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weedmasta

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Everything posted by weedmasta

  1. weedmasta

    The heck?

    Or you could just not venture out of a city before you at least have one rag and a wooden stick or a morphine, and be prepared instead ;)
  2. weedmasta

    Mosin + LRS cannot see impact

    I tried this myself at about 400 meters last night at the NEAF. Hit and downed the guy on the first shot and did a follow up just to make sure he stays down. Both shots/hits I didn't see any blood. 8l Edit: Also damn what the hell did they do to the Mosin recoil, it was as if I was firing a .50 cal from the hip.
  3. weedmasta

    The Ultimate End Game Content!

    I agree, the full map is even more valuable than the LRS. It used to be easy to find a full map back when the little shops, fuel stations and cars spawned them but atm they are a nightmare to find.
  4. weedmasta

    Two million units sold

    Yea I am not surprised at the first two responses.
  5. weedmasta

    Wow, just wow.

    Specifically avoid servers that have a 30 man player limit. I have never had this problem except when I try to join those and except when the hive was actually down.
  6. weedmasta

    Top 5 things you want in DayZ

    1) For people to stop posting duplicate threads and use the search function 2) For people to stop posting duplicate threads and use the search function 3) For people to stop posting duplicate threads and use the search function 4) For people to stop posting duplicate threads and use the search function 5) For people to stop posting duplicate threads and use the search function
  7. weedmasta

    I've heard talk of horses...

    Tacticoolmule
  8. Almost 2 million players is indeed a tiny fan-base.../sarcasm
  9. weedmasta

    Track Suits :D

    I wonder if there is a green variant. I really want a green one.
  10. weedmasta

    Melee Weapons

    Use...the...search...function...
  11. weedmasta

    Videos claiming people are bandit's

    Pretty much everyone so far seems to be missing the point of the OP. Ah well lets see if anyone can figure it out eventually.
  12. weedmasta

    Videos claiming people are bandit's

    Yes, very much so.
  13. That is not for you to say. There is also a business side to this after all.
  14. O look ma, another "Alpha is no excuse" thread <_< They had to release it this early, there was the potential of competition (which turned out to be a farce) and the impatience of the community with regards to delays on the release date. Now was that a valid reason, I'd say so, if they had lingered any longer they were faced with possibly losing the interest of a good chunk of their potential player base for SA. I agree the progress is slow but it is not like they are taking their time on purpose. Also with regards to people claiming the team having too few developers working on the game, there is something called diminishing returns, I suggest you look it up if you are not familiar with the term. Think of something as basic as an assembly line, lets say it was built for 10 people to work on it. Maybe you can increase that number to 12 and still increase production successfully but if you increase it to lets say 15 workers, they will get in each others way, production will decrease and cost incurred will increase both because of the slower production and the additional manpower who have to be paid, so adding more people actually becomes counter-productive. I personally don't know if the current size is the optimal size for a team to work on this game, nor does anyone else in the community and yet people claim that more devs should be hired and keep comparing the game to other projects like Star Citizen which is silly to say the least. However I'd imagine that a company like BIS, who have been holding the leash on this project to some extend, who have decades of experience in military sim development, would know better than a regular gamer or the self-proclaimed know-it-all "fellow-developers" as they keep popping up on these forums from time to time. Having said that, the development of SA does appear to be a mess, whoever is in charge of planning the project is not doing a good job. We are supposed to help test the game and yet some changelogs are not even posted on the forums and others are not complete or detailed enough to keep track of changes. First weekly patches were promised, then bimonthly*, then monthly and now there is a roadmap which was a video of Dean making a presentation somewhere, however I don't see an official Roadmap thread anywhere on the forums (correct me if I am wrong). If anything I'd expect a thread with capital letters saying "DAYZ: SA ROADMAP" on the forums no matter how flimsy or little detail it entails, it would at least give confidence to the people who have "invested" in this game, that there is a proper plan for the future of the game. All in all, saying "BIS stole our money", "they made billions and got away with it", "this is scam", "why aren't they hiring more developers" "stop the Alpha excuse" etc. isn't going to help either side. I am using the Alpha excuse yes, because I know what I bought into, an uncomplete game which we were also warned by the lead dev himself not to buy but I trust both Rocket and specifically BIS enough to pull through with their promise, eventually. Yes progress is slow and the development seems to be a mess and the game being in Alpha isn't an excuse for either, however that doesn't change the fact that THE GAME IS STILL IN ALPHA.
  15. weedmasta

    Will we have acog and red dot combo and etc.

    And suddenly a wild M4 appears. The topic is about optics not firearms vov
  16. weedmasta

    Where are all the players...?

    Ever since they increased the spawns in and around Berezino (and recently the new spawn point near Svet), both Berezino and Svet have become quiet busy.
  17. weedmasta

    Another thread about looking friendly

    There is no such thing as looking more friendly or less friendly for me personally. Everyone is a potential threat.
  18. weedmasta

    Will we have acog and red dot combo and etc.

    I agree that sights should be rare in-game but your justifications sound really silly to say the least.
  19. weedmasta

    Will we have acog and red dot combo and etc.

    Yes very unrealistic indeed to have a scope on the G3 (/sarcasm):
  20. Have you ever been out in the wilderness in the middle of a night without moon light? Anyway, are you suggesting that using gamma is an intended solution? Flashlights, head torches and weapon flash lights have worked since the start as far as I am aware of.
  21. weedmasta

    Will we have acog and red dot combo and etc.

    Are you claiming troops didn't use optics in the 90s...mmmkay :rolleyes:
  22. weedmasta

    Organized battles?

    Well you can give each group any weapon or lack thereof, make objectives to get better weapons and even add in AI that shoot at you for added suspense. I know the beauty of Dayz is the fun, free feel indeed but once you force engagements by planning them ahead, it takes away the fun and freedom. Hence why I am saying, if you want a good combat experience, a prearranged match as you say, you'd have much more fun with Arma III.
  23. weedmasta

    Your most frustrating moments.

    Maybe you didn't live up to his standards and he decided it was time to terminate your arrangement :p
  24. weedmasta

    Stop With the "This is Russia BS"

    In Soviet Russia, farm commutes YOU!
  25. weedmasta

    Your most frustrating moments.

    I do, when people keep on posting the same topics over and over again without using the search function.
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