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8 NeutralAbout R3cK
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Rank
Scavenger
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Website URL
http://www.nationzero.de
Profile Information
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Gender
Male
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Location
southern Germany
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Interests
gaming, party, drifting
Profile Fields
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Bio
gaming, party, drifting
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How about some legitimate DayZ jump scares?
R3cK replied to kasigawa's topic in DayZ Mod Suggestions
thought about the stalkers in dead space 2 those scared the shit out of me the first time i saw them because if you look to the left they come closer on the right and the other way. some scary stalker area liek a dark forest would be fuckin great -
How deep can players change the gameplay? (maybe an endgame question isnt it...) We know about the bounty hunting. what about taking over special buildings/places (hospital or fuel station)(hoist a flag, barricade) or gernerally change stuff above ground (traps/camps/...)
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would love the idea because consoles offer fairer conditions to the players. everyone with the same hardware and its almost hack free. alsmost because there may be some bug abuses
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Right. So you have to put player features in: - bounty hunting have already been announced - robbing player camps - take over (hoist up a flag/build barricades) a city or important spots, maybe a garden or farm area for food, or a fuel station, or places where you can craft special things ONLY there. like special medical supply at the hospital. so players try to take over that place to craft on this spot, or a mine where you get special stuff for explosives - build barricades and traps for protection that area you have to put something in that other players want to get so they fight for it.
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some owl and woodpecker would be nice. raven are cool too, not only as signal on specific "watch tower" spots but as in jagged alliance 2 eating the corpses. generally some carrion eating animals would be cool tho
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DayZ Alpha won't launch until launched !
R3cK replied to willey.erd@oundleschool.org.uk's topic in Mod Announcements & Info
just wait till E3 -
Input (flexible wood)(string) Output (simple bow) Tools (knife) FailChance 0.5 Enchantments = simple hunting bow for short distances ActionType recipe Input (wood stick)(feathers)(sharp stone/iron piece)(twine) Output (bunch of simple arrows) Tools (knife) FailChance 0.5 Enchantments = selfmade arrows, bleeding +1 to target ActionType recipe
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Input (tree limb)(rubberband) Output (sling shot) Tools (knife) FailChance 0.3 Enchantments = simple hunting weapon for small animals ActionType recipe
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Input (Makeup) (Dye) Output (skin camouflage) Tools (spoon) (empty can) FailChance 0.05 Enchantments = camo look, or colorful gay look by fail ActionType = military magazine as bluprint
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a simple one (dunno if it has already been posted) Input : Wood Stick (+ Net/Ghilie/cloth) Output (Trap: Hole with Spike) Tools (shovel + knife) FailChance 0.00 Enchantments = Damage ActionType = Trap
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@maxxe22 Input - corpse, rope Output - hangman Tools - tree Fail chance - 0 Enhancement - humiliate your enemy Type - decoration -> trap upgrade with explosives
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DayZ Alpha won't launch until launched !
R3cK replied to willey.erd@oundleschool.org.uk's topic in Mod Announcements & Info
closed alpha already started open alpha date maybe released today -
DayZ Double Developer Blog 14th May 2013
R3cK replied to mattlightfoot's topic in Mod Announcements & Info
Kind of Fallout Radio Station Style. Would be awesome :D -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
R3cK replied to ruarz's topic in DayZ Mod Suggestions
na the underground base idea is already official by rocket -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
R3cK replied to ruarz's topic in DayZ Mod Suggestions
i have no idea if something like a shopping mall should be an instance. it should be tried out i guess. but you own underground base should be indeed a instance rocket said something about new map parts you could enter through the underground so it might be like Chernarus--> underground --> map2/map3/map4 you could probably "craft" or rebuild an underground entrence somewhere on the maps. in the fact that the base is an instance that should not be a problem. for example you dig have a hole with a ladder (craft) or more realistic you have a sewer you can climb down (rebuild or always available entrence) camera is fixed so you see how your charakter disappears underground then he get teleported into your personal underground base/hideout instance. maybe this is a very small corner of the canalisation in the beginning, where you just can store some cans and a gun and take a rest. and you can upgrade the space and so on. examples for underground exit/entry: sewer holes in citys (ninja turtle style) huge waste water pipes at the coast cellar of a building craft examples:: digging a hole (takes long) + ladder or rope or blast a hole (loud but quick) + ladder or rope repair/climb down a water well I dont know how it fits into the game, having a personal instance that cant be robbed or something. but for that we got the beta i guess :)