First off my impressions of this game is that it could(already is :P ) be a really great openworld zombie survival game, but atleast what i would like to see gamewise is.. Intro connected to game (so we get a little background) Something is release in a city and then spread, typical ZombiApoc. I would like to see "zombie dense" zones and those zones should be in shroud (gief a classy 3dfx fog), a dark mist of sort to reduce renderdistance in those zones so one gets the isolated feel, say max 250-350m distance. A reduced renderdistance in ZDZ (Zombie dense zones) could give the players an increased polycount to give a higher detailed enviroment with more spaces to be entered and such. Also darker envi. would increase the dependans of alternate lightsources at the loss of exposure. With ZDZ, defined id like to see a remapped area, where we have one "ground zero" wich would be "the ZDZ" a city on a corner/side of the map where confident playergroups can travel to and find "how it all started". With even better loot than the outside world, with larger threats. In short that zone would typicly have unique terrain: Subway/sewers and underground facilities Districs, residential/industrial/commercial Bridges over flowing water, harbour with bordable stranded cruisship All in dark/damp ruin enviroment. Possibly add a "story quest" to find a possible cure (wich it aint :P ) Other smaller ZDZ's could be mining complexes, abandoned military complexes (infected). Also ZDZ's that are temporarly purgable, cleanse the zombies out for a while. Also on the map id like to see some flowing water, rivers and smaller streams. Bridges of various sizes. Also a possibilty for dedicated players to "get out" as in. Suicide with a bon that they've saved a character (extremly hard - and gets a perm. score point).. .. pfff.. now i've exausted this session.. there's more ideas id like to see but no more.. for now