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heliman (DayZ)

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About heliman (DayZ)

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  1. heliman (DayZ)

    Vehicle Creation System

    think i found the vehicle i was looking for in my other thread.
  2. heliman (DayZ)

    Vehicle Creation System

    Sure, I'll take one of these (Willy's MB) Edit: While we are at it, why not everyone post what sort of vehicles they would like to see in game apart from the ones already in it.
  3. heliman (DayZ)

    Vehicle Creation System

    It's not all that bad, perhaps you could think about it in a different way. This could form a part of base building where once players have set up camp they can then start building these vehicles inside their bases.
  4. heliman (DayZ)

    Vehicle Creation System

    Vehicles that have taken damage over time and maintained regularly would gradually allow oneself to recreate blueprints of said vehicles. Finding different types of vehicles and maintaining them allows you to have multiple blueprints of different vehicles. These blueprints can be used to create the very same vehicle you have owned but would take significantly more time to recreate. However you could work in the comfort of your safety zone to create these vehicles once you have gathered all the necessary parts. Having multiple blueprints provides you with the ability of creating a vehicle that wouldn't normally spawn on the map. If such a vehicle maybe stolen they cannot be repaired by anyone else apart the owner of the blueprint. What you guys think of this idea? p.s. Vehicles should be able to tell you how many miles you have done so as to tell if the vehicle has been running for quite a while.
  5. heliman (DayZ)

    new chernobyl map idea

    this map will create huge balance issues. I think these ideas need a rethink at the mental asylum.
  6. heliman (DayZ)

    Psychology of a Hacker vs Exploiter vs Greifer

    Yes it's still considered associating with a hacker. Asking for any sort of help from a hacker to undo another hacker's crime is not the way to go about it. You could talk to the server admin of your home server and he should be able to reset all the vehicles and find out who is teleporting stuff around. If its a server that's not moderated then I would suggest you to move to another home server probably one's with admins on them.
  7. heliman (DayZ)

    Psychology of a Hacker vs Exploiter vs Greifer

    Just like irl if you associate with a criminal that makes you a partner in crime. I've had so called friendly hackers try and offer me their wares and vehicles and I refuse to accept them. I tend to take screenshots instead and try and get them to reveal themselves. In short never associate with a hacker and never use the tools of the trade of a hacker (AS50 AWS etc..) as this makes you no better than the hackers themselves.
  8. heliman (DayZ)

    Psychology of a Hacker vs Exploiter vs Greifer

    I haven't talked much about my views on the above. But I believe the above posters comments tell a lot. Looking at the second question I posed about children not fit to play this game. I do feel concerned about the very fact that they are playing this game. It feels like they have got themselves a new drug on the streets to have a go at. There is a reason why South Korea has implemented a ban on late night gaming. It is an addiction that the little kids don't really understand this as their brains are just developing. I strongly believe there needs to be a re-think on the whole ratings system such a way that only adults can have access to such content with an age card similar to when you have to prove yourself at the liquor store. For developers to say it's their parents to blame well this is true in some ways but i sense this is a very weak argument. I believe game developers have a lot more leverage than individual families trying to voice their opinion about matters concerning game ratings and suitable content appropriate for these ratings. Families come from all differnt backgrounds, some smart and some well, not so smart. It is astonishing to find a little child speak over the mic in this game and one must wonder what sort of families they come from. It in these cases that game developers must address rather than blame such families since this is your game and if you truly love what you create you need to care about who your target audience are and voice out your opinions just like how you made headlines with this game.
  9. the true definition of overcompensation. These ideas need some time in the backburner but nonetheless like rustledmyjimmies has quoted the gas masks would be useless.
  10. heliman (DayZ)

    The best idea/suggestion yet.

    I believe you are right on this one.
  11. heliman (DayZ)

    The best idea/suggestion yet.

    Yes welcome brother, its why we need artillery strikes to bury the likes of your kind into the deep darkness of blissful ignorance.
  12. heliman (DayZ)

    Blood Trails

    Yes would be a nice addition to the game. p.s. Who's the chap in ur avatar?
  13. heliman (DayZ)

    Churches & Repentance

    You bring a good point. However it also doesn't hold true that all survivors are to be trusted but those with hero skins should at least be a tad more believable rather than the fresh new spawn survivor. Perhaps some way to distinguish a fresh spawn to that of survivor who has lived for quite a while but who hasn't earned his hero status can further narrow down such backstabbing traits. As always I could associate with a convert but only if I can be sure he won't be up to anything nasty. Eitherway a convert can be used by either a survivor or a bandit to understand true motives of other converts and would-be converts.
  14. heliman (DayZ)

    Churches & Repentance

    A flame war how so?
  15. heliman (DayZ)

    Churches & Repentance

    I cannot help those who prefer to read what they want to read and percieve what they want to percieve. I have explained myself quite indepth throughout this thread for everyone to draw their conclusion and there are a few that see my vision which is more than sufficient enough for me to come to a conclusion that I have made my point. I don't necessarily have to take everyone onboard the journey.
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