MR DELICIOUS
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Everything posted by MR DELICIOUS
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Some Really Intelligent Design (semi qq <3 rocket)
MR DELICIOUS replied to The Wild Hunt's topic in DayZ Mod General Discussion
My bad. Should have checked the way that sounded. By "thug" I was referring to zombies, not players. You can pretty much fire any gun near a town and the spaghetti and Pepsi run to you. -
If the drugs in game make people as boring as my drug taking friends in real life ("hey man I'm so tripping right now", "hey man can you see the psychedelic stuff I can" and so on) then I'm not for it. I like the idea of having terrors from blood loss and stuff, and I also be down with people using Krokodil, then getting septic, then playing the whole game out of those suicide encouraging, depressing-as-the-soviet-union apartments in Berezino while their arms fall off and they listen to that really bad 90s Russian techno where some 40 year old says "love the people" in a husky voice, and there's too much reverb and enough Addidas track suits for the 86 Bulgarian winter Olympics team.
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Some Really Intelligent Design (semi qq <3 rocket)
MR DELICIOUS replied to The Wild Hunt's topic in DayZ Mod General Discussion
I hear you bromo, but is it too hard to kill a couple thugs and take their sardines? Clearing a barn nets you the entire contents of the tinned food aisle and you can stick your head in a lake whenever you need now. I agree that it's a bit arbitrary, but I'm not going to die from it any time soon. Nothing like the "Ethiopian mile" to kick off your daily gaming experience. -
Am I the only on who loves dying?
MR DELICIOUS replied to fix_'s topic in DayZ Mod General Discussion
I'm currently at 2500 z kills and have all the accoutrements of someone who spends too much time playing this game (NVGs and co). Play is actually quite stressful. I passed that level of super stress and now kind of live with subconscious paranoia every time I move. Death will be a bit of a release when it comes. -
Y'all really need to join me on chill hill, sit back and kill some zombies. Everything is going pretty well. The community is new, a lot of the game mechanics are new. Everything is being tested. The suggestions forum likes being filled with suggestions, but please bear in mind that the more darts you throw doesn't mean you'll hit the board. Take a look at some of the new features being implemented, and then come up with ideas along those lines. There are ideas that Rocket obviously wants to try, and things that are not going to change. The only tedious thing is when the same problem is incessantly presented by people with no understanding of sentence structure, use of punctuation, and especially when said problem really stems from an attraction to the most deadly areas in the game.
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The definitive VEHICLE SPAWNS thread
MR DELICIOUS replied to MR DELICIOUS's topic in DayZ Mod General Discussion
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Please describe the problem you're having in none-ghetto english, so people can actually work at solving it and increasing your playing experience. Thanks.
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The definitive VEHICLE SPAWNS thread
MR DELICIOUS replied to MR DELICIOUS's topic in DayZ Mod General Discussion
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Same reaction here.
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Why we need MANY more zombies... and in the wilderness too
MR DELICIOUS replied to LondonHyena's topic in DayZ Mod General Discussion
I just want to make a quick point. I have absolutely no problem with players who are benevolent, generous or inclusive. Neither do I have any problem with banditry. I often walk the line between both, depending on whatever colour my mood ring is or how much Pink I've been listening too lately. In fact, I think benevolent players are actually the core to this game, and I think much greater depth of experience is to be found in not only grouping up, but saving someone's life and making their day. I have no problem with these types of players making threads suggesting increased ways benevolent players may assist one another (whether by radio channels, or warning flares, or grouped revenge). They are actually trying to widen the game experience to get it closer to reality - how would survivors fend off known or unknown enemies? And then how do you translate that to a game world, where things such a body language or general sociopathy are less easily conveyed? The players I AM irritated by are the ones who believe that bandits and survivors are equal. Bandits and survivors are, in their very nature, unequal. It takes much more respect, stealth, cunning, restraint and general fortitude to survive by helping and trusting people than it does blasting everyone you see. Therefore, when you suggest "balances" you are essentially going about lessening the true value of survivors, and the difficulty in the decision they have made to be good. Not only that, but you're trying to conform the game to your standard (the one you've been raised on) that games should try to throw realism aside at a mechanical level to conform to his weird sense of equality entitlement (read the "balance" sections of the BF3 forums to see what a mess that has become). This game is not rock paper scissors. If you want to increase the game experience and have a hope at all of Rocket implementing one of your ideas try and expand the world - not restrict it. Whenever people talk about the bandit "problem" already they've completely missed the point. That bandits would be so dangerous and prevalent was a surprise to nobody - especially not Rocket. So please, either think of ways to contribute to the universal player experience (equally accessible to bandits) that can also serve to strengthen the survivor cause against bandits, and you'll be some way towards presenting an idea actually attractive to the dev team. Below are two examples of a fix. They are two different types of ideas to fix the same problem, both might be bad ideas, but one is thinking about the problem the correct way, and one is thinking about it the wrong way. Correct example: Make names permanent amongst all characters you create. In this way, reputation can naturally be dispersed across servers, and people will know to regard you in the way you act, as opposed to a vicious bandit being able to change his name and reinvent himself at the drop of a hat. You see, this solidifies every players experiences. It effects both good and bad players with the natural moral outcome of their actions, without modifying the code to gimp on one play style. Here is a bad example: Name tags for survivors are hidden, but bandit name tags show up. You see how artificial and arbitrary this is? It gives survivors superhuman sight powers that allow them to spot anyone with a deficient moral compass. So please, take time to work out how to expand the game and not limit it. Additionally, if you're complaining about bandits, you're in a high traffic (read: dangerous) place. Get out of it. -
If I had a dollar for every time this thread was made in the last week, I'd have 53 dollars. Here you go: UAZ spawns near NE airfield hangars and control tower. UAZ spawns at Stary Military Camp. UAZ spawns at International Hotel in Chern. UAZ spawns at Green Mountain. UAZ spawns half sunken on the edge of Black Lake SE of NEAF. 2 ATVs spawn at top of mountain dirt trail NW of NWAF. 2 ATVs spawn at Green Mountain. A MOTORBIKE spawns outside Berezino hospital. 2 CARS spawn at the three Gorka barns, 2 CARS spawn at the gas station east of Gorka. 2 CARS spawn at the Zelenogorsk supermarket. A HUEY spawns at NWAF north part of the runway. A HUEY also spawns at the top of ROG castle. A WHITE HILUX spawns beside a house near the southern barns/factory area. A WHITE HILUX spawns in the Prigor gated/fenced-off area. A BUS spawns immediately SW of Vybor and sits on the road. A BUS spawns at the Polana general store. A HATCHBACK spawns in the small complex between Drakon and Elektrodzavosk. A RED SEDAN spawns just south of Prigor. Always forget a few more, but I'll update if I can remember them.
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1-Is it usually worth it to check every zombie you kill? Depends on what you need. 2-Can I tell if there's loot without *opening* the corpse? Occasionally, but if you're really needing something and know that a particular type of zombie is going to drop it, try looting anyway. 3-If I kill a soldier or a policeman, are the loot-table different than a civilian? Yeah, they are. I found my first pair of NVGs off a military zombie. They drop underslung rounds, smokes grenades and chemlights most frequently, but you can get lucky sometimes on ammo and other goodies. Policemen drop shotguns and revolver ammo. Civilians drop food and drink mostly, along with some types of hunting class weapon ammo (CZ, Winnie, Enfield etc)
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Is the winchester in 1.5.8 still as silent?
MR DELICIOUS replied to LeYuno (DayZ)'s topic in DayZ Mod General Discussion
It has a new 140 m audio range on zombies (the CZ has a 150 one) and the ammo is now half as available as it once was. Still kills zeds one hit, and has a relatively good clip size with plentiful ammo, so it's good to roll with one until you find an AK or NATO class weapon. Be prepared to hold a really well attended party as soon as you fire it in the middle of a settlement. -
Rifles which to choose and why?
MR DELICIOUS replied to Dafaq's topic in DayZ Mod General Discussion
I used to always roll with an M24 in my back pack for "self defense at 1000 m" and a Winnie in hand for zombie killing, but now that the ammo has been chopped down, I've actually bothered to pick up an AKM. The ammo is about the same scarcity as the Winnie, with the bonus of there being 30 rounds in a mag. -
Nearly the entire third page filled with locked threads...
MR DELICIOUS replied to Freek314's topic in DayZ Mod General Discussion
That's me. It was either this, or threatening people with lusty stares, but the latter was less effective. The majority of page three is also locked because 90% of the threads appeared to be composed by the barely literate (bless them) complaining about "joe around the corner was hacking and i no it was him because mike told me it was so can u please DO SOMETHING ABOUT IT ROCKET OR ELSE IM LEAVING THE GAME HOW?", or they had devolved into one sentence, barely-concealed ad hominem attacks mixed with "I just joined the game and i bet nobody has complained about bandits before so ill make a new thread." But you know, it's the internet and nobody is perfect. -
Why should killing other players be a punishable act?
MR DELICIOUS replied to Pat_the_Bunny's topic in DayZ Mod General Discussion
The easiest way to not get shot by people who spawn and immediately begin shooting is to get off the coast. The last time I was killed by a bandit was the beginning of May. The coast is the septic tank of Chernarus, and you need to consider it your goal to float to the northern most top of that tank. Anyone not good enough for the north is flushed back down into the bottom - it's the circle of life. Suggesting that people need to be punished in the name of balance because you're too stubborn to put one foot in front of the other and leave the coast is incredibly bizarre to me. Also, being killed by a makarov is only slightly better than being killed by a crossbow. Both of those come under coughing yourself to death. So please, leave the coast. In the words of Nike: Just Do It. -
WIRE abuse at barracks by griefers
MR DELICIOUS replied to franck.rostain@gmail.com's topic in DayZ Mod Suggestions
This is part of the use of barbed wire. The fix here needs to be on changing server, not barbed wire. I'm going to laugh when that change is done. The old "barbed wire people into a deer stand" will be both enervating and incredibly annoying. -
Admitted Duping and Hacking 20+ LLKJ members
MR DELICIOUS replied to EyesandEars's topic in DayZ Mod General Discussion
As much fun as it's been to read 15 pages of mixed political and individualist doctorates on the concept of "we", "I" and the placing of blame, this has become an echo chamber of he said - she said with a few concealed insults thrown in. Just a few hard facts on closing. Rocket and the mod team understand that some people have been exploiting, and they are working to fix it. We have no say beyond this space, and we're not here to line people up and ban them into the ground, however tempting it may be. If you find someone exploiting, report the nature of the exploit, and the offender. If you do so, we'll understand the exploit, but unless the database catches and bans them, there's a lot of human error in banning people off anecdote and testimony. Please feel free to continue the broader psychological thesis (aka ad hom attacks) in the off topic section of the forum. -
Want to know why player cooperation is broken?
MR DELICIOUS replied to Mitritch's topic in DayZ Mod General Discussion
I feel that I'm now at the stage where I can open up a lawn chair inside the entrance to a building and watch TV while I mow the zeds down. If I'm feeling energetic, I'll throw aside Womens Weekly and go for a headshot stroll through the infested fields. I've played a lot of this game, and I've killed a lot of everything. The result is that I'm pretty good at it, and I know when I need to dial up the panic and paranoia, and when I can relax a bit. The question for me in town is not if I can clear it, but how fast and what do I get out of it. The reality is that I like it this way. My hard work means that I can relax much more than someone fresh off the beach. I don't want some Skyrim garbage where all of a sudden I'm met by zombies in golden armour who have double the health because I'm using an AK Kobra or Tupaccing them with a PDW. -
Winchester rifle personal Death sentance
MR DELICIOUS replied to Sminky's topic in DayZ Mod General Discussion
I love the new Winchester sound level. It means I have to do half the running, whereas beforehand I'd have to lap the village a few times to get the full horde experience. -
Any tips on finding repairable vehicles?
MR DELICIOUS replied to eel's topic in DayZ Mod General Discussion
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THE Firewood thread
MR DELICIOUS replied to css_god@yahoo.com's topic in DayZ Mod General Discussion
I'm also waiting for ageing to be added. Basically, the longer you live the older you get. You begin to lose your eyesight, becoming incredibly shortsighted. Then you lose your bladder, and continue to wet yourself only to have wild animals begin to stalk your trail, then you need to acquire arthritic medication constantly, and finally, in the last stages, you need to find a sugar substitute to drink in your tea and coffee, as well as packets of toffee for sustenance. -
I can do it. I'm a little bit sweet and sour, but my heart is in the right place. I can do some work on the GMT +10.
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Was practicing something last night with the rest of my merry men. Basically, set up a really convoluted maze of barbed wire around the base of NE airfield (works well because it is so flat). Have about twenty or thirty rows of barbed wire forcing people into one of those bank queues all the way up to the door. Then have a friend sit inside the control tower and play "Party" by S Club 7 through direct chat as people attempt to reach the building. You need to begin the music after they've got a little way into the maze. Then have another friend walk out onto the control tower roof and start throwing whiskey bottles, flares, chemlights and finally frag grenades off the roof at them while playing yakety sax through DC. Finally and lastly, have someone sitting quite a long way away with a Winchester and have them begin firing as they're half way through the maze. It sure is enjoyable to watch, and the set up really pays off in one giant three minute self congratulatory, masturbatory panic-fest where the prize is death by whiskey bottle to the head. An extra kudos goes to the pitcher - the guy who stands at the door with a wrench (from the toolbox) and smacks the guy in the head as he opens the door.