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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Zombie Intellegence and Behavior
[email protected] replied to 7kingMeta's topic in DayZ Mod Suggestions
I really like these idea's.. These zombies arn't cliche dead people who can't think... They are humans with a sickness... A little bit of critical thinking would go a long way. As far as the Cannibalism... I would LOVE to see a mid-infected zombie. A long time ago I posted about this... A zombie who's not really a infected yet, but isn't human. Loves the shade, hides in corners... get's really annoyed easily, can 'yell!' in broken English/Russian, goes berserk on everything that comes near it. I think that would be cool.. but zombies just attacking zombies would be silly. -
Huge Structures in DayZ SA
[email protected] replied to joe_mcentire's topic in DayZ Mod Suggestions
I would like to see two things... A wreck navel fleet, that can be boarded and walked on (not ships you can drive). I think that would be cool as shit, take a boat out to a ship, Navy/Marine zombies on it... Taking smaller boats from ship to ship looking for food/meds/guns etc. and the thing I think would be cool as shit is...a Psycho asylum... With zombies in stray jackets and the works... Mainly cause out of everything that really scares me, Asylums are #1. -
Would like to see the 338 replace on of the 50s... The AS50 specifically... and make the m107 rounds rarer.. so it will be promoting it as a Anti-materiel rifle, rather than a 1 hit kill sniper where you can find bullets for in the stupidest place
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Well then let's make a suggestion for cramming your face, to relieve stress... or the thousand of other little things people do to relieve stress, maybe a prayer animation to relieve stress... or jogging... or maybe even a masturbation... Or being around friendlies should relieve stress... Of course that's me being sarcastic.. I don't want any of those things. If we give in to this 'stress' bullshit, what's next PTSD for our avatars, seeing 'flashback' of dead people... There shouldn't be any physiological effects should only be the ones immediately caused by suppressive fire.
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Smoking doesn't relieve stress, it's like people who eat a lot cause they get stress.. It doesn't help you, it makes you fat... it's just a habit and a re-action to stress. Only relieves stress on a physiological level. As far as smoking in the game, idc.. it's in real life so why not... but don't make up benefits to smoking to justify it. I think it would be interesting how many people would smoke in game. and I'm completely against the game being political correct, If rocket isn't going to do it, then don't do it cause it's frond upon, but for another reason.
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Help enriching the swamp experience!
[email protected] replied to joe_mcentire's topic in DayZ Mod Suggestions
http://instantrimshot.com/ -
Help enriching the swamp experience!
[email protected] replied to joe_mcentire's topic in DayZ Mod Suggestions
Just scanning the thread now... would really like to see this too, and more natural ways of curing illness as well. -
I thought about making this suggestion earlier but I don't see the real significance of it. Unless they put crocodile in the swamp they added.. it could make it harder to see them or something increasing the risk of going in to the swamp daring high tide.. other wise it's not really going to change much... ... Since they are adding Utes to the map, maybe since you could wash a boat up on shore if you landed daring high tide, and there would have to be sand bars.
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This made things so much more clearer, I thought he was asking for NPC that travel from city to city selling shit... but yeah, why not. Could add propane to it and cook stuff in it, etc. would have to be rare though.
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I disagree, and agree. as for the Mod it should have shorter day/night cycle... but for the Standalone, there will be a new lighting engine, more mechanics to make the night more tolerable ... For stand alone, i want it 24 hours.
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Advanced tactical weapons system
[email protected] replied to Derpy_Hooves (DayZ)'s topic in DayZ Mod Suggestions
I got quite the lol out of that. -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
"please enjoy my cream filling" just a bit creepy haha -
if kavlar is going to be a thing, I would like to see chain mail too lol
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[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Should be dog food, since dogs will be in the game ;) -
Going to the "next" world after death
[email protected] replied to Nuigurumi's topic in DayZ Mod Suggestions
Well, i might be miss understanding, but I don't like how there is teirs to lifes... being on your 3rd life, shouldn't force you to play on the 3rd server.. It would cripple the social network of the game and seem rather confusion. Though I do think you shouldn't be able to play on the server you die on for a short period of time... let the world turn a little, but you should always be able to return to it. Originally, I though he was asking for something like heaven or hell, where after you die you go there for a little while. lol -
Going to the "next" world after death
[email protected] replied to Nuigurumi's topic in DayZ Mod Suggestions
interesting concept, but it's regulated to much. -
DayZ Mod 1.7.5.1 Update
[email protected] replied to mattlightfoot's topic in Mod Announcements & Info
must of missed it. -
DayZ Mod 1.7.5.1 Update
[email protected] replied to mattlightfoot's topic in Mod Announcements & Info
i didn't see anything about antibiotics spawning chance increase... I would think this would be necessary for reintroducing infections back to the game -
Stop being dramatic, I've personally seen a AK jam... even seen one explode once on Military.com. Also the're is a lot of bad magazines for it with.. magazine related jams ares the main reason of jams in the AK and good AK mag are hard to come by unless you're American, little lone a 3rd world nation. the AK persona is just an illusion
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Suggedtion: leave as50 and m107 alone!
[email protected] replied to gloopsgf's topic in DayZ Mod Suggestions
remove the AS50, keep the m107... and make it more rare, that's all that needs to be done. -
Nope, you can take out a tank with a 50. Spec the old ones..
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What is this exactly? a update for the mod?
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[DayZ SA] Car Locking, Keys, and Alarms - Realistic Vehicles
[email protected] replied to xDIx Revenge's topic in DayZ Mod Suggestions
Locking/unlocking is a Idea I stand with, thought I don't know how well it would be in execution, I can see keys being lost all the time cause of deaths or any other thing. Maybe if there was a way to make keys for cars, I'd really put my support behind this. But I can only see people driving around with broken into cars. I would like to see a key being required to start up a car though, so you would have to hot wire it witch would take time and not be reliable too though. I feel the positive out weighs the negative in this. If only there was a way to make keys easy to find. Maybe instead of keys for indivdual cars, they would be a 'universal' key for a model of a car... i.e. a UAZ would need a UAZ key... instead of having individual cars require individual keys... Or maybe even a code for the more modern cars like the SUV... -
try 2017 mod, or private hives
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I did see in a video, that there will be blood, or other details around to explain a story. I.e. dead players, dead zombies, tin cans, blood etc. all reactions from events that took place in someone else s world I would like to see a 'erosion' style de-spawn to prevent servers in SA from being balged down. Since loot and zombies will appear at the start of the server, and bodies, blood, etc. will be objects with in the map.. that are meant to tell a story. It could cause pretty bad server lag. So rain, could be used to clean the map. erode dead bodies away faster, wash away blood spill. It could cause zombies to reestablish a foot hold in the map (since zombies will be thin out after a while), rain/cold can cause sickness. it will be a way of re-spawning the infected. This would be a subtle way of 'refreshing' the server. It could also be caused by a trigger within the server, so the server knows when it's getting pretty bad.