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ulanthorn

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About ulanthorn

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    Woodland Warrior
  1. No problem you may find out that CIT and large scale PvP in arma can be as thrillign as DayZ but are lacking the frustration of DayZLuckily since the DayZ hype is goign down right now regular ArmA II servers are beginning to fill again...and for the first time in 2 years I see new players on the regular big public servers again... DayZ did it's job. Just do not try to kill for gear on warfare servers the first time you log on into the HQ base...there's no need to.
  2. DayZ was nice for some weeks as a mod but it dos not have enough content to make it a standaloen game. You loose the facination after doing the same run to gear up and die somewhere aftr a few times. Without content the mod gets boring after a few weeks....and since I know that already...why should I buy it?
  3. ulanthorn

    I'm bored...

    Maybe you like ArmA 2 CTI better.
  4. ulanthorn

    Weapons Nerf - Rocket responds

    Weapon effects on Humans were always "nerfed" in DayZ. In vanilla ArmA II you do not even have a chance to log off after a single AK hit to the chest from 50m because you're already dead. ArmA II was always much more unforgiving in pure PvP compared to DayZ. The "nerf" is barely noticable in ArmA II and just a long time overdue and often requested fine tuning. DayZ has to adopt, it's that simple. Last time i checked DayZ was labeled Alpha.
  5. ulanthorn

    Poll: Sidearm damage changes in 1.62

    Easiest Solution is to lower hitpoints for player and zombies.
  6. ulanthorn

    Weapons Nerf - Rocket responds

    Makes pretty much sense since the 9x18 has only half the muzzle energy of a 9x19 in the real world.All of the changes for ammuntion and weapon values do make sense in ArmA 2 and are just a correction made to reset the lethality after a rise in lethality in 1.59. Assault rifles like AK74 were never meant to kill armoured soldiers in one hit at 300m. Precision is reduced too. In ArmA you will barely notice the change at less than 150 meters, he changes kick in only at range, one or two 5.45x39 rounds will kill for sure at 0-100m in ArmA II, but DayZ uses a completely different damage management. It's now in Rocket to make changes to DayZ since the changes are fine for realims sake in ArmA II.
  7. ulanthorn

    He murdered me for nothing....

    typing *friendly* is a waste of time in DayZ nowadays...you get shot the first three times doing so and that's when you stop beeing nice and shoot first. It did not used to be that way all the time but at least since may this is the way you have to deal with it if you don't want to be killed instead. To ne honest, If you want cooperative gameplay play ArmA II CTI or COOP or something like that, you will rarely get shot there by friendlies and you will know the enemies by their uniforms.
  8. ulanthorn

    Law to Lawless Lands

    The whole idea of a safezone is nonsense as long as players can just "beam" in by sever hopping. Server hopping was once hard back in the times when servers werre rare but nowadays you find a slot anytime somewhere.
  9. ulanthorn

    Hotfix Build 1.7.2.3 Rolling Update

    So it has to be the 1.61 RC not only the reversible Beta 94945, no im not going to detroy my OA install.
  10. ulanthorn

    Hotfix Build 1.7.2.3 Rolling Update

    I get "Waiting for Host" for indefinite time on all servers too.
  11. What distracts me most is the endless wall of chat, both side and server messages, and of couse the russian guys that use the side or global voice chat all the time.
  12. ulanthorn

    cheating? Papkazol

    will these pictures ever load?
  13. ulanthorn

    Longest survival

    I managed to survive 12:01h wit last char, bit frankly that is not possible that easy anymore with latest chages to the game.
  14. ulanthorn

    found a running tank....

    Prepare for a ban if you keep the gear.
  15. ulanthorn

    Universal "First Contact" Protocol.

    VoIP works on rather empty servers...it seems that it ceases to work as soon as there are more then 30 players. Some servers have it deativated by default.
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