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Everything posted by weedmasta
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wtf?
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Yea unfortunately people are spamming the chat with trivial questions.
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Well bottom left it said welcome to G server.
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Staged? He is playing on public servers, anyone who figures out what server he is on can go there and kill erm meet him...
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I thinks all caps is not allowed, it is an automatic bot.
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"No pants in elektro!" :D :D :D
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Thx buddy :)
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You forgot the tent cities in Berezino, Stary Sobor and Balota, deerstands, firestations, hangars and control towers all of which spawned military weapons in the mod.
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klok ti klok tkloketi klok (the sound rifles make when in inventory
weedmasta replied to alleycat's topic in General Discussion
Let me take a note of that. Ok they are changing it now thank you for your input :p -
Yeap. With regards to sound though, it seems to be bugged generally. Something is seriously wrong with it. Sometimes you hear a shot 200 meters away and sometimes you don't hear your m8 shooting right next to you it is messed up. Plus the random eating, drinking, reloading, foot steps and zombie sounds.
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In case no one noticed, the developers silently increased zombie numbers in last patch.
weedmasta replied to alleycat's topic in General Discussion
I don't know, I actually saw a zed run around a small wooden fence instead of glitching through it :D -
In case no one noticed, the developers silently increased zombie numbers in last patch.
weedmasta replied to alleycat's topic in General Discussion
That means you weren't aiming properly. They still go down with one hit from fireaxe. -
I don't think the Burlap sack is meant to do this
weedmasta replied to The Batman's topic in General Discussion
Valid yes, interesting, not so much. :p On to the topic, I have tried it a couple of days ago on a hardcore server. I am not sure if it actually put it on my head but I could see and hear everything clearly. -
Well this being alpha and the balancing hasn't been perfected, I am sure they will sort it out one way or another without it being ridiculously "OP",
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Does it actually make you more accurate? I haven't noticed a difference but I could be wrong.
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On a side note, to this date I still have no idea why there are no bipods in the Arma vanilla series. OFP ok, that was like more than a decade ago, Arma 1 fiine, Arma 2 umh still no bipod?, Arma 3 really like really bipod...anyone?
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I would love to have the ACE system in Dayz. Would make the Sunday coast snipers redundant and make sniping an actual challenge.
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Same goes for sniping in Arma 2 and OFP really. I am not even going to mention Arma 1 because it was just terrible. Also Arma 3 weapons are not fake, the majority of them are based on real weapons such as the one I mentioned:
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Yes, if it isn't already (I haven't tried yet) it should definitely be like a sidearm.
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Teams? What the hell are you on about? Why do you assume balancing relates to teams or weapons? There are limitations to consider, gameplay to consider etc. Yes they are trying to make it as realistic as possible but they can only go so far. They can't that is the real issue. Because of limitations to technology and gameplay balance. Let me give you an example from Arma 3, well it goes for all the series really (discounting the mods). I can make a 2100 meter shot on a target with a .50 cal sniper rifle with AP ammo without a bipod deployed (well there are no bipods in the vanilla series). Explain to me how that is realistic and not just balanced for gameplay sake?
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I don't think the Burlap sack is meant to do this
weedmasta replied to The Batman's topic in General Discussion
Yes, yes, yes -
Ballistics in all of those are hardly realistic when compared to real life counterparts. Why? Because it is a game after all and there has to be balance and there are limitations. I bought the original OFP from the day it was released in my area, so I don't need a history lesson. I played this series to death and back. When people talk about realism in simulations they often forget the balance factor which is much more important for a game to function properly than simply being realistic. That is not to say the simulation should be arcady, hell no but you have to restrain or add to the capabilities of weapons for example to balance the simulation.
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Are they going to fix the ruined ammo so that it won't work?
weedmasta replied to crazyandlazy's topic in General Discussion
I'd imagine ruined ammo will jam your weapon. I know ruined magazines don't work at the moment (.45 pistol and m4), you will only hear a clicking sound when you try to fire. -
Look ma, another "I know what's wrong with these forums and I can fix it" thread. :D :D :D
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Because it will either be better or worse than the real life counterpart mostly for balance sake not because it is like that in real life. Having a full automatic carbine with 60 round dual mags hitting targets dead on at 500 meters wouldn't exactly be balanced gameplay wise.