vanrosemont
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Everything posted by vanrosemont
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Hotfix Build 1.7.2.5 Rolling Update
vanrosemont replied to rocket's topic in Mod Announcements & Info
this mod can go fuck itself. -
Hotfix Build 1.7.2.5 Rolling Update
vanrosemont replied to rocket's topic in Mod Announcements & Info
so it's time to use this thread to promote lingor as maybe then we will get some response ie: a lock. so how does one go about playing lingor island ? -
My feedback before leaving this game on its own.
vanrosemont replied to Deuzerre's topic in DayZ Mod General Discussion
good to see the mods here are just as big an asshole as the other users here. :| -
Hotfix Build 1.7.2.5 Rolling Update
vanrosemont replied to rocket's topic in Mod Announcements & Info
we won't it will get locked before then. :lol: -
Hotfix Build 1.7.2.5 Rolling Update
vanrosemont replied to rocket's topic in Mod Announcements & Info
seriously, in the last 10 years what game has ever had such stupidity as epileptic chaos created by a few 3d models that are somehow "wrong" guess what.. even arma 2 vanilla didnt have it. where the hell does this even come from ? -
Hotfix Build 1.7.2.5 Rolling Update
vanrosemont replied to rocket's topic in Mod Announcements & Info
to lessen interest in the stand alone probably. -
Hotfix Build 1.7.2.5 Rolling Update
vanrosemont replied to rocket's topic in Mod Announcements & Info
great. more bullshit changes nobody asked for. -
Hotfix Build 1.7.2.5 Rolling Update
vanrosemont replied to rocket's topic in Mod Announcements & Info
could be. just the latest in a long row of stuff that is shit in this mod right now. -
Hotfix Build 1.7.2.5 Rolling Update
vanrosemont replied to rocket's topic in Mod Announcements & Info
half the numbers on the frontpage are nonsense, i'll believe my server list first. -
Hotfix Build 1.7.2.5 Rolling Update
vanrosemont replied to rocket's topic in Mod Announcements & Info
how many full servers do you see in your serverlist ? not many,.. how many of my favorite servers are still out there ? only one from 5 a month ago. shit is dying and team isnt communicating. -
Hotfix Build 1.7.2.5 Rolling Update
vanrosemont replied to rocket's topic in Mod Announcements & Info
game has unplayable artifacts and broken zombies for about 5 weeks now. how is that developing the mod ? -
Found an Suv....... How is this possible??
vanrosemont replied to TheRealJaja's topic in DayZ Mod Gallery
fucking graphical glitches. its only been 5 weeks rocket.. -
Hotfix Build 1.7.2.5 Rolling Update
vanrosemont replied to rocket's topic in Mod Announcements & Info
because the state of the mod has been shit for more than a month perhaps ? -
Hotfix Build 1.7.2.5 Rolling Update
vanrosemont replied to rocket's topic in Mod Announcements & Info
a month of graphical glitches from some stupid and unnecesary models and a 2 week in hotfix fixes nothing. how can it be so difficult to fix some simple stupid models from glitching. total fail. -
[DayZMod] The Dayz Statistics thread!
vanrosemont replied to Ander (DayZ)'s topic in Mod Announcements & Info
This game is about the players discovering everything for themselves, give us a heatmap of the players and a lot of "hiding" places will show up and interest people to go give that a look when they otherwise wouldnt have done that. It's bad enough all the vehicles, choppers, loot spawn locations WITH PERCENTAGES are already out there, basicly fucking over anyone still wanting to play in the "dark", because half the players already have all that info and thus any chance of spotting a vehicle or some actual discovery in this game is already very much hampered. And then the devs themselves want to give a map of player locations too ? hidden camps anyone ? That you cannot understand this probably makes you at least as big an idiot as me. -
[DayZMod] The Dayz Statistics thread!
vanrosemont replied to Ander (DayZ)'s topic in Mod Announcements & Info
This game is getting hacked to pieces and you want to give out a heat map with most frequented locations ? Jesus christ did you guys provide the hacks aswell ?? Why not program in an arrow that shows you the nearest player. And then telling us to grow a pair. -
What's being done about the hackers
vanrosemont replied to Karger's topic in DayZ Mod General Discussion
dayz sales have made bis millions. dayz is no longer just a mod and if they want to keep this momentum they need to take action. -
Admins need to be able to ADMIN!
vanrosemont replied to mathew.hodgson@hotmail.com's topic in Mod Servers & Private Hives
Unbelievable. You fucking moron. These are the people that PAY MONEY to host these servers so gits like you are able to play this game, show some fucking gratitude. Hackers are destroying this game at the moment and the devs are "fixing" ammo clips counting so honest players lose even more firepower against invincible tent and gear duping players who use scripts freely available everywhere. Battleeye is a very bad joke. ALL the resources should be going to cheat prevention at the moment and somebody needs to speak the fuck out about these things. I'm surprised any admins are still hosting this at the moment. -
EVERYBODY HACKING, ON EVERY SERVER!
vanrosemont replied to thrasher (DayZ)'s topic in Mod Servers & Private Hives
Maybe some of the money dayz has made BIS can go to the guy making battleeye so he can hire someone who knows how to program. -
NL 20 just got abused by hackers
vanrosemont replied to Murre (DayZ)'s topic in Mod Servers & Private Hives
Let's hope so. This was very depressing. nl 20 is a favorite, and now we're not sure about playing there anymore. -
entire server just got killed in nl20. fucking great. How about a failsafe that when an entire server dies, the main hive overrides because there is no way that will ever happen ?
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Hotfix Build 1.7.2.4 Rolling Update
vanrosemont replied to rocket's topic in Mod Announcements & Info
Also your planck length is a load of bullcock, there are no physical borders, no thing begins and ends anywhere, I loved your quantum research but we live in an analogue universe mate. -
Hotfix Build 1.7.2.4 Rolling Update
vanrosemont replied to rocket's topic in Mod Announcements & Info
So it was wrong to start with, oke i see that. Problem is that with z's being borked this creates an unplayable situation. I;m all for increasing the z risk and make bullets rare and gunfights with z's something to be avoided but since the z's are completely borked atm: too close and frequent spawns, they are deaf, they see and aggro while proning from 100's of meters this makes it a non discussion. The game is completely broken at the moment. you said upping player health then decreasing it.. which is it ? -
Hotfix Build 1.7.2.4 Rolling Update
vanrosemont replied to rocket's topic in Mod Announcements & Info
ofcourse not. Roll back the weapon changes then increase z health would be the "fix". Why these weapon changes were made is anyone's guess since they are unrealistic nonsense. -
Hotfix Build 1.7.2.4 Rolling Update
vanrosemont replied to rocket's topic in Mod Announcements & Info
since last 3 patches i do nothing but benny hilling. and now with the weapon nerf there really is no point using any other tactic. run into places, lose the z's running like a moron, IF you can find your way because of screen destroying artifacts, then run back out of town losing the z's in a shed near the edge of town, drop your stuff in your tent, come back after server restart to find char on beach and your tent empty. Game is unplayable atm.