-implement somekind of gesture like hands up unarmed.( i think this could really act as an icebreaker for people to communicate on safe terms and not shoot eachother in cold blood) -implement basic casual civilian character customization. (so nothing that labels you with a job but makes you look like a neutral citizen) -add gear fitting the location it will be found in, examples: hospital nurse/doctor outfit, farms: overalls/straw hats , MilitaryBases: army uniforms , Airport: pilot/steward gear. -add special looking gear on hard/popular spots -personally i like the idea of needing to craft your ghillie suit (example items needed:1 army cammo suit>3x wire/rope> 5xtwiggs/vegitation) but having the ghillie in some special spots would suffice to. To further explain why i think these changes would greatly improve the game experience: People will be able to define themselves by appearance even if its to trick people, so be it. Appearance could then also show hints of where people have been and how long they are already surviving this will also function as somekind of achievment/renown. Groups could choose to go for the same look. (again achievment+ unity) -all this would go great with the concept of becomming bloodyd after searching a player body. and having to get into water or use water prefferably an ammount like 3+ (no soda's) to clean the gear, maybe even require a campfire and water (soap). this would brand people who kill and loot corpses as bandits/murderers and force them to take action to cleanse themselves of this bloodyd look.( i favour the 3water 1soap(consumable or perma like map/watch) and campfire requirements for cleaning gear, since this will force people to really consider if killing and looting is worth running arround all bloodyd and marked as bandit, on the otherhand it would require people who want to do it smoothly to plan and aquire the washing requirements or an extra outfit before commiting theyr crimes) Imo playercorpse bloodyd outfit should be lootable to, eventhow it takes away the 100% assurance that a player has been where his outfit comes from. these are some ideas i got from brainstorming and reading half this thread. I hope they will be inspiration to making this mod even better than it already is and keep the sandbox survival feel. keep up the good work!! cheers (sry for spelling/grammar its late)