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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Your DayZ Team
[email protected]
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Everything posted by [email protected]
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plausible "Easter egg" creatures
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
There is evidence that says they do exist. It's not like i'm asking for unicorns ;) I want them to be rare, rare. Like i said an Easter egg creature. I don't think they would effect you, little lone you even see one. -
That's what i'm saying, I'd like them to work haha, but the sig was changed with the update. I can't fit them in their because the URL where changed to be uber fucking long. I was wondering if there is away to shorten them or something. The links are: http://dayzmod.com/forum/index.php?/topic/25101-airborne-virus-v35/ Airborne virus http://dayzmod.com/forum/index.php?/topic/5716-power-plants-electric-grid-and-generators-v-33/ Powerplants.
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Slenderman in DayZ: add a scare-the-sh**-out-of-you experience to the game
[email protected] replied to gcb38's topic in DayZ Mod Suggestions
They should add a enderman ;) All seriousness, the Slender-man is something that is "possibly" real. kinda of on the level of the lock ness monster maybe aSlender man and a sash quash with different characteristics and behaviors. Add some of the monsters humans have came up with over the years that you can't really prove they exist, but there are also some evidence saying that they do. I think adding something like this would be nice. entering that zone of unkown things would be neat. maybe even add the lockness to the game! haha could go all out and add a chupacabra! -
nope, those are objects he put in to the map.
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Get Ghille suits from dead bodies
[email protected] replied to Chedder's topic in DayZ Mod Suggestions
Dayz will not be a part of Arma3 lol -
Did you get the guys name?
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Get Ghille suits from dead bodies
[email protected] replied to Chedder's topic in DayZ Mod Suggestions
I suggested in a post once that you should be able to take all skins off dead players, It will be dirty/bloody due to him being dead so it will make you more open to getting sick in the game. -
Movement away from 'tiers' of weapons
[email protected] replied to Sando's topic in DayZ Mod Suggestions
1st, the game isn't about choice, it's about risk/reward. 2nd Nope. no need to introduce communism to the guns as far as changing gun damage and optics, after all this game is a "simulator" MAYBE changing the spawning rate of ammo and weapons but they go to dangerous/high traffic area's of the map to get those high tier weapons. for that risk they deserve a reward, rather then being on the same playing field as someone who is staying away from those places. Also adding more group play features will ease up on the PvP witch is half of the problem -
I would like to see a Diary & Camera option in DayZ
[email protected] replied to spamjabber's topic in DayZ Mod Suggestions
I would like to see features in the diary too like drawing, a Topographical map on pages, and pinning photos in it. page 1,2 will be full size map, 3,4,5 and 6 will be zoom in on the NW SW SE and NE part of the map. behind that will be paper you can write on or stamp pictures you took with your camera. -
Headlight Item (For NVG Slot)
[email protected] replied to SHOWTIME!'s topic in DayZ Mod Suggestions
+1 -
There's suppose to be Molotov cocktails in game, and whiskey is flammable! I'm sure it will be even-truly
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hopefully in the stand alone version, not Arma2 though
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maybe if it's for all creatures and has a range limit on it. Also has to be a feature that is duplicate of another mechanic of the game. E.g. Cough (when sick) or cough when a character is watching. thus you wouldn't know if you are getting sick or someone's watching. P.s. coughing/sick is just a place holder to make a point ;) I don't really want it to be coughing rather a twitch or something along those line.
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I think the dice thing is a little to much, could be confusing too. Thanks for the support though ;)
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Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
There may be currency, though how fluid it will be I'm not all sure. Rocket has said in some interview that he wants to give us the abilities to do what ever, and let it be our choice. I'm sure the RPG(ers) will love a currency ;) -
Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Eh, i don't really like games that are addictive and what not =\ -
Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
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Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
I've never played Eve. sounds fun though ;) -
Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
A supper clan that can own two big cities + every thing in between and keep up patrols, maintenance, scavenger for goods would require 50+ men, that's an entire server. Plus I don't think Elektra/Chena/Berzino will be caputerable due to their sheer size. honestly I don't think the town settling will be in the game, since Rocket has been talking about under ground digging and what not. our suggestions are based on Arma2 and he wants to take this to a stand alone game so i don't know how much weight these suggestions carry -
Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
Uh oh, don't tie this with CoD! haha -
Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
There's been a lot of comments ;) forgive me for not remembering the conversation haha I agree, I think lights being on shouldn't null the spawning of zombies. Though I do wish for this to be coupled with the town Seattle idea. and When towns are captured, spawns of loot and zombies will stop. -
Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
you should read it all ;) -
Random Earth Quake events that aggro all Zeds
[email protected] replied to Ankhenaten's topic in DayZ Mod Suggestions
Pretty sweet idea, It would have to wait for stand alone. Cherna(or any Arma2 map) shaking would cause so many glitches. to add to it, the underground shit Rocket was talking about could fall down on it self daring a earthquake if not fortified well enough. -
Electric and Natural lighting's V 4.0
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
;) don't forget you have portable generators/town generators use too. so it's not like you're entirely to those "Bandits" mercy -
That's the plan ;)