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Securion

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About Securion

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    Woodland Warrior
  1. The COD kiddies will probably want as high FPS as possible. To make sure their K/D-ratio is socially acceptable to their peers. Personally though, I dont care that much about being at a disadvantage, or even loosing my beans to some little COD-Kiddie-znajpa. I want 100% immersion into this dystopian paradise that is DayZ, so I want it to feel as real as possible. All effects on High for me... As a 40 year old man I dont expect to be "twitching" as fast as a 12 year old in a video game. But I hope my patience and experience of survival could pay off in the game. As well as my 12 years in the military... A more "real" world, through the use of effects, could mean less focus on "twitch"-skills and more focus on taking it easy and actually be good at the game on another level...?
  2. The big map, the time there is between encounters with other players, base building, freedom of choise, and like some guy said; Fear and paranoia.
  3. Graphics dosnt have anything to do with the network code mate.
  4. Securion

    Close range aiming is screwed up.

    Anyway, ill do some Google research. ;) Thanks for all the answers!
  5. Securion

    Close range aiming is screwed up.

    Interesting, i have not changed any config files by hand. (dont know how battleye will feel about that?) Is there some keywords i can use to search for this on Google? On how to tune it?
  6. Securion

    Close range aiming is screwed up.

    I understand its pretty hard to get what im saying... im not sure if i make any sense myself... :P But i can swear that there is some sort of randomness for where your aim ends up when you move your mouse to aim at close ranges. Most (all?) games have their own "feel" for where your aim ends up, and you quickly learn to compensate or just get the hangs of it, but in DayZ i feel i dont get that precission that i should have at close ranges. Sure, i win most fights, but the aim is somehow messed up. You dont feel confident that your gun will point exactly where you think it will. There are NO problems at long ranges though.
  7. Securion

    Close range aiming is screwed up.

    Some clan mates have been discussing if there actually might be some randomness built into the engine? To compensate for something (weight? wind?)?
  8. Securion

    Close range aiming is screwed up.

    No im talking about movement prediction and the ability to keep a target in my sights at close range. The sights i have no problem with. Usually when you start playing a new game your not used to the controls, the "feel" for the engine, if you know what i mean? With DayZ i find that that "feel" is never the same. Its like there is some randomness for where you end up pointing your gun when trying to hit a target at close range. Its very subtle, but its there.
  9. Securion

    Close range aiming is screwed up.

    I have more than 300 hours in Arma II SP. I dont think its a "getting used to" type of thing, and thats why i started this thread to begin with. Im kinda "used to getting used to" new FPS games, if you know what i mean? Im used to tweaking settings and controls to have them "perfect" and make aiming easier.
  10. Why not add Quad Damage powerups as well? No thank you.
  11. Securion

    Why the radio silence?!?

    I dont really care if you fix things for the Mod or not; All i want is a good standalone game. Focus on that and DayZ will have a future.
  12. Securion

    Spawned IN a house - what now?

    My wife logged out in the north west and the next time she logged in she was inside a wall in a house in the south...
  13. First of all, let me say that im a former Quake 2 world champion, Quake 3 CTF EU champion, i have played Battlefield 2 and Battlefield 3 in one of Europes best competitive clans and i generally consider myself having a good aim, both in games and in real life (former army Captain). Close range aiming is very much fucked up in DayZ. I dont know why, and i dont know if its an game-engine problem, or just a bug somewhere, but in general its incredibly hard to predict your movements and aiming when trying to hit something at close range. I think consensus regarding aiming is that it should be easier to hit something at close range than long range (unless transversal speed is just ridiculous)... And i dont find this reflected in this game right now. Maybe something that should be under consideration to fix in the future/standalone game?
  14. Securion

    Why the radio silence?!?

    Been there done that...
  15. Securion

    Why the radio silence?!?

    Most ppl i know that have stopped playing DayZ have stopped because of hackers and *bugs. *Not being able to hit shit in close combat, breaking your leg everywhere, zombies going through walls, equipment disapering, clunky inventory system, etc.... Most people will also definitely come back at release.
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