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gibbonofdoom

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About gibbonofdoom

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    On the Coast
  1. gibbonofdoom

    Vehicle Flipping

    Just got my first ATV, within 20 minutes, It's on it's side and I'm almost dead with broken bones. Please fix soon!
  2. To a certain degree, I love the darkness in this game, but if you find yourself without flares or chemlights, it really is impossible to play. Sure, flares are pretty easy to come across, but when you don't have anything you can use to light the way, you're screwed. Servers that are in a night cycle without any moonlight are practically empty. My only real gripe is that you can't even see the sodding floor you're standing on. Pretty unrealistic, the human eyes adjust for limited light. Even starlight outside should be enough for you to find your way in an open field. Why not have it so visibily has a very sharp reduction in distance, say anything further than 10m is pitch black?
  3. gibbonofdoom

    When player dies, Special zombie spawns.

    That's a nice idea. Could also be incorporated into a mechanic that requires player cooperation. it could be that vaccines are only available from Medical drops, and can only be administered by another player. Maybe once you've been administered a vaccine you would become immune to the infection, thus causing Hospitals to be really fought over and controlled a bit more. Could have a lot of fun there
  4. Hi hi I had an idea about a special zombie type, based off of players that are killed by zombies. If a player is killed by zombies, a special zombie type could spawn a few minutes after he died, and has a chance of carrying loot that the player had. (His corpse would essentially turn into a zombie.) For instance, a player was carrying a revolver with 4 rounds, each item could have say 40% chance of being on the zombie's corpse if it's killed. Like player models, the weapons could be visible on the zombie, allowing you to weigh up the risks involved. This would introduce a pretty neat treasure hunt for zombie kills, and if you stumbled across one you would have to decide if it was worth the risk to shoot it. What do you guys think?
  5. gibbonofdoom

    Raw meat

    Great suggestion! It could work in a similar fashion to the Smoke Grenades attracting zombies, but they don't rush over they just stumble towards it in their usual fashion.
  6. I think it'd be nice that they've have a behaviour as follows: If you break Line of Sight with the zombie for a good 10 seconds or so, they'll enter a state where they follow your scent trail. If you remain within 50 metres of the zombie, but hidden, they'll sniff you out. If you can get away without them behing able to see you, they'll eventually give up and go back to zombie-mode. If you don't break line of sight, they'll follow you indefinately. So the players would be trying to get around buildings/rocks so they couldn't see you, then sneaking off without alerting them further. This would add a nice hide-and-seek element to it, rather than how it is currently of 'Crap! I'd better run to the nearest large building and start shooting.'
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