lozz08
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Even with enough man hours to complete such a map, it would not run. Think of cherno. That main city pushes really good rigs. So that is about the limit for geometry density in this engine at this time.
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Lololol
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This game is extremely unfriendly to Deaf players.
lozz08 replied to nkato's topic in DayZ Mod Suggestions
Just thought I'd mention in case you didn't hear that in the latest eurogamer talk Rocket mentioned this and said that he really wants to add an option that disables sound and gives deaf people visual cues instead. So good job starting this thread. -
Beards For Standalone Seasoned Veterans?
lozz08 replied to Steak and Potatoes's topic in DayZ Mod Suggestions
XD Seriously, an idea like this could really differentiate dayz and increase it's fame. -
Why I play as a bandit and some analysis
lozz08 replied to svefngenglar's topic in DayZ Mod Suggestions
Right now there are groups of people playing the game that are highly organized and ruthless. For example almost all of the youtubers I have seen. I think making zombies much more lethal and adding the possibility of infection will make dayz a lot better all round. Either dayz must have an endgame, or it must be impossible to survive indefinitely. Anything in between hastens the onset of boredom. I prefer the latter (Make it like Doom II on nightmare :D). -
The pathogen responsible for the outbreak causes certain neural areas to take precedence over others. Areas dedicated to cognitive reasoning shrink and areas dedicated to senses like smell increase in size. This is possible and in fact occurs in our brains every day. Neuro-plasticity. Perhaps it should be considered that zombies have a powerful sense of smell. Larger groups of players could increase the awareness of zombies to a state that makes them easier to aggro. It could add gameplay mechanics such as using meat to distract zombies. (Speaking of which, wouldn't it be cool if you could feed zombies like ducks, throwing pieces of meat at them and watching them fight over it :D)
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
lozz08 replied to ruarz's topic in DayZ Mod Suggestions
I suggest that it should be made more difficult to shoot in general, by decreasing the steadiness of the hands of the characters. -
Nice. I am legend. Sam? SAM!
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
lozz08 replied to ruarz's topic in DayZ Mod Suggestions
Chance for infection from zombie hits. Clothing has a general protection rating. Leathers! (motorbike style) they would give fairly good protection. Ghillie suit? poor protection. Undies? :) -
Use search It's been posted >:(
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Rocket and friends; everyone! Please have a read!
lozz08 replied to {CQF} PFC Demyan's topic in DayZ Mod Suggestions
While I agree with your suggestions, you could have kept it in the other thread :( They will see :) -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
lozz08 replied to ruarz's topic in DayZ Mod Suggestions
Good suggestions. I especially like blood trails/footprints. That would add more to gameplay so beans. -
It would be more of a challenge to survive if each session you had to start again. It could be more fun that way if the world was REALLY hard to survive in, and surviving for a long time was ridiculously hard.
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People actually do crap like that? Wow. perhaps one should not be able to join a server if one will be spawning within 200 meters of another player.
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New Locations or Buildings for Standalone
lozz08 replied to DemonGroover's topic in DayZ Mod Suggestions
I think it's important not to turn the map into an amusement park. All your suggestions are great but the majority of areas should be very ordinary residential/commercial districts to retain a sense of reality "grittiness."