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Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Dying and the Consequences-SA
[email protected] replied to Flawless1's topic in DayZ Mod Suggestions
Oh I like that idea ;) Sorry for miss reading it. But that makes a lot of since. -
Dying and the Consequences-SA
[email protected] replied to Flawless1's topic in DayZ Mod Suggestions
I like the idea of you're body being taken over by ai after death, Issue is that's very restricted to how you die. The game isn't zombies that come back alive. If you get shot in the head, regardless to if you're infected or not. You are dead. I do think making the characters more unique is a good way to go though, as Embroil said, But this is limited too since there wont be any skill tree's. The ways you make your character unique would have to be hard, something you put a lot of time and risk in too. Not just a character customization in the title screen. I do think my idea of a 'respawn timer' is the best way to go as of right now for the 'mod', but the truth is DayZ hopes to have a lot more players, that's a lot more of chances you're body will be found, A lot harder to get to you're body too. There will be a lot more Variable in DayZ SA then in DayZ Mod. I feel the hard truth is that this thread is premature, since we don't really know how DayZ SA will behave. -
i like it ;) Eating a lot at one time should have effects... even if it's just slowing you down temporary
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I sure do hope so, this idea is one of my favorites. Second behind the power plant idea I had... that's only cause you need electricity for this idea to work to it's fullest (Early Warning systems) I can imagine how scary it would be to hear that siren going off, and then suddenly be surrounded by a 2 klick wide mist that can kill you...
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I would love for their to be a sewer system in the bigger cities
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Dying and the Consequences-SA
[email protected] replied to Flawless1's topic in DayZ Mod Suggestions
Well not doing anything creates artificial benefits from death and DayZ isn't here to make it easy for you. Either way the game Death mechanic will be artificial, and arcady. Though you do make a good point about server stress, Idk if it would really result like that since it hasn't been tested. Also in WarZ, your character dies, but it doesn't force you off that server temporarily, you just simply change characters. You shouldn't compare my idea to that just to shine a bad light on it. -
Dying and the Consequences-SA
[email protected] replied to Flawless1's topic in DayZ Mod Suggestions
You might of misunderstood me, I don't want to prevent people from playing the game, only that specific server for a short time period. Since it's only on that server, you can play on any other server, and just transfer your character back over to the original server after the time is up -
Dying and the Consequences-SA
[email protected] replied to Flawless1's topic in DayZ Mod Suggestions
Dying means starting a new, not meant to be taken lightly or used as a easy way to return your self to your previous stature. I don't think you understand what the point of death is in this game. -
Universal translate for side chat?
[email protected] replied to silkyskills's topic in DayZ Mod Suggestions
side chat wont be in game. -
Phone app suggestion
[email protected] replied to NonovUrbizniz (DayZ)'s topic in DayZ Mod Suggestions
I saw a interview where rocket talked about adding cellphones to the game, and maybe a source of email. This had got me thinking, maybe you could have an app, that has a list of official servers. Those servers keep track of the condition of the radio towers and communicate it to the app. If the radio tower is up and working, then you can 'text' players(who have working phones) in game from your app. Implementing cellphones would have to be as big as implementing a power grid that I suggested, Rebuild the radio towers, phones require batteries, towers requires power. etc. etc. I do think being able to communicate to players ingame, from IRL phones would be really cool -
MORE! There needs to be less.
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Dying and the Consequences-SA
[email protected] replied to Flawless1's topic in DayZ Mod Suggestions
i personally hope that a 30 min 'ban' gets put in place for that specific server you died on. Let the world turn a little before you pick it back up and head straight for your dead body. You would be able to play on another server for that 30 min, just not the one you died on. -
I would like to see some changes to the uh1. one of the changes is that the co-pilot can move the position of the spot light. The mechanics are allready in the game with the apache. The gunner can change the pos of the cannon. so I don't think it would take much to add those features to the spot light. I would also like to see the co pilot have the ability to take control if the pilot is dead, knocked out, or missing.
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i've played with SMK in Arma2, they don't really fit the 'dayz' mine frame. We're not a whole bunch of Chris Costa's after all
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bump for V4.0
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I agree, in DayZ it makes since on paper for the alarm to be triggured by players. but the hard truth is. If a alarm that can be herd within 2 klicks can be triggered by a player, they will just constantly turn it on and become a huge annoyance to players I would like a 'auto-detection system' that would be found at fire stations or churches, like you said. But it needs to be rebuild like the vehicle does. I think then it could act as the warning system to scare your pants off. but wouldn't just turn on when power is flowing threw the town, someone would have to rebuild it. Giving the game another 'objective' for the player, adding substance to the game.
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that might be over doing it a little ;) But i would love some lore. A story line smeared with rumors and lies.
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Changes to the UH1 and other heli's
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
or all along the watchtower ;) -
suggestions for a mental health system in Dayz
[email protected] replied to r3dskull's topic in DayZ Mod Suggestions
As someone who's been on the forums for ever now... We've had this whole argument before and boy was it a big one. And you're side lost. sorry, it isn't going to happen -
Don't even make third-person an option for DayZ standalone
[email protected] replied to Pomegranate's topic in DayZ Mod Suggestions
I've played Arma2 since it released, and I can say the game is better in 1st. It gives the game more immersion and adds a emotional connection with the character, As far as field of view goes, I have no problem with it, Though I do get eye strain from other games. To be honest, If this game wasn't DayZ based on Arma, I'd accept 3rd with open arms. I love GoW, GRAW, etc. And I hate the BF3, CoD, or any other floating camera 1st person games that has that fake feel to it. Like they paste a gun and some arms on to the screen. The whole point of 1st person is to add immersion. And the only games that do that now a days Red Orchestra and Arma. On top of that, Arma movement is some of the best there is, Your body is a real body in the Arma universe, That you the player can experience. The player can turn his head to check the surroundings, Book bags or rocket launchers on your back will get in the way of your view when looking over your shoulder You can look down and see your body and blood on your vest. Unlike other games where your body only exist on other peoples screens. That being said, 3rd is in Arma, because it adds to the situation awareness for the player while fighting ai, This is needed since it is a military simulator. DayZ is not a military sim, it's a zombie survival game that prides it self on emotional involvement. 3rd person is detaching the player from the that bit of gameplay As far as FOV goes, I've never had an issue with it, Though I have had my eye's get sore daring CoD and Mine Craft (before changing the FOV) game play. I feel the head swivel and the peripheral dots on the side of the screens makes up for what FOV ya'll find ya'lls self complaining about. To be honest, I think the FOV argument is a bullshit argument against 1st person. Though I wouldn't mind the ability to change the FOV. As far as peeping around corners, I think they should add a para-scope that the player can loot... with foggy, dirty, and cracked glass to blur the players vision while looking. It should also reflect light to make it easy to spot. I do think a that peeping around corners is something real people will do in the apoc, we die easy and trying to find ways to avoid dangerous situations would happen. So I agree, in a game where dying is easy, there should be away to safely look around corners. That being said, it should also be-able to be seen by other players that someone is peeping around, and it should also have limited vision and be blurry. -
Just saw Rocket again.
[email protected] replied to sausagekingofchicago's topic in DayZ Mod Gallery
You're taking the picture ;) -
The hiding feature does need a lot of work on.
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Actual bottled watter in plastic bottles (not canteen) should be more common than soft drinks.
[email protected] replied to GeneticFreak's topic in DayZ Mod Suggestions
NC! FREEDOM.. EFF YEAA -
he says here it's one of the priorities for DayZ
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I came up with this idea jokingly in a thread about making DayZ harder. Though I do think this could make for a interesting spawn and prevent spawn camping. Now I don't die, so I don't know how bad spawn camping is. But I can see how it could be an issue. 1 C130 that travels from Barazino to Bolota, The player spawns in it, waking up from being "drugged" ;) ... and ejects from the plane. Free falls to the appropriate altitude, then release parachute and controls it to his LZ. This means every player will have a different LZ, or 'spawning location'. Plus parachuting is fun lol