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Your DayZ Team
[email protected]
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Everything posted by [email protected]
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I think a splint could be a secondary way to heal a broken leg. maybe morphine would cause a full fix. but a splint will cause you to walk. A splint will not let you run and what not though.
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it's a broken feature, you can't just push someone in to the ground like that in real life. and it's a bag of silly that you think just cause we had to go threw that, everyone else has to too. Then the game would never be improved ;)
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you can't stack arrows due to the Arma2 engine. Here is a alt solution to stacking arrows http://dayzmod.com/forum/index.php?/topic/8406-cross-bow-with-backpack-mechanics/#entry86088
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Hiding body (sinking in tot he ground) is stupid and should remove. They should add drag/carry body features to dead units so you can manually hide them. the body should still sink in to the ground, but the time it takes should increase so it sinks slowly (like it's decomposing) to let bodies despawn over time.
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It would be to easy to take out one zombie and then cover your self in guts becoming pretty much invisible to them. I would like to see this feature cause it seems plausible but not if I have to sacrifice game play. Maybe if there where more ways for the zombies to catch on you are alive. or have it cause illness faster.
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Refilling magazins a bit more realism and flexibility
[email protected] replied to lupusxiii's topic in DayZ Mod Suggestions
+1. I don't think Arma2 will run stacking mechanics. but i alt. to this is having "boxes" that opens up like the backpack. and you can put the rounds in to it. -
They had a heart beat thing a while back on players with low humanity. pretty much what you described. idk if it still exist though
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pretty solid idea, hope it gets implemented
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Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
there are plans to add a portable generator or something along those measures. I hope htey add the rest of this post to the game too. it would add great dept to the game. and you're welcome for the warm heart ;) -
I've played with you before ;) I remember these sounds coming threw the side chat and people flipping shit
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Suggestion: Riding Horses.
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
http://www.armaholic.com/page.php?id=10419 Here you go, it needs polishing but it could be the bass line for idea They can catch a horse but not a fat ass cow? -
Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Since rocket said there might be underground shanankins in later versions, I guess Coal as a power source would be possible then! -
rather then stooping down to Arcade game levels, we should fix the the feature.
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It's script that you add to the mission. http://www.armaholic...ge.php?id=13101 I use to have a post on heavy mist alone but i guess it got deleted with the transaction to the new threads. Thanks for making me aware for this I'll re edit the OP to add it in Also it's just the mist in that script, the wind/storm effects are different scripts.
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Telepathic groups of survivors
[email protected] replied to _Profile_Shame's topic in DayZ Mod Suggestions
I'd like to see that, though i see people still finding some way around it. -
super sonic ammo that was in a suppressed rifle will still make a bang (breaking the sound barrier) also there is a pressure issue in them, Subsonic in a rifle with out a can on it would cause the gun to jam more. the bullet will not have enough pressure to push back bolt i'm pretty sure. with out a can, there will be to much pressure escaping the gun. much needed gas to cycle the bolt. Don't quote me It's been a while since I study up on my suppressors ;)
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I agree, i was just discussing the idea lol. If i make a hard stand on every issue then there will be no improvements on those idea's. plus I don't want to piss off the people who support this idea ;)
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Would there be anyway to remove legs/arms?
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Some feature ideas requesting feedback
[email protected] replied to Ander (DayZ)'s topic in DayZ Mod Suggestions
Would there be handheld and backpack radios (like the ones in ACE) to go along side with this also? -
Some feature ideas requesting feedback
[email protected] replied to Ander (DayZ)'s topic in DayZ Mod Suggestions
will there be a way to connected DayZ Radios with TeamSpeak3 like ACRE? -
Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
I'd like to think so ;) -
Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
lol yes ;) but I was joking about the ipad stuff haha. some pretty good idea's here. I'll read it more indept when i have the time -
Why zombies shouldnt be able to break bones
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
I think it depends on the zombie witch bones it breaks, for exp. Walkers will break arms hoppers will break both crawlers will break legs. through the feature of breaking bones should be nurffed to hell and back. I don't think it should be taken away. -
well this will be the zombism infection since the mist is a direct cause of the present of zombies, though I haven't thought much of what the infection would do. If I was going to have to make a post about sicknesses it would go somewhere along this. Multiple illnesses i.e. Cold, Flue, Zombism, Ear Infection, and Eye infection Cold: •Temp rises •cough •stamina shortens •Thirst takes less times to run out? •Leads to the flue Cured by Antibiotics Flue • more intense version of the cold • you get the shakes • Leads to Death Cured by antibiotics Zombism: • Same effects as cold at start • eventually you get the shakes • at the end it leads to blurry eyes with a slight tint of red • Turn Cured by Antibiotics Eye infection • Blurry eyes Cured by eye drops Ear infection • Deaf Cured by ear drops Now i'm not a doctor i'm just randomly throwing shit together here haha but that is kinda how i see the sickness playing a factor in the game btw, i believe turning will have to be played by an AI not players. Don't base your opinion on the OP on this post ;) this is just me throwing out idea's