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5 NeutralAbout Sushin
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This is a very unproductive element to the game. Sure, it might be cool if it was actually in the game, but it's a waste of time to try and implement because there will always be more important things to do first than adding a game within a game.
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Attention Collectors : Mountain Dew For Trade!
Sushin replied to Internet's topic in DayZ Mod General Discussion
You put the dew on the ground, I'll put my gun and tons of ammo on the ground. Then we switch places and I get my precious soda. -
Anyone want to play? SP is hard :(
Sushin replied to ollie22007's topic in DayZ Mod General Discussion
FYI he was masturbating with his other hand as he typed this. -
I need someone to watch my helicopter for about 12 hours because it's loaded with guns and ammo.
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My first kill? Well, I was in a building in the unusually quiet Elektro with a Lee Enfield up on the second floor. I saw a guy crouching around on the street and was watching him for a bit. I watched as my gun followed wherever he walked and it was almost like it was suggesting I try to shoot him through the window. I looked through the crosshairs and did a little compensation for his forward movement and let off a shot. The glass shattered and he fell down, dying instantly. It was pretty emotional for me, since it got counted as a murder and he didn't see it coming nor was he a threat, but I've had the same stuff happen to me. I always assumed the person killing me was a heartless bastard, but what if they were just like me?
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I don't know if that's reliable. Groups have a sense of community so they are just as likely to shoot outsiders on sight, especially to keep from losing a member. I think the same rules apply, if you can open up a line of communication to a group, it's more likely that one of the players inside it will not shoot you and convince their friends to do the same (unless they are a bandit group). Loners are more unpredictable though. Approaching players is hard. Any requests made to a player may come off as suspicious. I asked a guy to type once instead of talk because I couldn't hear him, and after he wouldn't, I realized asking someone to type is a way to make them vulnerable. You can try saluting out of view, which will lower your weapon so you aren't pointing it, and then looking at other players won't make it look like you are pointing your gun at their face, but it's not easy to request that another player does the same.
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I used to be a strict friendly player, but after briefly joining the dark side, it's a lot easier to think like a bandit. It's hard being friendly, so I'm wondering the best way to go about it. Whenever I see a person I gravitate towards them, but that's not always the best idea. It seems like a psychological game. The number one thing, I believe, is to try and start communicating with players from a defensive position. From there, you can determine whether they are friendly or not, but this leaves a lot of questions. Should you give away your presence or not by establishing communication? If you don't you can possibly hold someone up. Tell them not to turn around or move if you have them in their sights. They may disconnect but that would keep you safe, at least. They might stay if they don't think you're going to shoot them, and why would you if you have just held them up? Just make sure you aren't bluffing when you tell them not to move. If you do call out, it's similar to warning a bear in the woods about your presence. A player is less likely to shoot you if you call out that you are friendly, and if they reply you can start deciding whether or not you can help each other. That's the hardest part though. Whatever you do, don't give away your position before you know who you're talking to. Asking "Is anyone in the church?" alerts players that you are outside the church and that you are probably about to come in, giving them time to prepare for you. If anyone else has any tips, or useful stories, please share them.
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Since I started playing this game, I was a nice guy. Died a lot because I didn't want to shoot, and I used to get a little angry that someone would kill me, a person who would have helped them out. A little naive, but after I got farther north and had some of the best gear, I there wasn't much left to do in the game. Sick of getting killed, I started playing this game like a death match. I had some fun moments, like chasing a guy off a roof with an axe, beating someone who thinks they are sneaky to death with a crowbar and such. It seems when I'm wreckless it's easy not to get killed, but then I found a ghilie suit and an AK off of someone and started playing the silent hunter. A lot of people, probably wreckless like I was, fell to my gun, but what is a bit disturbing to me is that they have no ammo in their guns half the time. Seeing that, I feel bad, but that made me think about the people who killed me. I knew they weren't doing it out of spite, at least most of the time, but it's gotta come from a place of fear, or revenge, at least partially. I thought back to the times I actually found people who wouldn't shoot me. Those were the most memorable moments I had in this game. I think what I'm trying to say is, you can die 100 times and kill 100 people, but if you can find one person who decides not to shoot you, and you don't shoot them, it makes for a much better experience. If you play this game with fear and revenge determining your actions, or just blood lust, how much fun do you think you're having?
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Arma CO and OA no longer works properly. Missing files.
Sushin replied to Sushin's topic in DayZ Mod Troubleshooting
I see. In my steam folder, launching the .exe directly seems to make the program work just fine. -
Arma CO and OA no longer works properly. Missing files.
Sushin replied to Sushin's topic in DayZ Mod Troubleshooting
For me, most of the showcases don't work at all. -
Arma CO and OA no longer works properly. Missing files.
Sushin replied to Sushin's topic in DayZ Mod Troubleshooting
Well, I'm launching it right through Steam. Are you sure it's working? Because I can seem to play in the armory just fine, but a lot of units in other missions are gone. I don't have a beta patch. -
Arma CO and OA no longer works properly. Missing files.
Sushin posted a topic in DayZ Mod Troubleshooting
I have the Steam version of Arma 2 and OA on Windows 7. My problem is that after using the Sixupdater to play DayZ now, which works fine, I can no longer play normally OA or CO when I launch the game through Steam. When I do, everything seems to work ok until I load a mission. When that happens, I get an error message saying something like: "No entry 'bin\config.bin/CfgVehicles/citizen.scope'." but it's different depending on the map I load. Once the map is loaded, the American Army showcase for example, all the vehicles are missing except the ATV and motercycle, and my character has no gun, and there is only one NPC. In other maps, it seems like my character is missing so instead of controlling an avatar, I get an overhead view of the map and that's it. -
I agree. I've not killed a single player, but I've also been shot for absolutely no reason. Unlike the many people who take their anger out against other innocent players, becoming what they hate in the process, I'd rather stop playing this game.
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I'm not sure what you're trying to get at. That real world human interaction is the same thing as interaction in DayZ, or that humanity is the same thing as "goodness or badness" Because neither of those are true.