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vinyljunkie

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Everything posted by vinyljunkie

  1. Good bye Misko, you won't be missed: -1 BP-scripts-13 Misko 23.02.2015 23:19:24 "taskHint ["Whippy Menu Loading",[1,0,0,1], "taskNew"];\nsleep 3;\ntaskHint ["InfiSHIT Undetected Menu",[1,0,0,1], "taskNew"];\nslee"
  2. Thanks evenflough! I am glad you like it and that you are having a good time. We have created the server we wanted to play on ourselves and it works! DayZ Europa is in the top 100's on gametracker as we have 50 players every day of the week, Also we have set night time to start at around 22 pm and still the population is high. It is truly a epic feeling logging in to the server that is pitch black and 40 other players are playing. I can't remember seeing that in a very long time. Thanks for playing all and thanks to the developers for keeping the mod alive.
  3. vinyljunkie

    DayZ Mod Hotfix 1.8.4.1

    I hear you BC but they tend to learn, just like we did when we started playing the mod ourselves. It's a challenge and I think that making it easier might have the opposite effect.
  4. vinyljunkie

    DayZ Mod Hotfix 1.8.4.1

    I find it perfect now, It can't be discarded and you need to plan ahead. Just like in IRL.
  5. Great video from last night on DayZ Europa.
  6. vinyljunkie

    DayZ Mod Hotfix 1.8.4.1

    It works fine here.
  7. Updated to 1.8.4.1 to include the temperature hotfix! We are loving it. Cheers
  8. vinyljunkie

    DayZ Mod Hotfix 1.8.4.1

    Hey! We had well above 30 players playing 1.8.4.1 last night and it was even dark, no complaints from what I have heard! I asked around my fellow admins and regular players and they all said pretty much the same about the temperature fix; "it's much better! No you don't have to panic as soon as you see your temperature starting to decrease". Great job!
  9. vinyljunkie

    DayZ Mod 1.8.4

    Hey I agree and I like the new addition of the weather effects, it adds yet another element that can't be ignored. It's what the mod should be about, survival. Don't get me wrong, I love the mod and I have big faith in you developers. That's why I run Europa as a pure vanilla dayz mod server. And me and my fellow admins want to help. I am just trying to get my head around this and what you want to achieve with it. I have set wind to 6 (from 7) and it feels nice. You easily get cold if sitting still and especially if there is wind. You have to move and running gets you warm after about 20 mins. Also I would like to try this at night time and hopefully we will have some rain as well. Keep it up!
  10. vinyljunkie

    DayZ Mod 1.8.4

    So the wind setting 7 is intentional then? Meaning players are forced sitting in houses, making up fireplaces or getting in to vehicles as soon as it's windy. And if they can't do any of the above they will die. Correct? Just trying to understand how you intend it to be.
  11. vinyljunkie

    DayZ Mod 1.8.4

    Your temperature rises. Wich is good.
  12. vinyljunkie

    DayZ Mod 1.8.4

    Yes! We have been testing for a while now and the issue seems to be the wind factor: +//Positive effects 27 +_vehicle_factor = .5; //5 28 +_moving_factor = 6.3; // 4 29 +_fire_factor = 19; //Should be always: _rain_factor + _night_factor + _wind_factor OR higher ! 30 +_building_factor = 3; //7 31 +_sun_factor = 3; //max sunfactor linear over the day. highest value in the middle of the day 32 + 33 + 34 +//Negative effects 35 +_water_factor = 12; //12 36 +_rain_factor = 6; //6 37 +_night_factor = 6; //6 38 +_wind_factor = 7; //6 39 +_stand_factor = 3; //6 40 + Since wind is set to affect the char negatively by 7 it means you can't run yourself warm if it is windy, I played for a good couple of hours and didn't loose any temperature at all then suddenly it started dropping even though I was moving around alot running and such. This might explain the inconsistent results from different servers (depending on how windy it is on the server). I have set wind to 6 now and will test this for a while. Thanks for a great patch btw, there are so many awesome fixes (zed spawns, you need a lever to fix an axe and the nutrition system not being so harsh and so on). I am loving it and besides the minor temperature issue this is the best patch in a long time imo. Thanks!
  13. vinyljunkie

    DayZ Mod 1.8.4

    I would gladely stand corrected if I am wrong :)
  14. vinyljunkie

    DayZ Mod 1.8.4

    This is just stupid. The devs of the mod and the devs of DayZ SA are two different teams and one of the teams are actually employees. Making money. The devs of the mod don't make money from it and do it in their spare time.
  15. DayZ Europa has been updated to 1.8.4! Please report bugs here.
  16. Hey all, 1.8.4 is out and we are aiming to update DayZ Europa tonight. Cheers!
  17. vinyljunkie

    DayZ Mod 1.8.3

    It's out.
  18. Say good bye to yet another scripter: GUID -1 BP-scripts-11 kunkR 10.02.2015 11:59:28 "r_0x1\start.sqf"\nhint ":: ScoobR's Scroll Menu ::";\nplayer addaction [("<t color=""#FF0000"">" + (">> GODMODE") +"</t>"),"scoobR"
  19. Aaaaand good bye. GUID -1 BP-scripts-15 Oliver 06.02.2015 18:31:08GUID -1 BP-scripts-11 [NF] Nikmok 06.02.2015 23:35:49 Both trying to execute the Whippy menu, bad move.
  20. Another one bites the dust: 02.02.2015 17:09:32: Jack O Hara (IP:2304) GUID - "\WhippyEntrance.sqf" []spawn { _toggle = (vehicle player) addAction [("<t color=""#DF0101"">" + ("Whippy Scroll Menu V3") +"</t"
  21. Hey again, just a quick update: The server runs great and alot of new players are finding us atm. It's gonna be a great weekend on Europa! You in? Also, Catnip the Hero won't be joining us for a while: ban GUID -1 BP-scripts-11 Catnip the Hero 30.01.2015 22:00:59 "\start.sqf"\nhint "Welcome To Catnip's Scroll Menu" Cheers
  22. vinyljunkie

    Micro stutters

    Hey, I think it's BE related as well (realized it after playing on kichilron's test server that didn't have BE enabled), very smooth. Also, I think the glitched barrels introduced in 1.8.3 might have something to do with it. Let's see if it gets better when the new patch is released.
  23. vinyljunkie

    HMMW

    It's named HMMWV in the object_classes. I am pretty sure we are running the official files. Maybe change it to HMMWV_DZ? Cheers
  24. vinyljunkie

    HMMW

    It spawns now, it was not named correctly in object_classes.
  25. vinyljunkie

    HMMW

    Thanks Barry, it was named only "HMMWV" in object_classes. I've changed it to "HMMWV_DZ", hopefully it will start spawning again. Thanks!
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