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digitard

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Everything posted by digitard

  1. digitard

    Hmmmm, need some input.

    I think you have too much faith in humanity. In a lot of disasters people group together, because it may be the best choice... but also because they can't handle the morality of acting against the grain, and societies views. They have the urges, but they don't act on them. This is because society still looms even when a disaster happens. There's a level of order. In a situation like this, though, society has broken down. Now the fight/flight instinct takes over. If you see someone with something you want can you honestly say you've never had a fleeting idea go by to take it? You probably have, but you don't act on it. This game allows people to be the reverse. To act on them. In a disaster of this magnitude it's VERY likely we'd see a huge spike in the human/human violence, because fight/flight takes over. You have. They want. You don't know who you can trust. Your instinct to survive, at some point, will trump the views you had when society was all around in the form we know it now. So I completely disagree with you. We don't know the % because we haven't ever seen a cataclysmic event of the magnitude found in Zombie lore/games, but I can say without a doubt, just on general readings, once society breaks down violence would skyrocket as survival and people's moral compass turns into fight/flight.
  2. digitard

    Hmmmm, need some input.

    I think 1 and 2 have been pretty well covered. 3 would probably depend on the support tools available. A lot of mod's still release for the prior game for a while as the Dev team starts to investigate building a new system. Eventually, though, assuming it's not a huge pain I would expect it to move over as you'll probably have a lot more options, and obviously engine upgrades are something that can be pretty big in what you're trying to get across. 4. I don't think there's any way to be effective. Since this is as close to a "realistic" approach to a Zombie outbreak as we've seen look at it like this. If you were out there, how could you tell, IRL, that someone was a true friend or foe? You couldn't. You can't see into the psyche of things. You just have to go with your gut. Converse, and decide how to take it. The only idea I could think of is some type of system that changed your characters outward appearance in a way that wasn't clearly "oh, he's bad!". Like maybe if you've made X choices you might have a twitch, or sometimes if your character is still for a while you'd see some type of "tell". Even that, though, would be hard to do because it'd require new character animations, and you'd have to do it in a way that's so subtle you could only tell if you were looking for it for an extended period of time. Making it super easy to spot would ruin the whole nature of the game. At least IMHO.
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