MR DELICIOUS
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Thanks, I hope this is seen by the devs.
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Great ideas gregor. I've added these to the OP.
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You Where Kicked Off The Game. (Battleye: Bad Player Name)
MR DELICIOUS replied to kamikaze205's topic in Troubleshooting
http://bit.ly/1fmmnaV -
MR DELICIOUS started following ninjacalypse
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ninjacalypse started following MR DELICIOUS
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Do you currently have any hacks running, or have messed with Battleye in any way? http://lmgtfy.com/?q=tylor9+hacks Often the two things go hand in hand. Must be a coincidence that most of the top google hits are about someone with your exact username hacking and exploiting. I AM SO SHOCKED. SAY IT AINT SO.
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http://lmgtfy.com/?q=contriturate+hacks Oh, what a coincidence.
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BattleEye: Global Ban #e797b5 = Cuz Fraps !
MR DELICIOUS replied to fhody125's topic in Troubleshooting
Lol at the dumbfuck OP. You guys come to the forums, make a brand new account with some shit name, have no posts, don't even make an avatar - have no actual proof of any engagement with the community, and then claim that battleeye has banned you unfairly. Also, if you want to look less like a hacker, maybe type with proper grammar and spelling and shit, because most of you cunts seem to be spasticated 14 year olds who think whinging on the forums will help you. Enjoy your ban. Have fun buying the game again hacker. Oh, and I hope you don't use this username on <SNIP>, Vile or anywhere else scrub. Please reply saying "i dont hack i just used fraps and battleye is broken because it banned me". Please. -
We NEED some way to identify heros and bandits.
MR DELICIOUS replied to 1S1K-Airborne's topic in General Discussion
The incredible irony here is that a stupid autoskinning system to define a "bandit" (something you can't quantify into numbers because there are so many reasons and motives people behave the way they behave in game - vengeance, cold-blooded murder, self-defense etc) would mean that OP and his friends would immediately have a bandit skin. What would that do? It would lock them further into the anal rape cycle of KOS this post was made to "fix". -
We NEED some way to identify heros and bandits.
MR DELICIOUS replied to 1S1K-Airborne's topic in General Discussion
Hahahahaha. You are not a good player. Full stop. You guys must be awful if everyone you meet with a weapon has tried to kill you. Really awful. I very rarely get seen first, and if I do, I'll duck into cover. I still haven't been KOSed. Let me just say that if you KOS then you deserve to get insta raped. You're annoyed by it, so why do it? It's SO easy to control a situation and let someone go than just kill them. The fact that you don't let them go tells me you haven't had the chance to, because you haven't got the drop on them. You have no power. I REALLY want to play with you to see how you play this game. What is your favourite loot run? Where do you hang out on the map? At the end of the day, this game is about skill and power. Whoever has the skill has the power. A skilful player always makes sure he has the upper hand. He sees people before they see him. He is merciful because he's in a position to grant it. You guys just aren't good at the game. -
We NEED some way to identify heros and bandits.
MR DELICIOUS replied to 1S1K-Airborne's topic in General Discussion
The funniest thing I find is that all the people who make these hyper anti-KOS threads always reveal at some point or another that they have been "forced" to KOS everyone they see. Take OP, for example. Plays with a "clan" or what I can only guess are bad players, who basically gun down every single person they find. Then they come to the forums and bitch about themselves. It's really strange. I haven't KOSed once in game, in 130 hours, and I've never been KOSed either. I think there might be a trend here. Also, in a map this huge with server sizes so small, it really isn't difficult to spend 97% of the current gaming experience surviving very nicely (with mil gear and all) without ever encountering another living soul. -
We NEED some way to identify heros and bandits.
MR DELICIOUS replied to 1S1K-Airborne's topic in General Discussion
You know how I identify myself as a hero? I don't kill the person. I approach, cautioning them, and then they cooperate (120 hours of gameplay and I've never been KOSed). The simple fact is, if you play well, you can be a hero. A hero is hard difficulty. If you play as a bandit, you're on easy mode. -
As opposed to now where it's exactly the same but without the incredibly limiting mechanics in every other FPS and MMO of all time?
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We NEED some way to identify heros and bandits.
MR DELICIOUS replied to 1S1K-Airborne's topic in General Discussion
Holy shit, this has been a recurring topic for 2 years. Chern and Elektro are not friendly places. The expectation that you can go there and not die shows that you are either really green, or don't understand the game. Similarly, in playing the SA for over 120 hours, I've never once been KOS'ed. Every single time I've encountered somebody, I've controlled the situation to peaceful conclusion. If the people I'd encountered had a bandit skin, I would have instantly killed them. Instantly. By introducing these lazy design concepts, you gut the game of it's emergent core. I don't need to do any socialising, handling or diplomacy in the game because they're wearing x thing, so I'll just instantly kill them. The easiest way to fix a problem like this, is model it on real life and see if it stands the test. Do psychopaths all look the same in real life? No. They are phenomenal chameleons. Do all heros look like Brad Pitt in WWZ? No. So obviously a set skin doesn't work. It doesn't hold up in a game modelled on real life. So how do you fix it? Well, think of the real world reasons why someone will or won't kill people in a survival situation. These reasons are often a mixture of different factors, but with some quick brainstorming you can probably peg the most obvious: 1. Collaborative survival. - the need to complete larger objectives as a group (vehicles, building, clearing zombies etc.) 2. Strength in numbers. - the ability to create a network/private army to allow yourself greater strength and easier survival 3. Companionship. - to play with friends and to have someone watch your back Now for reasons why people KOS: 1. "Survival" - by robbing you of your life and gear, this eliminates a potential threat. 2. Ability to kill people at range easily. - it's easy and fun to grab a LRS and sit on an apartment block shooting at people on the other end of a scope. Or even to shoot at people across a field. 3. The love of killing. - some people just like to cause grief. These players will continue to kill no matter what, as this is their primary motive in an FPS (as it always has been in every other FPS they've ever played). Now, I'm guessing a lot of you guys crying about the KOSing are new. The SA is the first DayZ title you've played. The next couple of months will largely lower KOSing by virtue of features being implemented. 1. Collaborative survival. - more zombies will be added - vehicles that need numerous parts and fuel will be added - base building will be added 2. Strength in numbers. - people will come to realise that a well made team is a very powerful thing in Day Z. A proper squad can move efficiently, loot quickly and communicate effectively to clear and kill threats. 3. Companionship. - killing people over and over as a lone wolf actually becomes boring quite quickly when you get hunted down by groups of people in vehicles (where quick retaliation is very viable). 1. "Survival" - some people will always kill for "survival", however, you'll find that as the playerbase matures, people begin to move away from split-second terrified "I must kill them because they'll kill me" type situations. Players work out how to encounter other players in safe ways, and where they should be careful and where they can take time to talk (ie. Chern and Elektro are never safe). 2. Ability to kill people at range easily. - if balanced properly, the average weapon an average player should be carrying will be a pistol, bolt action or short range shotgun. This is an actual game design decision. At the moment, everyone is carrying military grade assault rifles, or bolt actions with sniper rifle scopes. It is really easy to engage someone effectively. In the future, if everyone is carrying short rage weapons, there will be an increased focus on diplomacy. This is an actual game design suggestion. 3. The love of killing. - a lot of these people will continue to kill indiscriminately. However, as we saw in the mod, people who have friends and are instantly killed speak, and they give information about killers to their friends. It isn't at all rare for someone who has been KOS'ed to report the bandits location, description and then have their friends rock up in a car a short time later. In all, there are many factors that go into why people KOS, and how to stop it. With expanded wardrobe choices, bandits will find it easier to distinguish themselves for better or worse. However, if you think introducing false mechanics that remove the realism (mental health, forced costumes and all that garbage), then you don't understand the fundamental ideas that made Day Z come into creation. -
I definately agree regarding the limited availability of M4 spawns. I think that it would be good if there was a slight chance of spawn in contextually appropriate areas - such as in random towns or by random "after action scenarios". For instance, if there was a small military camp (a couple of tents complete with gored soldier corpses), or maybe a destroyed 2 humvee convoy on a road. I want it to simulate the idea that you never know what you could get, and that you should explore everything you find. It would ever be cool to find a random soldier corpse (perhaps making a last stand) in a barn, or somewhere else that you wouldn't immediately think to look. While everyone believes that you can only be rewarded for going to airfields or mil bases, I think this would be a good way of making small town exploring exciting.
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"Friendlies" are just a bunch of lamers
MR DELICIOUS replied to gamerer's topic in General Discussion
The thing is, I'd be so bored just KOSing everyone on sight. It's much more skillful to make friends, control the situation and the outcome as opposed to just killing people. Anyone can find another person and gun them down. The end game of this game, as far as I'm concerned, is building an army/group and establishing a network of friends. Now, when I play, I always have the company of 2-6 players, which will come in handy when they release group activity oriented stuff like vehicles/building etc. -
You realise that NEAF is now one of the closest (besides the shit hole that is Elektro/Chern) M4 spawns to spawn? I find it quite easy to find one there - it really is a question of luck. You can also do the Balota/Mil Camp/Zelen/Green Mountain/Vyborg/NWAF run and find 10-20 of them. Or double back to the ship above Berenzino to get one there.... I can't really believe you're complaining that server hopping doesn't work...