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Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Don't add anything new in, just concentrate on fixing problems with the game!
[email protected] replied to ManEatinRaisinBread's topic in DayZ Mod Suggestions
the mod is pre-alpha concept art bullshit so w.e... But with the SA or any game for that mater, Alpha is to add features and get the game headed in the direction you want it too. Then polish it out in Beta. reason is... is cause if you add something, polish that, then add something else that completely fucks up the game. Then you're wasting a lot of time. anyway this is in the wrong section ;) -
Ideal opening-track in DayZ
[email protected] replied to marbrorstad's topic in DayZ Mod Suggestions
I kind of agree, If they have lyrics they have to be pretty good. Can't be just some sap singing cause that's his job. There has to be emotions involved. If it can do that, then let it be in the game ;) -
I think we can just interpret that as: he wants to do a conceal port after a mil sales
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They said maybe if it gets a million sales.
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Standalone - Zombie spawns and Zombie Types
[email protected] replied to guyver1's topic in DayZ Mod Suggestions
lol, I thought that was funny. But seriously your entire post is wrong. These are not romeo zombies at all, they are living human beings that are sick. Rocket has said multiple times he wants to give them a way to 'evolve' in the since that new zombies will be faster than old ones, etc. etc. etc. Not evolve like, monkey to zombies but change it characteristics and behaviors. They don't decompose, be cause they are not dead. Also +1 for mother fucking VA Beach! I don't agree with spitting though, I would like to see airborne virus that the zombies can cause, explained in my airborne virus post.. but they arn't lama's -
I think it's more to trick players, really the only use of it.. But it would need zombies with player skins, and back packs to add to it. or else it's not going to fool anyone.
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Standalone - Zombie spawns and Zombie Types
[email protected] replied to guyver1's topic in DayZ Mod Suggestions
I really like this idea, idk about zombies eating someone, and that making them faster, stronger, etc. They have to despawn for the server shake and that would reset them. Though if they optimize the game so well that it can have zombies all over the map permanently, then so be it. But I do like the idea of having slow zombies, and fast zombies together. I would also like to see kid zombies, and a 'mid infected zombie. I've suggested that on a different thread that was a long time ago. But the idea is that it's a human, that is in between full infection and human state. They would yell in broken english/russian for help, hide in dark corners and attack everything from zombies to humans.. -
are you trying to breathe life in to a post that's already been sent to the graveyard?
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Ideal opening-track in DayZ
[email protected] replied to marbrorstad's topic in DayZ Mod Suggestions
That would be amazing, or maybe have a plugin for itunes or MP3 players en general where you can broad cast songs threw a make shift radio station. There could be a entire FM Net! -
[for Standalone]Struggling(fight close and personal) - move-based method.
[email protected] replied to WiFiN's topic in DayZ Mod Suggestions
It's the sequel I think lol. But yeah it is, and I don't think it should be exactly like that. To many moves, to complicated, spec with everything else the game has to do.. But that as a base line. Though DayZ isn't about knights, I do think medieval games are a good influence on any melee combat system. If it's Chivalry, or Warband - mount and blade. Medieval games do it right. And in DayZ guns may very well play a secondary roll in a lot of conflicts. Because of that they should have good melee mechanics ;) But you're right, Chivalry is a little much. I think you get the concept, It's just your key binding I don't like ;) If someone anciently hit RMB before hitting the LMB trying to do a 'throw', the game may read that as a block. I do think we're getting somewhere. What if.. there is a hot key that switches your stance. like in some fighting games where you can go from Krav Maga, to Mouy Thai or how ever you spell it. the Hot key will switch you from 'range' to melee, thus you can use your stance from using a gun as a ... well a gun... in to a club. This would give the players the abilities to maybe throw their melee weapons in the heat of a battle if needs be. if that's even possible. through, throwing something would have to be extremely difficult Say the (`~) key is for switching stances. It's unused anyway, though it can be any key.. a lot will be open since DayZ is getting rid of a lot of Arma features That will switch LMB from shoot to attack.. RMB from aim to parry.. F+ (ASWD) from cycle ROF to dodge... R from reload to kick.. etc. for w.e else you think should be in melee combat. I changed your charge feature to dodge, because if you dodge forward .i.e. F+W then you can swing, and it would mimic a charge. Though I strongly suggest blocking should be parrying instead. Much like Chivalry parrying where you can only parry within a set time frame before the parry is cancel and your open again for an attack. This way people have to time it, and not just hold block. -
Ideal opening-track in DayZ
[email protected] replied to marbrorstad's topic in DayZ Mod Suggestions
The issue I see with Kino, is that a lot of people don't understand Russian, I can only barley read it. Plus that it clicks with chernogorsk is a double edge blade. Maybe I'm thinking to hard... but I don't want to lock DayZ down to only Eastern European cultures. Though I do think that Kino song does fit the bill ;) This is one of my all time favorite songs. The vocalist shows so much pain in this song. There's a lot of emotions, plus it's lyrically genius. -
Ideal opening-track in DayZ
[email protected] replied to marbrorstad's topic in DayZ Mod Suggestions
I'd also think Opeth would do great band to use songs from, they have a generally dark feel around their songs. And let's face it DayZ will be a dark game ;) Isolation Years or I feel the Dark fit well ;) -
did you ... uh... check the specs of Arma2 before getting it.
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Ideal opening-track in DayZ
[email protected] replied to marbrorstad's topic in DayZ Mod Suggestions
Maybe ... In the Woods actually fits DayZ amazingly This was used in GoW3 trailer, but I think it fits quite well with DayZ.I think DayZ would need a sad feeling acoustic song, anything else wouldn't do it justice. Something maybe by Johnny Cash ;) I like Kino, the band Chris posted... HA maybe they should use Mad World! ;) -
The Body Icon (With Concept Art)
[email protected] replied to carbine781 (DayZ)'s topic in DayZ Mod Suggestions
I like this idea, but worry that the icons are two similar. Gunshots with in a infection will not show up, plus the smaller infection looks like a gun shot. I like the concept but it needs some work to ID the different kinds of injuries. -
[for Standalone]Struggling(fight close and personal) - move-based method.
[email protected] replied to WiFiN's topic in DayZ Mod Suggestions
Here are some short tutrials to show the melee mechanics of chivalry: I think I got the roll of a dice from thinking to much on changes in 'strength' due to health/weight/etc. The current melee mechanics is just shooting mechanics with extremely limited range and a axe thrown in there to give the illusion that it's real melee, So there will be a change no matter what. But I hope it's something good with substance, and not some crap cliche swing -
[for Standalone]Struggling(fight close and personal) - move-based method.
[email protected] replied to WiFiN's topic in DayZ Mod Suggestions
I generally like this idea, though I'm not sure how it would work in DayZ... To be honest, i'd like to see a indie game dev make a small fighting game using these mechanics, based off the Arma engine. I also feel the controls are a bit clunky. I can see my self trying to block, and it reads it as the right click offensive actions. I think the controls for melee should be more like Chivalry, or War of the roses. If you could some how couple those two games mechanics, plus your grappling mechanics, i think it would come out to be quite nice. Either way, I feel the 'lock on' dance that you suggest is a little imprisoning. I did do a little martial arts back in the day, and it isn't that hard to get away from someone unless you are in a submission or completely committed to taking him down. This 1 on 1 dance you suggest, would be huge disadvantage if one party has 2 members. 2v1 is a disadvantage but if one person is locked in a animation and the only way out is by rolling the dice on a move, then trying is pointless. You've trapped your self in. If these 'animations' can be entered in and broken in split seconds, It would completely change the way i thought of your idea. Say you are struggling with someone, Just kick them and jump back. Like I said, This needs a little chivalry and war of the roses influence, If it took away from the 'man at arms' dodge technique to break contact would be a huge plus. Would also require a kick to break defense, and a cancel key to fake out your enemy. And War of the Roses "Click and Drag" attack system is prob the best melee system out there, at least for diversity in attacks. Why I bring up these two titles is mainly because they capture what melee combat is... A art form that requires skill, timing, etc. You can see if you're enemy is attacking with a sideways swing or a downwards stroke, and act accordingly, rather that's ducking, parry, or dodge. You have to act fast, be decisive and understand what your enemy is doing or you end up dead. Another reason I can't stand by your idea fully is cause it is a roll of the dice.. it's all by chance. I like that being hurt, heavy, sick weakens your chances, but to be honest, i think these negative attributes should just slow you down. making it easier for the enemy to acknowledged what your next move is. if I was to be brutally honest. I think this game should mimic Chivalry completely, When you have a gun, it's Arma2... when you switch to a melee weapon, it's Chivalry. I may have misunderstood your post a little, sorry if I did. I did read it though ;) but I'm not sure if it is complete a roll of the dice mechanic. If it isn't.. just ignore those bits :D -
I really like this idea, but idk how it would work. If you build a giant wall, as in doomsday, like groover said... It would be cool and raise curiosity.. The issue is helicopters. They could just fly over it, Maybe it had AA or something I really do like this idea, i think it would be a good foundation for future maps, i know they talked about linking maps like instences, the wall gates could be the way to each map or something...
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no offence, but i'm so sick of seeing post about skills, not only that they are repost... but the Dev have said countless times that there will be no skills. I wish the forum admins would lock down these 'skill' post.
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I only know a little Russian, something about kicking a butt? anyway, there is a Russian section on the forums, it's kind of hidden, just go to the front page of the forums and scroll all the way down.
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Only if you can hot wire it too. If hot wiring comes along with this, Then I'd live it..
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See http://dayzmod.com/f...136-heavy-mist/ for the non lethal version of this post. http://www.youtube.com/watch?v=_41gZx09KVI&feature=player_embedded# Video of the mist Thesis A mist that can cause illness if the player doesn't have a gas mask. Characteristics (large mist) • will be 250-1,000m diameter • attached to a horde of infected • 30 min despawn after horde is killed • from the circumference, to 50m in to the mist will be less visible to the players. • the Airborne virus(mist) will be a slightly different color then normal mist, maybe a tint of yellow. • mist can not enter buildings with close doors (door has to be close before the mist arrives) • can get higher then the mist (the mist is suppose to be heavier then air) • the mist will not cause illness intently, How far you are in the mist will determine how fast you get the illness. Characteristics (small mist) • 10-250m diameter. • can spawn/despawn (will not spawn in settled towns) • spawns in towns • spawns on zombies, has to be 3 or more together. • a count down for spawning (Fades in) • from the circumference, to 50m in to the mist will be less visible to the players. • the Airborne virus(mist) will be a slightly different color then normal mist, maybe a tint of yellow. • mist can not enter buildings with close doors (door has to be close before the mist arrives) • can get higher then the mist (the mist is suppose to be heavier then air) • the mist will not cause illness intently, How far you are in the mist will determine how fast you get the illness. gas mask • easy to find • replaceable filter • protects 100% • filter will last 40 mins to an hour • limits visibility • Stamina runs out faster (if a stamina system is put in place) Cloth v2 (has ties to attach it to your face) • Upgraded version of cloth • protects 50% • can use weapon with • Stamina runs out faster (if a stamina system is put in place) • Has to be washed after 30 mins of use Cloth • Spawn with it • protects 25% • Can not used weapon when equipped (you have to use your hands to hold up to your mouth) • Stamina runs out faster (if a stamina system is put in place) • has to be washed after 30 mins of use Early Warning system. When the power is on in any town and a mist(virus or no virus) comes towards the town. the town will have a alarm that comes on to warn people. The system will be auto-detecting because if it was turned on/off by players, it would just end up being spammed. To make up for this, the Early Warning System would be broken and need minor repairs, and require power (see. sig). This way it will not be spam and become an annoyance to the players with in it's range, but a useful tool. I credit for help with these idea's, please comment, you're oppinion can make this idea better ;) Mitor Be4st 3rd Party
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That's the idea ;) The game is barley scary.
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Only if I can C4 the tracks ;)