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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Heavy mist. http://forums.bistudio.com/showthread.ph...Fog-script http://www.armaholic.com/page.php?id=13101 (contains video) I believe this will increase the mood of the game, Make players more paranoid and fearful of their surroundings. It will also increase PVE, due to Hoppers and crawlers will be harder to see daring the fog. and as of right now, hoppers and crawlers are pretty much useless Also for those that worry about server lag, This is a client side mod. It will not cause lag in the server.
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the end of that movie :s
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lol!
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Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
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Logical suggestion - Remove NVG?
[email protected] replied to Areoss's topic in DayZ Mod Suggestions
they should remove them, or give them a battery life. I suggested in my powerplant idea that all things that require energy. i.e. flashlights, nvg, radio, range finder, M4/G17, etc. will require being charged at a power source i.e. powerplant/substation/generator they will all start with low/none bat life -
They've said that they will not add mods like ACE/JSRS/STmovements until the mods done
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Give more incentive to explore.
[email protected] replied to SCOUSER's topic in DayZ Mod Suggestions
they should segregate the loot some what -
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Please reinstate gear to people who die from hackers or bugs.
[email protected] replied to Hendrix (DayZ)'s topic in DayZ Mod Suggestions
you're told to not get to attached to your gear. it's up here on the forums somewhere. it's prob harder to make a mechanic that tells bug from gameplay then it is for you to move on. let's let them use their time to fix the bugs, rather then make the bugs more bearable -
bump for making a kukri!
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I've never herd of it, I'm going to look it up right now through ;) 1st time hearing about the map on this thread edited: http://www.armaholic.com/page.php?id=14194 it says that they added co-op
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Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
I said in the disclaimer, all numbers and what not are placeholders, the finial choice is up to the dev. -
Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
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Make the old bandit skin a find-able item
[email protected] replied to kloust!'s topic in DayZ Mod Suggestions
This was my idea :D but it got deleted due to the hack, 5stars. -
New Location - Aircraft carrier
[email protected] replied to DesertEagle (DayZ)'s topic in DayZ Mod Suggestions
You can place it in the 3D editor I'm pretty sure. would be nice, as long as they add the An-2 and maybe increase the amount of boats/heli by a very little bit. also the one that's in game is in Utes, not Cherna -
maybe short naps, but I don't want to go to sleep for 12 hours. That's why I get off the game ;) 5-15 min naps would be a good compensations. I really like this idea as long as i'm not sleeping forever! 4 stars!
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5 stars... there's been tracking post before but idc as long as the idea gets out there ;)
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this ok? That's effen awesome! Mr. Anderson... I hope it gets put in the game :D
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Make a kukri!
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Whistle bind: A simple idea that might reduce needles PK'ing
[email protected] replied to eel's topic in DayZ Mod Suggestions
it could be a warning that there is a bandit around, rather then a sign of friendliness if you warn other players then the bandit will have a unkown factor, being that there is other players around or not. sorta like a rape whistle ;) -
http://www.armaholic.com/page.php?id=10419 http://www.youtube.com/watch?v=mRssGe_WBU0 Idk if the video is the armaholic mod. But it looks very stiff could use some polishing. i wouldn't want it inDayZ as that mod is right now
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are you asking for a force field?
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Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
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WHAT THE ROYAL FUCK i just downloaded this map, and was playing on it to see how it was. it has ambient sounds that are scary as shit. I was playing in the editor and I had the feeling that something was following me, and I was the only unit I placed. that's how emersing this map is by it self. it's snowy mountains and Chernobyl like towns really add to the atmosphere of map. There are two island that are connected by two ways of crossing, a sand bridge and a railroad crossing. It has a winter feel to it. one of the mountains has a cross on the top witch is kinda creepy provided the right circumstances. This map is the DayZ map. it needs to be in the game, Rocket please look at it. THIS NEEDS TO BE A PART OF DAYZ!