Jump to content

Deadnaut

Members
  • Content Count

    16
  • Joined

  • Last visited

Posts posted by Deadnaut


  1. Whenever a new player attempts to join in on the deathmatch that is DayZ, you chew them up, spit them out.

    I came into DayZ wanting to become yet another bastion of hope for humanity. Idealistic, yes, but I wouldn't call it a stupid idea.

    It's hard to feel sympathetic regarding the first point. _every_single_player has to learn how to play the game. I did. Many others reading this did. You die, you learn not to make the same mistakes again. I don't like death match either so I keep away from trouble, try doing the same. Apart from the mean spirited bugs that happen (it's an alpha!) most of my deaths we due to bad decisions or bad luck. It's a survival game, being killed by a choice I made not some arbitrary game rule rocks.

    Regarding the second point perhaps you should read this http://arstechnica.com/gaming/2012/07/the-healing-touch-dr-wasteland-brings-hope-to-day-zs-grim-world/ for inspiration.


  2. Hey' date=' guys. Newbie here. Just wanna add something here: I too find DayZ quite unplayable a times too. Hope i don't regret it!

    [/quote']

    You'll get better. Remember, the game is in Alpha, so things can change quite radically between updates. 1.6 started with a gun and equip, and zombies were a lot more docile, 1.7.5 changed from 1.7.1 etc.

    I've never played a game under dev before, so its pretty fun, slowly taking shape...


  3. First time run through without a starting gun - fun fun. Had to crawl with two zombies very close to get the hatchet in the building nearby, but they werent facing me and didnt trigger unfairly - Great.

    Cans, light sources as triggers work well. Seem to be getting a lot of triggering from z's seeing when crouched, not unfair, and am able to come up with a plan to evade pursuers.

    Picked up a dbl barrel shotgun which disappeared with an error that I didnt have the asset. To get a starting kit is taking a lot longer, not a bad thing.


  4. If you choose to shoot on sight that's a decision for you or your opponent to make, not for the game to enforce.

    Become scared of people for a while, change your tactics to minimise conflict.

    Seriously, I've played the game for a week or more without encountering another player in that time. This is on full servers


  5. That said' date=' this isn't TF2. I don't think classes are a logical way to change Day Z. However, I think the introduction of skills may be

    [/quote']

    Predetermined skills would indeed suck. The great thing about DAYZ if you have to make choices about what loot to take what to leave behind.

    One option is more loot choices that help players become the type of character they want to be. Lets say you want to be a medic class. You stock up on medical equipment, scalpels, drugs etc at the expense of other class items (e.g a better trapper, solider, photographer, whatever).


  6. To prevent having their uniforms stolen.

    I was interested in custom clan skins until you wanted to stop me from having the ability to kill a clan member and infiltrate the group.

    Sounds like making special rules so you can have the game the way you want it.

    If there is no level of trust you should trust no one. If you want trust you should find a way to make it happen. E.g. play with people you know, set up some kind of forum or website that establishes a players trust. All this can be managed offline from the game prior to jumping on a server. It doesn't need the game to enforce it.

×