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Mazzar

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Everything posted by Mazzar

  1. Mazzar

    November Round-up

    Im all good. I actually feel bad because im attempting to sabotage peoples excitement and imagination.
  2. Mazzar

    November Round-up

    They might have to revert back. TL;DR
  3. Mazzar

    November Round-up

    AS50 = High powered rare gun for this discussion. So the problem here is this, 1. They will have to re-implement spawning somehow (Food would have to already have some sort of auto random spawning, but we're talking bout guns) or 2. Items used for 1-2+ days will disappear and respawn elsewhere Both solutions are not appealing. Spawning is appealing abit to me, but then hoarding isnt either. This is where you cant say the game has changed by using the loot system as an example. From the info we know, it then clearly has problems. (Unless theres a solution we dont know about) Edit: Solution 3 - Servers go for limited days. e.g. Server X - 13/45. meaning it is day 13 and the server will reset in 45 days. This would cause server side, play ratio problems though. Newbs wouldnt want to join a server that would be at 40/45. Edit 2: Solution 4 - The best solution. All gear you carried is tagged with your name (whoever picks it up = their invisible tag) On the players death, their items get redistributed. (But what if they dont play for weeks? or are impossible to kill, since all weapons are stashed?, scarce ammo maybe...but still)
  4. Mazzar

    November Round-up

    I understand, i was just stating that, if so, then it works out. This is probably the best way to look at it. As far as the internet goes, i agree. So, server-side limited supply of items. Whats the solution there? If all items are stashed and a new player joins, what are his choices? Use melee items until you starve?
  5. Mazzar

    November Round-up

    So, if i get a group of friends, and we loot everything on the map, day1. Then stash it in a tent, far away. What happens? (Yes, getting all the loot will be harder, but lets say we got lucky, we found the 4 AS50's on the map or w/e) you fix one problem, another pops up Edit: Or, a server has been running for weeks, everything has been found and stashed. Somebody new joins, what happens?
  6. Mazzar

    November Round-up

    ^ Fair enough (In reply to katana). If we dont apply realism across the board AND spread all loot across, with some sort of chance of spawning an RPG in ol' mrs o'conners room from the retirement village up the road, then maybe the gameplay towards quick gearing will change. BOOM! dispute settled.
  7. Mazzar

    November Round-up

    I understand, thats fair. If it were true. Quote below me. Things have changed, doesnt mean things will be different. By that, i mean, running up, quick gear and then heading to gun store. The replies have been that loot wont spawn like that anymore (despite that only being speculation). You guys then go on to say how realistic the survival will be, the constant hunt for food and water, clothing too. I reply back with it wouldnt be realistic to find no guns at an army base, yet find them in some old ladies apartment. I also go on to say, that if it were realistic survival, then things would be different and not so dangerous. We're talking about 2 topics which cross over. You guys seem to be talking from the standpoint between melding reality with gaming. It wont work, it wont happen. Thats like arguing why we cant create proper AI for robots.
  8. Mazzar

    November Round-up

    No, i dont think fundamental changes will be made. im saying the fundamental gameplay will stay the same. Mechanics may differ abit, but FUNDAMENTAL = SAME. even i dont know where this convo is now. Lets wait til the alpha, and one of us can point fingers and laugh at the other, okay? good?
  9. Mazzar

    November Round-up

    I dont know, who were you talking to? and about what? Its okay for you to predict the game will be different, but its not okay for me to predict it wont be? Grow up man Edit: Also this stems from the post about robbery gameplay mechanic someone posted. Robbing a noob of his canned beans, by sourrounding him with people. I said it was pointless. Which deviated into other things. Follow the conversation. I cant point out black and white details if you wont follow the start of the convo. Lets end the topic here, if the alpha is drastically different and the fundemental mindset and gameplay differs from the mod. you were right. and you're not allowed to cry "ALPHA ALPHA ONLY ALPHA", if it isnt.
  10. Mazzar

    November Round-up

    Actually i take it back you guys. Many games have promised features and gameplay and have always fallen short in some regard. But not this one guys, this is the one game that will deliver. This will be the one time in history where all the hype and fairytales will follow through. it will be glorious
  11. Mazzar

    November Round-up

    my point was to counter the hype logic which follows all games pre-release. The type of logic peter molenqunex (w/e) used for black & white and fable games. I mean, we'll wait and see who is right after the release. but then, you'll scream, kick, cry and shout "ITS ONLY THE ALPHA". then years will pass and whether or not things change, none of us will be here to say who was right or wrong. The game shares more with the mod than just zombies, this is clearly where you should see your own bias in this discussion. 1. This game is set in eastern europe. Im a ukrainian, living in australia, myself. If this game wants to follow realism, then wells should be found every damn 100 meters. Wells are as common as trees over there. And you wont get sick from wells. Edit: You should also then see crops growing too, wild ones especially. Eastern european logic is all about sustainable and independent living. 2. This topic follows realism, what about homeless people? do they need go shop at Kmart every 3rd day? and antibiotics are not the only things keeping you from getting sick, theres increased immunesystem action and alcohol to keep things clean, including food digestion carrying pathogens. 3. Realism again. I dont think weapons degrade after shooting out 5 mags, or within afew days. My point is THIS, theres plenty of new mechanics, the game may well change abit, we'll see more people in cities. But the old gameplay of the DayZ mod will fundamentally stay the same, and realism doesnt seem to be all that realistic. You guys want spooge all over this hype-train, i get it. im just being realistic. edit: You guys think your character will start being ill after 48-72 hours of not having water? literal game playing time? or will it be sped up? Comon, think about this. Pick either realistic survival or mod.
  12. Mazzar

    November Round-up

    If that were true, we'd see the same map, buildings and terrain with revamped graphics in the form of better lighting and more accessible models. oh wait...shit You hear "survival" and that interests you and thats what you want to play. fair enough, but in reality the game wont function solely like that, it never will, because there isnt perma death. you're trying to link reality into the gaming world. if there was perma death, then yeah. Yes, the dayz mod was a zombie survival. which the players made into a game of manhunt douchebaggery. Whats your point? Final version or alpha, doesn't matter, i dont see some of these core gameplay mechanics which have evolved, to change. Without radically changing the game, which i also dont see happening.
  13. Mazzar

    November Round-up

    You're assuming they aren't Also, it makes no sense for the apartments to carry high-end guns, if any guns other than pistols, at all. And yes, gearing would be easy, spawn in, run around, if you find nothing and die, try again. You got nothing to risk when you first spawn in. I know we like to all think this will be somesort of amazing survival mmo, but im doubtful. Also, of course the producer would say its different. hes trying to sell a game. ...You guys, i have these MAGICAL BEANS! $4.99 ea Also, the original comment was about robbing newbs, which i said was pointless. Think about it this way, OMG NEW SURVIVAL MECHANICS! need to find food and antibiotics all the damn time! Therefore, spawns wont be tiny, everybody needs to survive. the game wont focus around finding things all the time. If it did, that would kinda suck, never having a break from finding things. All zombie movies are about making big runs to keep you going for awhile, dont see this much different. I do think the SA will be different, but it wont be magical, reinventive
  14. Mazzar

    November Round-up

    But you wont, people will gear up and head to guns location (airbase w/e) This standalone is just he mod, but mechanics are more fluid and exploring cities takes abit longer And the time it takes to "gear up", abit of water, food and first weapon you find. You wont even want to rob that, especially if you got a gang, you could be looting so much faster. than waiting for something.
  15. Mazzar

    November Round-up

    oh h0k4y w311 den i get d4t m34n5 yr st0phet
  16. Mazzar

    November Round-up

    I said semi-pseudo code. time 20 wasn't code. (And it also depends on what language im using, which you dont know) Also, what you said made no sense. Infact
  17. Mazzar

    November Round-up

    Once you leave the building doors, you automatically pass an invisible checkpoint which changes your tag into player. If you're still in the house after 20 seconds then it automatically does it. There, immersive? its like you just woke up to the zombie apocalyse, your character is lucky enough to still not be invaded, you got seconds to leave. Im assuming zombies react to player tags. E.g. your 3D model is tagged as "player" not "wall" or "building". I cant explain it any simpler. You dont see zombies chasing after mice or charging a tree. Players are identified as players by being tagged as players. Umm, no, this solution would be easy to implement, i know first hand. Im not speculating. I dabble in game development, im no genius or expert, but i know how shit works. Edit: Shit, heres a half-baked semi-psuedocode If Player =! tag.player Then initiate sub-routine(tag.player) sub-routine () time 20 Player.tag = tag.player end sub-routine else OnTrigger door() Player.tag = tag.player
  18. Mazzar

    November Round-up

    Overcomplicated, much simpler ways to overcome this. +you're thinking in terms of the mod, not the standalone. Easy solution would be to just make the spawned player not be recognized by zombies for 30 seconds. Change out the player tag after 30 seconds. Easiest fix in the world, would take 10 seconds to implement.
  19. Mazzar

    November Round-up

    I can see it too, people posted around the entrance with Mosin Nagants, shooting down people, removing their weapons, and keeping their food/ammunition.
  20. Mazzar

    November Round-up

    We'll see it November, id bet my 50 premium deluxe support chenarus gold on it.
  21. Mazzar

    November Round-up

    definately
  22. Mazzar

    November Round-up

    its almost 1am here, im alittle slow, what chu talkin bat wollis?
  23. Mazzar

    November Round-up

    got a server name or website?
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