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heliman (DayZ)

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Everything posted by heliman (DayZ)

  1. What does the community have a say on this? Are they all the same regardless if they play legitimately or not or are there subtle differences between them. Does it impair judgement of those kids whose brains haven't fully matured yet which in turn may affect their perception of reality? Discuss.
  2. heliman (DayZ)

    Vehicle Creation System

    Vehicles that have taken damage over time and maintained regularly would gradually allow oneself to recreate blueprints of said vehicles. Finding different types of vehicles and maintaining them allows you to have multiple blueprints of different vehicles. These blueprints can be used to create the very same vehicle you have owned but would take significantly more time to recreate. However you could work in the comfort of your safety zone to create these vehicles once you have gathered all the necessary parts. Having multiple blueprints provides you with the ability of creating a vehicle that wouldn't normally spawn on the map. If such a vehicle maybe stolen they cannot be repaired by anyone else apart the owner of the blueprint. What you guys think of this idea? p.s. Vehicles should be able to tell you how many miles you have done so as to tell if the vehicle has been running for quite a while.
  3. heliman (DayZ)

    Vehicle Creation System

    think i found the vehicle i was looking for in my other thread.
  4. heliman (DayZ)

    Vehicle Creation System

    Sure, I'll take one of these (Willy's MB) Edit: While we are at it, why not everyone post what sort of vehicles they would like to see in game apart from the ones already in it.
  5. heliman (DayZ)

    Vehicle Creation System

    It's not all that bad, perhaps you could think about it in a different way. This could form a part of base building where once players have set up camp they can then start building these vehicles inside their bases.
  6. heliman (DayZ)

    new chernobyl map idea

    this map will create huge balance issues. I think these ideas need a rethink at the mental asylum.
  7. heliman (DayZ)

    Psychology of a Hacker vs Exploiter vs Greifer

    Yes it's still considered associating with a hacker. Asking for any sort of help from a hacker to undo another hacker's crime is not the way to go about it. You could talk to the server admin of your home server and he should be able to reset all the vehicles and find out who is teleporting stuff around. If its a server that's not moderated then I would suggest you to move to another home server probably one's with admins on them.
  8. heliman (DayZ)

    Psychology of a Hacker vs Exploiter vs Greifer

    Just like irl if you associate with a criminal that makes you a partner in crime. I've had so called friendly hackers try and offer me their wares and vehicles and I refuse to accept them. I tend to take screenshots instead and try and get them to reveal themselves. In short never associate with a hacker and never use the tools of the trade of a hacker (AS50 AWS etc..) as this makes you no better than the hackers themselves.
  9. heliman (DayZ)

    Psychology of a Hacker vs Exploiter vs Greifer

    I haven't talked much about my views on the above. But I believe the above posters comments tell a lot. Looking at the second question I posed about children not fit to play this game. I do feel concerned about the very fact that they are playing this game. It feels like they have got themselves a new drug on the streets to have a go at. There is a reason why South Korea has implemented a ban on late night gaming. It is an addiction that the little kids don't really understand this as their brains are just developing. I strongly believe there needs to be a re-think on the whole ratings system such a way that only adults can have access to such content with an age card similar to when you have to prove yourself at the liquor store. For developers to say it's their parents to blame well this is true in some ways but i sense this is a very weak argument. I believe game developers have a lot more leverage than individual families trying to voice their opinion about matters concerning game ratings and suitable content appropriate for these ratings. Families come from all differnt backgrounds, some smart and some well, not so smart. It is astonishing to find a little child speak over the mic in this game and one must wonder what sort of families they come from. It in these cases that game developers must address rather than blame such families since this is your game and if you truly love what you create you need to care about who your target audience are and voice out your opinions just like how you made headlines with this game.
  10. the true definition of overcompensation. These ideas need some time in the backburner but nonetheless like rustledmyjimmies has quoted the gas masks would be useless.
  11. heliman (DayZ)

    The best idea/suggestion yet.

    I believe you are right on this one.
  12. heliman (DayZ)

    The best idea/suggestion yet.

    Yes welcome brother, its why we need artillery strikes to bury the likes of your kind into the deep darkness of blissful ignorance.
  13. heliman (DayZ)

    Blood Trails

    Yes would be a nice addition to the game. p.s. Who's the chap in ur avatar?
  14. heliman (DayZ)

    Churches & Repentance

    Part of the humanity system should incorporate repentance whereby bandits would need to go a nearby church to ask for forgiveness if they are willing to have their humanity reduced. Bandits who have accepted this path of forgiveness would wear a cross. However those who don't seek repentance would eventually be stained with the blood of their crimes for the rest of their lives. This would be in the form of having to justify their killings with a trophy from their victims and having to carry it with them for the rest of their journey to remind them constantly of their past actions. Not obtaining a trophy from their victim would lead to anguish eventually having the character kill himself without consent. What you guys think of this idea?
  15. heliman (DayZ)

    Churches & Repentance

    You bring a good point. However it also doesn't hold true that all survivors are to be trusted but those with hero skins should at least be a tad more believable rather than the fresh new spawn survivor. Perhaps some way to distinguish a fresh spawn to that of survivor who has lived for quite a while but who hasn't earned his hero status can further narrow down such backstabbing traits. As always I could associate with a convert but only if I can be sure he won't be up to anything nasty. Eitherway a convert can be used by either a survivor or a bandit to understand true motives of other converts and would-be converts.
  16. heliman (DayZ)

    Churches & Repentance

    A flame war how so?
  17. heliman (DayZ)

    Churches & Repentance

    I cannot help those who prefer to read what they want to read and percieve what they want to percieve. I have explained myself quite indepth throughout this thread for everyone to draw their conclusion and there are a few that see my vision which is more than sufficient enough for me to come to a conclusion that I have made my point. I don't necessarily have to take everyone onboard the journey.
  18. heliman (DayZ)

    Churches & Repentance

    With this sort of grammar I prefer not to reason with individuals like yourself.
  19. heliman (DayZ)

    Churches & Repentance

    I feel I have answered most of your questions in the previous pages. However there is one question that remains as to how does the system add anything to the game. The game as it stands adds a hero skin, perhaps you may ask does it add anything to the game apart from a new skin. It feels also like some nonsensical feature implemented for survivors. Is there any point of raising your humanity to earn the hero skin, since the game as it stands is a pvp arena but having it as I had suggested gets you to think twice before you engage someone. Converts and would-be converts is a grey area which when survivors come across may begin to question their past actions and whether they truly are who they trying to be. Perhaps to further prevent exploiting such a system you could have your humanity reduced if you are ever found associating with someone with a negative humanity be it in the form of helping them out or getting too close to what would be considered as their personal space. In short Bandits - Shoot on sight Would-be Converts - Highly suspicious character Converts - Converts can become would-be converts if seen associating with the above people. However if associating with bandits, they become bandits themselves. Converts can also be thought of as spies for would-be converts trying to associate themselves indirectly with a greater evil aka bandits.
  20. heliman (DayZ)

    Churches & Repentance

    oh please... the term reason is too high of a caliber for you to be using it.
  21. heliman (DayZ)

    Churches & Repentance

    Cause I never suggested what you are suggesting. This is about banditry not for survivors to exploit the humanity system.
  22. heliman (DayZ)

    Churches & Repentance

    No one is being forced into believing anything its only your mind that perceives such notions.
  23. heliman (DayZ)

    Churches & Repentance

    I believe you were a dumb idea. :)
  24. heliman (DayZ)

    Churches & Repentance

    Doubt you have read the orange text on page 2 since you hate the color orange I suppose. With that sort of "reasoning" let me first start with this quote from good ol' wikipedia: Glittering generalities are emotionally appealing words so closely associated with highly-valued concepts and beliefs that they carry conviction without supporting information or reason. Such highly-valued concepts attract general approval and acclaim. With your "logic" I could say that they should remove churches from the game cause they are forcing religion on to me. Those pictures depicting Mother Mary in the Church of Electro should never exist in game. Yet you tolerate what already exists in the game. What absurdity is this? Clearly you fail to see the idea behind the veil cause you prefer to hate on it with the slightest tick of the nerve throbbing for your desire of rejection. I believe only people like yourself can prison themselves with such absurdity. May the good lord bless your face.
  25. heliman (DayZ)

    Churches & Repentance

    Right about the trophies which I haven't talked much about. So as a bandit you would need to gather trophies from your victims rather than just wait on sniper hill and pick off targets. If someone else gets to the corpse before you do chances are they may bury the corpse before you can gather a trophy from your victim. Initially if you fail to gather a trophy from your victim, this would cause some level of anguish with your character in such a way that you would need to make up for that trophy by hunting more victims. For every lost opportunity to gather a trophy from your victim, you would need to compensate by 2 fold. The effects don't really settle in after perhaps a day or two. But this would only be for the first trophy lost. Losing more trophies of your victims will eventually cause the effects to settle in more rapidly (e.g. 1day, 18hrs, 14hrs etc..). Failing to gather trophies would eventually lead to suicide. The trophies of your victims would need to be carried with you for some time. But you may ask since this would burden your inventory eventually, so how would this work? Well the trophies of your latest victims perhaps the first 3-4 would be carried with you at all times. If you failed along the way on a particular trophy hunt then you would need to compensate for that with trophies from the latest 4-5 victims. Losing more trophies would eventually further burden your inventory with a chance that your latest victim trophies don't provide you much comfort from the effects. Perhaps it could be the 19th victim that removes the strife from the character. So what can you do about it. In this case if you are certain you have lost a fair number trophies from your victims, then whatever trophies you have gathered would need to stashed in a safe place (e.g. tent). If you feel the effects settling in even when you have gathered more trophies and carry them along with you, then you would have to go back to your tent and pick the trophy that eventually removes the anguish from your character.
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