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Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Here is my "Spawn Gear" Wishlist
[email protected] replied to zak757's topic in DayZ Mod Suggestions
spawn, hit respawn, spawn, loot body. you now have 2 clips of ammo , and only 1 bullet needed to down a player in the head. who says you will spawn in the same spot. Plus rocket said, there will be a mechanic that logs players names and put them in a risk of being ban for logging on or logging off to avoid zombies or what not. you can spam the respawn feature until you land on one of your old corpses. If i'm not mistaken logging out now leaves you in the game for 5 seconds, which lets a player get a swift headshot on you, resulting in death, alternatively zombies can beat on you for a bit. Should be bumped to 10 seconds imho. Not sure why you meantioned the combat logging feature though, respawning kills your character and makes a new one, it's not avoiding death, it's purposely causing it. it's not a combat death feature, It's a list of people who spam disc/reconnect. Either way, I don't think people will waste their time spawn point hopping like that. Even if it did became a problem They need to boost the spawn points anyway, it will just give them a good reason to do it -
for the love of DayZ how does this keep getting back at the top.
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Here is my "Spawn Gear" Wishlist
[email protected] replied to zak757's topic in DayZ Mod Suggestions
spawn, hit respawn, spawn, loot body. you now have 2 clips of ammo , and only 1 bullet needed to down a player in the head. who says you will spawn in the same spot. Plus rocket said, there will be a mechanic that logs players names and put them in a risk of being ban for logging on or logging off to avoid zombies or what not. -
Cross bow with backpack mechanics
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Trying to re spark this idea -
Here is my "Spawn Gear" Wishlist
[email protected] replied to zak757's topic in DayZ Mod Suggestions
This one seems to be more populare and it's basically the same topic so Imma copy/paste my suggestion _______________________________________ -
I suggested in my post about powerplants and what not that it should have a limited power souse, and could be charged via power source e.g. Power plant, substation, town gen, portable gen. I understand the "the games not suppose to be ballance" argument. But if that was true Why the fuck can't i build a SU25? truth is the NVG are overkill as they are right now, they need to be "dumb" down a little.
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The Makarov magazines should be removed from all loot, you spawn with the gun and 1 mags I believe this would be a good middle ground for the anti-gun and pro-gun fools Then you have a way of defense, but only limited ammunition so you will not go around shooting everything you see. since it takes about a mag to kill a player, you will think twice before wasting your ammo on a player. The Makarov should also be placed in the backpack (like the flashlight is now) Thus the Only way to get another magazine, is by looting it off another player. And it may take more then one mag to kill a player. if you agro zombies you're not entirely helpless, but you wont go killing people left and right.
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They should give a unique gun with limited ammo (neither can be found in loot)
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There's a lot of sex and candy in this patch. and some not so sweet stuff, but the pros out weigh the cons ;)
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Turn game bad habits into real life bad habits
[email protected] replied to Sabata (DayZ)'s topic in DayZ Mod Suggestions
interesting concept, none the less -
I'd like to see the vz 58(the old classic version), but that's all.
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Petition to make Zombies harder.
[email protected] replied to Gaidoon's topic in DayZ Mod Suggestions
half sign ;) make hoppers and crawlers more threatening but walkers shouldn't be touched. -
sorry mate, I'm surprise that you got so much support lol This debate has been made thousands of times on the suggestions forums and it's always came with a lot of people who stood against it due to the how it effects PvP and what not. It's generally a good idea, I posted almost the same thread. but now I'm one of those guys against it, The game shouldn't force emotions on you, only provide content in the game to provoke real life emotions.
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I see post all the time about zombies being harder, well I agree but disagree at the same time. there should be more versatile zombies, and the zombies that are carwlers/hoppers should be harder. The Walkers shouldn't be touched through. The Crawler, hopper style of zombies are pretty much useless. A slow jog is all its needed to get away. Here's my suggestion to the zombies difficulty. In a post, I suggested Heavy mist (see. http://dayzmod.com/forum/showthread.php?tid=12092 ) I thought that it would make crawlers/hoppers more lethal, due to their small stature being masked by the mist. Animations well I still stand by the mist. I think it would be a great feature to add to the game, I also think the hoppers could have a new agro animation and speed. If the hoppers, when agro, had a dog like animation and increased speed they would play a bigger role in the game. e.g. they run on legs and arms really effen fast. this would make them more scary and increase the lethality of them. due to their small stature and speed I don't know how possible this is, but it seems like it is in the realm of possibility since this "infection" can make you hop up and down like a monkey. Pathing: Zombies should casually walk in and out of buildings, I don't want them to do a full search of the house through. I was playing 10 mins ago and was thinking it would be so scary if one just walked in the house, I wouldn't be able to tell if it was agroed on to me or just cluelessly walking around.I would have to hide or fight, could cause a heart stopping moment ;) Sound: I also think the sound when zombies are alerted should be louder. as far as it attracting more zombies, idc. what it is now is a joke through, It needs to be slightly louder and distinct. Not a flat out scream but it needs to have some balls on it. Mid Infected zombies I suggested this, didn't pick up as must steam as it did pre-hack. so imma throw it in here since it's on topic. http://dayzmod.com/forum/showthread.php?tid=12721 I think these features would add more dept to the game and versatile, I believe there is a lot more you can do with the infected then what they are now. P.s. I'm trying to think of an Idea to have to infected with different behavior structures, but same basic animation. By that I mean when agro they act differently, but when calm they act the same. This would be a nice unkown factor I think. if you have any suggestions for this type of infected please reply ;)
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Zombies re-amp (Difficulty solution)
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Bump for edited version. -
I agree, Hoppers/crawlers are useless, I suggested in another post that their should be heavy mist to mask their movement and increase their leathality.
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Battleye : Kicked by Script Restriction #12
[email protected] replied to normandy's topic in DayZ Mod General Discussion
It was 16 for me too, for the record. -
Battleye : Kicked by Script Restriction #12
[email protected] replied to normandy's topic in DayZ Mod General Discussion
This just happened to me twice, Logged on after being logged off for a day walked up 5 feet, went to my gear and BAM it hit me! server US39 btw -
breaking a leg would be a little much, Spraining a ankle is a interesting concept but taking away spring just cause it's dark is silly the rest is silly, except removal of NVG. I 100% agree they are unfair as they are atm if they did what was in my Powerplant post, then I be fine with NVG's in dayz
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Thanks for linking it ;) prob help out other players who don't want to go to armaholic then to youtube. less of a hassle
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Debate on the fundementals (please)
[email protected] replied to hoik's topic in DayZ Mod General Discussion
Valid argument lol I like to think there are other ways to get a that emotional ties It's not worth giving up our only way of defense for. -
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Debate on the fundementals (please)
[email protected] replied to hoik's topic in DayZ Mod General Discussion
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Debate on the fundementals (please)
[email protected] replied to hoik's topic in DayZ Mod General Discussion