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Everything posted by weedmasta
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Maybe you are a seal who got... Anyway, I can't say as I have only been on experimental lately, where I seem to be getting a similar problem with yellow chains which sometimes also lead to unbroken red chains and drops me out of the server entirely. And no, there is nothing wrong with my connection.
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Alright, I am finally concerned about the standalone
weedmasta replied to JimmyGate's topic in General Discussion
Oh, another "fellow developer" thread, we didn't have any of these in awhile. -
Opinioception indeed.
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This isn't a milsim, are you sure you are not on the wrong forums? Tanks? Attack choppers? Really? Also, "Dude Buggy" lmfao :D You just made my morning :D
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Rain, broken bones, zombies, 12 year olds, suicide, communication, melee weapons etc
weedmasta replied to Hunter4's topic in Suggestions
Well except the last 10 points there, the rest of your post seems to be just complaining about bugs/lack of features/lack of balance and how other people play the game... Also in before: "Are there any friendlies in Elektro?" on global channel -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
weedmasta replied to SmashT's topic in General Discussion
Any reason why this thread was unpinned? -
That is a matter of opinion in itself, it is not a fact, and wit is not necessarily the same thing as humour.
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You know those times when you watch another player without their knowledge?
weedmasta replied to Oyface's topic in General Discussion
I know the feeling indeed and as soon as I get the opportunity for a clean shot, I will take it. -
I am not trying to convince you or anyone else but rather trying to understand if it is me who is missing something here.
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What's the longest you've gone with a single DayZ character before dying?
weedmasta replied to Speightinator's topic in General Discussion
Hours or days don't mean anything because it all depends what you have been doing in the game and what servers you have been playing on. Saying your character survived for 3 months having played on low pop servers or night servers or avoided cities doesn't really mean you survived anything but rather avoided everything. -
Yea something's gonna come out hard alright :P I am downplaying it because everything that they want to achieve with it can be achieved in better ways and still give you just as much of a challenge. This isn't whether the game will be harder or easier, no need to take that direction in this discussion. edit: Also you keep talking about this adding depth yet fail to mention what it is. What is it that no other feature can add to the game that pooping can? Well besides improper sanitation which is rather ludicrious :rolleyes:
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Threads are like a-holes, everybody's got one? :D Seriously though, I try not to bother any more... try is the word however.
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As I said, health risks can be added in a numerous of ways without going too over the top and without wasting resources both development wise and server load wise. So it comes down to improper sanitation? Really? That is your argument?
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Well thank you for adding to the pile of yet another "stop whining this is alpha" threads. What would we do without you? (rhetorical question if you hadn't noticed) <_<
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Please do tell what will it add to the game that cannot be accomplished in other easier ways, and won't be just adding pooping? - Disease: that can be achieved with a large variety of things from food to drink to human or npc interaction - Tracking: they already had that in for a little while where empty cans of food or drink would be left on the ground but I guess they removed it due to server load - Health concerns: There are way more vital things that could need to be maintained like stamina, e.g. your energy status actually effecting your actions and the need for rest perhaps?
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Have I said anything about it being disgusting?
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Unfortunately it has nothing to do with how high you set your graphic settings. I mean it does get a little better but at a certain distance you still see blurry, although not to the extend that the OP posted.
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Let respawning be available at anytime for alpha.
weedmasta replied to king_of_the_beans's topic in General Discussion
Definitely not for stable but I think this could be a good idea specifically for experimental servers. Same with the log-off timer unless of course those two things are currently being tested on experimental. -
Realism card again, I am sure I have told you this before but that doesn't justify anything if it doesn't add to the game or if that addition can be done in better ways. By your logic they should add everything a human body needs to stay healthy, that is neither possible nor viable and will just be tedious. There are better and easier ways to accomplish this without adding defecation.
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There are a lot of things we don't "need" that you can implement that could add a whole range of mechanics and situations to the game. However that does not validate that these things are a good idea by any means, such as defecation. I am certain a lot of the people who think beyond just flinging poo at each other and defecating on captured or dead players have thought about the addition of this in detail; disease and tracking are the first two that come to mind. However I am certain that there are other ways to implement for example disease and tracking without the inclusion of defecation, without wasting additional dev resources and without wasting additional server resources, the latter of which is already a problem without loot spawns and a large zombie population.
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Happened to me as well and it wasn't because the bullets didn't register in time, we just happened to shoot at each other at the same time.
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Not that extreme but no I definitely don't want pooping. It is just going too far on the realism I think and will just waste resources on the server.
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Dayz thread of minor inaccuracies and mistakes
weedmasta replied to gibonez's topic in General Discussion
This made my day :D No no no no no no and no. -
In before 100 man server crashes because of all this shit. (pun intended)