.192139"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12813.396484 2.016087 3605.192139"); obj = GetGame().CreateObject("Land_Boat_Small2", "12768.120117 2.487283 3579.249756"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12768.120117 2.487283 3579.249756"); obj = GetGame().CreateObject("Land_Boat_Small2", "12735.276367 2.460250 3556.484863"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12735.276367 2.460250 3556.484863"); obj = GetGame().CreateObject("Land_Boat_Small1", "12776.724609 4.262555 3591.847168"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12776.724609 4.262555 3591.847168"); obj = GetGame().CreateObject("Land_Boat_Small1", "12829.964844 1.846758 3614.488770"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12829.964844 1.846758 3614.488770"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12832.424805 1.935676 3544.248535"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760"); obj.SetOrientation("-70.000000 0.000000 0.000000"); obj.SetPosition("12889.860352 1.985680 3460.103760"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12937.300781 1.935676 3383.198975"); obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158"); obj.SetOrientation("-25.000008 0.000000 0.000000"); obj.SetPosition("12931.631836 2.091624 3390.962158"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12986.588867 1.829433 3314.493896"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771"); obj.SetOrientation("-17.000004 0.000000 0.000000"); obj.SetPosition("13003.046875 1.829433 3284.915771"); obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797"); obj.SetOrientation("-24.000000 -4.000000 -0.000000"); obj.SetPosition("12903.459961 2.536791 3436.341797"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12871.142578 1.753987 3480.337891"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412"); obj.SetOrientation("-65.999985 0.000000 0.000000"); obj.SetPosition("12849.930664 1.753987 3521.847412"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12860.179688 2.301730 3505.910400"); obj.SetOrientation("-32.000004 0.000000 0.000000"); obj.SetPosition("12860.179688 2.301730 3505.910400"); obj = GetGame().CreateObject("Land_Container_1Moh", "12884.648438 2.301730 3470.343018"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12884.648438 2.301730 3470.343018"); obj = GetGame().CreateObject("Land_Container_1Bo", "12820.764648 2.301730 3562.224609"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12820.764648 2.301730 3562.224609"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12876.986328 0.573664 3519.558594"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12876.986328 0.573664 3519.558594"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12851.830078 0.312851 3463.268066"); obj.SetOrientation("-80.000000 0.000000 0.000000"); obj.SetPosition("12851.830078 0.312851 3463.268066"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.000977 0.579718 3442.836914"); obj.SetOrientation("94.000031 0.000000 0.000000"); obj.SetPosition("12936.000977 0.579718 3442.836914"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.377930 -0.158530 3346.650391"); obj.SetOrientation("34.000000 0.000000 0.000000"); obj.SetPosition("12936.377930 -0.158530 3346.650391"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13002.358398 1.284515 3319.798828"); obj.SetOrientation("-74.000000 0.000000 0.000000"); obj.SetPosition("13002.358398 1.284515 3319.798828"); obj = GetGame().CreateObject("Land_Container_1Bo", "12946.557617 0.260173 3406.045410"); obj.SetOrientation("-67.000000 0.000000 0.000000"); obj.SetPosition("12946.557617 0.260173 3406.045410"); obj = GetGame().CreateObject("Land_Container_1Bo", "12821.682617 0.678651 3528.143799"); obj.SetOrientation("-64.000000 0.000000 0.000000"); obj.SetPosition("12821.682617 0.678651 3528.143799"); obj = GetGame().CreateObject("Land_Container_1Bo", "12851.442383 0.351952 3561.598877"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12851.442383 0.351952 3561.598877"); obj = GetGame().CreateObject("Land_Container_1Bo", "12918.758789 0.920032 3364.437012"); obj.SetOrientation("-60.999996 0.000000 0.000000"); obj.SetPosition("12918.758789 0.920032 3364.437012"); obj = GetGame().CreateObject("Land_Container_1Mo", "12934.750977 0.666381 3418.666992"); obj.SetOrientation("-52.000000 0.000000 0.000000"); obj.SetPosition("12934.750977 0.666381 3418.666992"); obj = GetGame().CreateObject("Land_Container_1Mo", "12856.403320 0.043793 3469.494629"); obj.SetOrientation("-45.999996 0.000000 0.000000"); obj.SetPosition("12856.403320 0.043793 3469.494629"); obj = GetGame().CreateObject("Land_Container_1Mo", "12879.313477 0.908100 3459.768066"); obj.SetOrientation("-120.999969 -64.000015 -54.999989"); obj.SetPosition("12879.313477 0.908100 3459.768066"); obj = GetGame().CreateObject("Land_Lighthouse", "13057.658203 27.043219 3247.424805"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13057.658203 27.043219 3247.424805"); } anyone got an update for this as all spawn's apart from the Land_Dam_Concrete_20_Floodgate, thanks
  9. eggy785

    Adas 4x4

    my vehicals are spawning half buried any idea why? and how i can fix it
  10. eggy785

    Adas 4x4

    thanks all for help.
  11. yeah it was all setup right, have it working now.
  12. nope only thing you can wipe players is doing the server wipe which would be storage_1
  13. eggy785

    Force to walk rather than jog when out of stamima?

    yes they can but fixes pbo files
  14. eggy785

    Force to walk rather than jog when out of stamima?

    did you re-pbo the scripts folder and set this verifySignatures = 1; , to verifySignatures = 0;
  15. eggy785

    Bec

    no longer restart my stadalone server tried fresh install nothing is there something else we can use?.
  16. eggy785

    Bec

    the bec i got of this page works so all good, as my bec started but no restart or messages but all sorted.
  17. eggy785

    Server mod question

    it was at the top of the page, no probs mate.
  18. eggy785

    Bec

    was no error logs bec was working but no restart or messages m8
  19. eggy785

    Bec

    thanks mate.
  20. Bec is not working right no restarts no messages, it's broke.
  21. eggy785

    Server mod question

    run mods by using this DZSALModServer.exe which you can get here at the top left use start bat like this DZSALModServer.exe -scrAllowFileWrite -config=serverDZ.cfg -port=2302 "-profiles=ServerProfiles" "-mod=@RPCFramework;@[MOV] Notification Framework;@InventoryPlus;@KillFeed;@Trader;@DayZ-SA-Tomato;@[MOV] Airdrop Redux" and this DZSALModServer.exe will download the mods for them threw DayzSA launcher
  22. eggy785

    Bec Messages

    have bec installed on my server messages were working but now not ant ideas? <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <Scheduler> <!-- Repeating messages every 15 minutes --> <job id="0"> <time>000900</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Welcome To Uk Troops Server</cmd> <cmdtype>0</cmdtype> </job> <job id="1"> <time>001800</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 This is a Modded Server use Dayzsa Launcher</cmd> <cmdtype>0</cmdtype> </job> <job id="2"> <time>002700</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Tradercity-Locations are at Green-Mountain and Kumyrna</cmd> <cmdtype>0</cmdtype> </job> <job id="3"> <time>003600</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Need Any help Ask For Admin In Chat</cmd> <cmdtype>0</cmdtype> </job> <job id="4"> <time>004500</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 This server restarts every 3 hours</cmd> <cmdtype>0</cmdtype> </job> <!-- End repeat messages -->
  23. eggy785

    Bec Messages

    yeah bec needs an update.
  24. eggy785

    Force to walk rather than jog when out of stamima?

    i fix my stamina in there bro, in the Constants.c
  25. eggy785

    Start.Bat

    here is my start.bat @echo off TITLE DayZ SA Server - Status COLOR 0A :: Variables:: ::DayZServer_64.exe path set DAYZ-SA_SERVER_LOCATION="C:\Dayzserver" ::Bec.exe path set BEC_LOCATION="C:\Dayzserver\battleye\Bec" :::::::::::::: echo Agusanz goto checksv pause :checksv tasklist /FI "IMAGENAME eq DayZServer_x64.exe" 2>NUL | find /I /N "DayZServer_x64.exe">NUL if "%ERRORLEVEL%"=="0" goto checkbec cls echo Server is not running, taking care of it.. goto killsv :checkbec tasklist /FI "IMAGENAME eq Bec.exe" 2>NUL | find /I /N "Bec.exe">NUL if "%ERRORLEVEL%"=="0" goto loopsv cls echo Bec is not running, taking care of it.. goto startbec :loopsv FOR /L %%s IN (30,-1,0) DO ( cls echo Server is running. Checking again in %%s seconds.. timeout 1 >nul ) goto checksv :killsv taskkill /f /im Bec.exe taskkill /f /im DayZServer_x64.exe goto startsv :startsv cls echo Starting DayZ SA Server. timeout 1 >nul cls echo Starting DayZ SA Server.. timeout 1 >nul cls echo Starting DayZ SA Server... cd "%DAYZ-SA_SERVER_LOCATION%" DZSALModServer.exe -config=serverDZ.cfg -port=2302 "-mod=@RPCFramework;@Permissions Framework;@Community Online Tools;@[MOV] Notification Framework;@[MOV] Airdrop Redux;@Weapon Redux Pack;@Mass'sManyItemOverhaul(W.I.P);@InventoryPlus;@KillFeed;@Trader" -adminlog -BEpath=C:\DayZServer\Battleye -profiles=C:\Dayzserver\PlayerLogs -dayzserver=DayZServer_x64.exe PAUSE FOR /L %%s IN (45,-1,0) DO ( cls echo Initializing server, wait %%s seconds to initialize Bec.. timeout 1 >nul ) goto startbec :startbec cls echo Starting Bec. timeout 1 >nul cls echo Starting Bec.. timeout 1 >nul cls echo Starting Bec... timeout 1 >nul cd "%BEC_LOCATION%" start Bec.exe -f Config.cfg goto checksv problem is my rpt shows this -dayzserver=DayZServer_x64.exe is not getting read making my server crash on restarts, any ideas?.
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