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3 NeutralAbout Principal Kohoutek
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On the Coast
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Don't even make third-person an option for DayZ standalone
Principal Kohoutek replied to Pomegranate's topic in DayZ Mod Suggestions
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Explain Your Avatar!
Principal Kohoutek replied to a_typical_noob's topic in DayZ Mod General Discussion
Principal Skinner: Once... but by the time I got to the phone, my discovery had already been reported by Principal Kohoutek... [a cloud covers the moon; ominous music plays] Principal Skinner: I got back at him, though... him and that little *boy* of his. -
Found the new plane at the NE Airfield! (Video)
Principal Kohoutek replied to moeps2's topic in DayZ Mod Gallery
There's a fire station and barracks at NEAF now??? -
How to avoid Hackers (Official Hives Only)
Principal Kohoutek replied to V2_Danny's topic in DayZ Mod General Discussion
Good points, but I still reckon you would have to be mad as a clown's cock to play on public servers these dayz. My mate and I got jacked by a hacker on a private hive the other week (only time this has happened in three months of play), the admins promptly banned him and then drove halfway across the map and gave us a car to replace the one that got blown up. Good luck getting that kind of service on the dens of iniquity known as official hive servers. -
The other day I was up on the Cherno sniper tower when a hacker ghosted onto my position. I managed to light him up with my M4 and snagged an AS50 TWS off his corpse. I licked a few shots at fresh spawns running into town, man that gun is boss. Then I felt bad for using a hacked weaon and suicided by jumping off the edge of a building (in game).
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Principal Kohoutek started following How many registered users are stil active?
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The damn fence clang and horse sounds need to go.
Principal Kohoutek replied to Techercizer's topic in DayZ Mod Suggestions
I thought the fence clanging sound was to indicate that zombies had spawned nearby... could be wrong. -
Hacker teleported me off map into ocean.
Principal Kohoutek replied to Porkwagon's topic in DayZ Mod General Discussion
Yesterday I was running across the northern boundary of the map looking for camps and vehicles when a hacker teleported me into the heart of Cherno. Actually worked out pretty sweet because my housemate had just spawned nearby, so I ran around with him popping zombs with my M4 while he geared up. Even so, all hackers should be put to sleep (gassed). -
Remove nametags. Add mechanic to easily recognise friends.
Principal Kohoutek posted a topic in DayZ Mod Suggestions
I reckon many (most?) players would agree that having other players' nametags pop up on your screen is a pretty lame feature for a game like DayZ. I definitely think it's cheesy and immmersion-breaking. It also renders one of the most sought after pieces of equipment in the game redundant. Yes, there are many servers that allow you to play without nametags and from what I've read about the standalone the developers are keen to ramp up the game's authenticity, so nametags will likely be removed. However, I also think that the complete removal of nametags can present a problem from a realism perspective. In RL we can recognise friends and identify strangers at a glance. This is not always possible in DayZ. Although there are different avatars that can be used, everyone looks pretty much the same. I actually fell foul of this the other day which is what prompted me to join the forums and offer this suggestion. So my housemate and I are playing on a non-nametag server and are investigating the office block in the Berezino lumber mill complex. We split up to search the building. I'm looting away when I look up and see another survivor in the room with me. Me to my housmate: Is that you, dude? Housemate: What? No! Me: Faaaaaaaaaark! YOU ARE DEAD I'm sure this is a pretty common occurrence, and also on the flipside, friendly fire incidents where the other player is actually a friend but is mistaken for a stranger and killed. Am very accustomed to dying in DayZ, but this one annoyed me a little. As I said before, in RL I would have instantly realised the dude in the room with me was a stranger and would have (hopefully) lit his arse up. Or at least gone down fighting, rather than just standing there like a spud. Had an idea for a pretty simple mechanic to fix this problem. When there is another survivor close by, you have an option to tag him / her as friendly. The other player must do the same to you. Thereafter, when you are within a certain distance of this player (30 - 40m? Maybe only if you can see their face?) their nametag will be displayed. Can be cancelled by either player at any time.