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Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Encouraging more co-operation in the mid-game
[email protected] replied to Yeah Cain's topic in DayZ Mod Suggestions
This may be a cliche but.. Ya'll are arguing like a old marry couple, Just let this post drop. -
To make it simpler, instead of a rod and wheel, they could use a fishing net and just use the bend over animation near the water. I'd rather see the Rod and Wheel through
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Encouraging more co-operation in the mid-game
[email protected] replied to Yeah Cain's topic in DayZ Mod Suggestions
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Correct ammo use for suppressed guns?
[email protected] replied to An_Orphanage's topic in DayZ Mod Suggestions
It's always been light this in Arma, Subsonic ammo works in guns with out a can. and supper sonic ammo makes no noise coming out of a can -
Encouraging more co-operation in the mid-game
[email protected] replied to Yeah Cain's topic in DayZ Mod Suggestions
Our lives are always at stake. World doesn't revolve around people who are complaining about PKers. HOLY SHIT' date=' DO YOU PEOPLE EVEN READ THESE THREADS? IT'S NOT ABOUT PK, IT'S ABOUT MAKING TEAMWORK MORE VIABLE, NOT PKING [/quote'] Really? Because that is the whole reason you suggested this: "Why do I suggest this? Right now it's waaaay more beneficial to kill another player." So basically you want to make it harder to survive and be unable to sustain yourself because people kill people for guns/ammo/food/etc. Well Syrasa, it's almost near impossible to get a group together because just about every player is hell-bent, on killing everyone and everything on sight. Honestly, I just wanted this quote to become intense. I would like to direct you at my post about team work philosophy I think I saw somewhere that it's about inventory, why don't you just suggest a Weight system like ACE -
Add satchels or C4 (might not blow your self up with C4) form ACE. You can use them to blow up a horde that's chasing you down
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Add that fuking unzipping bag sounds finally PLEASE!!!
[email protected] replied to unsobill's topic in DayZ Mod Suggestions
You could ask nicely ;) -
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I really like this idea, through I don't think every Marine should have a grenade. It should be like 10% of them or something, But if it was implemented it sure as hell would make that tactic where people just rush a building and bottle neck them at the door way. Also I think the sensitive one, should look like a monkey zombie that screams(so you can hear it farther away), twitches , should or shouldn't attack other zombies Kinda like the humane part is fighting the infection Agree I feel like i'm killing Jamie Hyneman from Myth Busters over and over
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I would like this. I could take your wallet and pose as you ;) Wallet would be nice if it was removable like other items
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a Berserker from Gears of war ;) It scared the piss out of me the 1st time I ran in to it. it would be cool if it could be in the game, and it was hostile to everything, even other zombies. no speed cuts, but i can die. it would be awesome and scary just watching it wreck zombies/players threw towns. but all seriousness, I think it would be cool for that^, and I agree zombies arn't a big deal if you can find a building. But I can't commit to 100% support. I did just have zombies beat the crap out of me so they are still dangerous
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Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
When we are talking about Generators' date=' we are talking about the big blue ones in the towns. They can't be moved lol [/quote'] Unless you hook it into the Ural fuel truck that will be implemented to haul heaps of fuel :cool: That would be cool ;) But those are a part of the map, and I don't think they could move at all lol. It would be nice to have a generator that you could transport but if there was it would have to be transported via vehicle -
Petition to add the Mosin Nagant to Day Z
[email protected] replied to Kophka's topic in DayZ Mod Suggestions
Signed -
Let this thread drop to make space for better/new idea's
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The moral effect theory. It was top post for a good week+ because it is a controversial post. People will keep arguing/defending it saying its was "forcing you to do something, you should be forced to feel" or "There is a PVP problem something must be done" and this argument can go on like a congressional debate
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Most popular suggestions for Rocket
[email protected] replied to The Kick Ass Owner's topic in DayZ Mod Suggestions
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Encouraging more co-operation in the mid-game
[email protected] replied to Yeah Cain's topic in DayZ Mod Suggestions
Agree. -
Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
When we are talking about Generators, we are talking about the big blue ones in the towns. They can't be moved lol -
Kidnapping/ Slave Trafficking/ Cannibalism?
[email protected] replied to dalgcais's topic in DayZ Mod Suggestions
They are punished because their only real choice is "Roleplay with us or get killed and lose everything". I'm not exactly sure what side you are taking, I didn't read the entire forum But I would like to say, "us" being DayZ community, they chose to Roleplay with us when they joined the server. since Dayz is a role-playing game ;) -
Kidnapping/ Slave Trafficking/ Cannibalism?
[email protected] replied to dalgcais's topic in DayZ Mod Suggestions
I remember in Book of Eli, the old family who ate humans, had the shakes. could happen to you too in DayZ I really like the idea of restraining players. bandits could hit you with rubber bullets, tie you up and set you in a town shoot a round off and run away.. Let the zombies eat you alive! only problem with this is.. What's keeping people from disc. I know I want, I like the dynamics of letting events take it's toll. but some people will. -
I like this idea, not only will it be a good source for food. Fishing line could be used for the booby traps or what not I also think if they implemented this: it would give enough food options that they could give limit can food in game. or have a lot at the (server) start but after a while it could become more scarce. +1 rep for a good idea
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Celcus to Ferenheit option?
[email protected] replied to Ixnay Hombre's topic in DayZ Mod Suggestions
I know how to convert Celsius to Fahrenheit, for those who don't if C is 42. then 42x1.8+32=107.6F But I don't think most of us have the time to survive and convert C to F Honestly in a survival situation you would only know a rough estimate of how hot/cold it was, we don't all carry a thermostat, I've never met someone who did carry one as a EDC. I suggest get rid of the whole system, and replace it with scalding hot warm cool cold freezing -
this is silly, it would require re-editing the entire map causing everyone to download a new map. and making that map would be 10 times the hassle. If Rocket was to do this we would never see the Beta of DayZ Let this drop. P.s. Takistan could have open buildings because it didn't have the trees that Chenra has. You can't just have everything, it would funnel DayZ in to players that had NASA Supper computers, anyone else that had anything less wouldn't be able to run it.