-
Content Count
570 -
Joined
-
Last visited
Everything posted by mattlightfoot
-
CHANGELOG: Stable - 0.46.124490 Known Issues: Crash caused by Fireplace kit in players InventoryCharacter cloningPlayer can look through wallsZombies are spawning on spot of their deathPlayer is stuck in building after reconnectPlayer cannot respawn properly when he has drownedShadow related client FPS dropsWhen restrained in unconscious player stays in restrained state till he reconnects New: Actions: You can sort out good ammunition from a ruined stackAnimations: New reload animations for Longhorn and a second reload for the Crossbow.Animations: New reload for B95 double rifle.Animations: MP5K reload AnimationsAnimations: Added aimed pose for sitting with rifle.Animations: Drinking from pond and well.Loot: Added MP5 with magazines Loot: Added military Pilotka side cap Map: Karmanovka has returnedMap: Novodmitrovsk has been addedMap: Industrial area of Novodmitrovsk has been added.Map: Tenement area near Novodmitrovsk has been added.Map: Dobroe village is added.Map: New administrative buildings has been added in Novo.Item: Flashbang grenadeItem: Hand grenadeItem: Added green and black color variants of the ZSh3 helmet. Can be crafted.Sound: Play sound when using the bow. Server: Security Improvement Hotfix Fixed: Actions: Painting 75 akm drum magazineActions: Crafting fur backpackActions: AKM buttstock paintingActions: Breaking apart backpacks, down into partsActions: Leather backpack craftingActions: Raised chance to ignite fire in wind Actions: Fixed crash with meat duplication in fireplace/inventory Actions: Can't eat meat directly from the fireplaceAnimations: Fixed hand movement at the end of SKS reloading.Animations: Hand clipping in unarmed run.Animations: Crouch walks and runs replaced with new animations.Animations: Crouch idle pose adjusted to better show items in player's hand.Animations: Sprint with gun replaced with new animation.Animations: Jump and vualt animations updatedAnimations: Hand poses added for granades, pelts, alcohol tincture, fishing rod, magazines, woods.Animations: Zombie attack animations polished.Animations: Gestures poses fixed.Animations: Two handed arming animations fixed.Animations: Fixed an issue where surrender kept getting cancelled when used with one handed melee weaponsAnimations: Fixed an issue where vomiting was not working properly with 2 handed melee weaponsAnimations: Fixed an issue where drinking animation was not playing when the player was in proneAnimations: Throwing items reconfigured, staying wound up should not prevent the player from getting knocked down or cuffedAnimations: Leaning tweaked in transitional states, should now allow for smoother transitions while leaningAnimations: Fixed an issue where the character would not roll left/right with binocs in raised prone stateGear: Alpha sorting in alcohol tincture model Item: Hacksaw hand placementSound: Arrow loadingSound: Arrow ejectingSound: Fishing bait check
-
CHANGELOG: 0.45.124426 - Live now Known Issues:Crash caused by burned meat duplicationCamera can clip through wallsOccaisionally zombies are spawning at the same spot they diedExtremely rare crash when a player throws item Player's next character will not be saved into database if he disconnects after death New: Actions: Added cancel current player action on self and on target back to gear configuration Actions: Added cancel current player action on self and on target back to data and character configuration Actions: Added cancel current player action on self, on target and on items back to actions themselves Actions: Added new animations for drinking from pond and well actions Actions: Igniting fireplace depends on wind strength and rain Actions: Salmonellosis is curable with antibiotics Actions: Emptying large magazine will split ammo in adequate amount of smaller piles Actions: You can sharpen a bit badly damaged blades using stone Actions : You can tear few blank pages out of a book Actions : You can go fishing (ponds and lakes for this moment) Actions : You can drink whole bottle at once Animations: Clapping now possible while crouching Animations: Binoculars transitions added for crouch and prone. Content: Garage office building loot spawns added Content: Doors on vehicle wrecks now show name in scroll menu so users are able to know which door or boot they are opening/closing. Crafting : You can craft improvised fishing rod using long ashwood stick and rope Crafting : You craft and break down leather courier bag Crafting : You craft and break down leather backpack Crafting: Splitting long ashwood stick into thirds Crafting: Breaking Courier bag down into materials Crafting: Breaking Improvised backpack down into materials Crafting: Breaking Splint down into materials Gathering : You can collect wood from bushes and trees and also search for kindling in woods Gathering : You can mine stones from some smaller bouldersGathering : You can dig up worms from groundGathering : You can search for applesGathering : You can skin and quarter animalsGear: Road flare configuration Gear: Road flare animation Gear: Configuration of fireplace items and crafting recipes for them Gear: Crafting recipes for combine/split firewood and stones Gear: Added flare particle effects synchronization on server Item: AKM attachments (folding buttstock, rail handguard, plastic magazine), AK rail handguard allows the attachment of a flashlight and a bipod Item: Animal pelts added (Wildboar, Rabbit, Cow, Pig, Deer) Item: Improvised Backpack and Courier bag made of fur, recipes added. Items: Road Flare, Fishing hook, High Capacity vest, Longhorn pistol, AKM butt stocks, AKM magazines added to loot spawns Items: Chernarus Police uniform (pants, jacket, cap) added to loot spawns Items: OREL special Police unit uniform added to loot spawns Items: Gorka Military Pants added to loot spawns Items: Various meats configs Item : Improvised fishing rod config Item: Fishing hook config Item: Fishing bait config Item: Worm config Localisation: Door names added to string table. Server: Animals spawning Server: Initial implementation of dynamic server events Fixed: Actions: Added conditions to crafting recipes Actions: Wooden sticks are stackable, crafting recipes with sticks modified to take stacks into account Actions: Catching some rain action, doesn't add water to a stomach Actions: Removed 'isUsingSomething' variable from player's stored variables Actions: Deconstructing improvised backpack produce wooden sticks in actual quantity required to craft it Actions: Fireplace sound effects fixed Actions: Fixed addressee of the messages in ignite fireplace action Action: Changed frying time to 30s Action: Higher probability to light fire in the wind Actions: Splitting ruined ammo won't create a pristine stack Actions: Bow loading action fixed Actions: Firewood splitting action fixed Animations: Fixed an issue where some animations were not interrupted with a death animation, when the player died Animations: Eating, drinking, crafting animations states are now correctly connected to death states Animations: More animations are now able to be cancelled(crafting, pills, injection) Animations: Some basic movement with binoculars is now possible in raised pose Config: Binoculars ability to be placed into holster Crafting: Splint recipe fix Gear: Changed firewood model Gear: Road flares to last 15 minutes Gear: Adding parameter to geometry lod to resolve alpha sorting Gear: Road flare cannot be lit after it's has already been used Gear: Road flare quantity is not showing in inventory for now (removed till they able to be stacked) Gear: Added cooking subclass to other meat configs Gear: Model filename changed for burned fillet Items: Shoes become damaged after falling from height Item : Long ashwood stick inventory size increased, can be placed on back Item: Improvised short bow inventory size Item: Binocular inventory size changed Item: Closed tuna can, lack of inventory image fixed Item: Closed sardines can, lack of inventory image fixed SFX: Fixed configuration for fireplace flame sound effect Spawns : Bugged crossbow bolt VFX: Helicopter crash site smoke particle effect initialization Actions: Bow loading action fixed Actions: Firewood splitting action fixed
-
CANNOT OPEN... CANNOT LOAD.. messages
mattlightfoot replied to NRI Ninja jedi's topic in Troubleshooting
Firstly please verify your data files by right clicking the game in your steam library, (when the game is closed), select properties, go to the local files tab and then select "Verify integrity of game cache". If that doesn't fix the issue Please post these to our feedback tracker http://feedback.dayzgame.com With as much information as you can please, here is the how to guide http://feedback.dayzgame.com/how-to-user.html -
Bohemia Interactive's Operation Supply Drop Team
mattlightfoot posted a topic in News & Announcements
Join us and some of our fantastic community members in a 24-hour gaming marathon starting on Saturday, the 17th May at 9:00am Eastern Time (1pm GMT)! Team Bohemia is open to anyone that wants to try and raise money for this worthy cause, so you can join up here: http://www.operationsupplydrop.org/team/5237 We are also looking for a core group of streamers, if you are interested in streaming as part of our team, then please get in touch with me at matt.lightfoot@bistudio.com During the 24 hour period we have some DayZ keys and possibly some other goodies to give away in the streams. So what is operation supply drop? Operation Supply Drop is a military gaming charity designed to build video game filled care packages for soldiers (America and Her Allies) both deployed forward to combat zones as well as those recovering in military hospitals. -
Missing stuff in backpack after log in
mattlightfoot replied to slider (DayZ)'s topic in Troubleshooting
It's probably a bug, is this the first time it's happened or has it happened previously? If it has happened before and you can reproduce it, please file a bug report at feedback.dayzgame.com -
USEC celebrates 12 years!
mattlightfoot replied to ChaddlesG (DayZ)'s topic in Clan / Group Recruitment
What a fantastic 12 years it has been, for the last five I've been with them it's been jolly good fun.- 1 reply
-
- 1
-
Branch: Stable ETA: Was pushed this morning during the maintenance period Version: 0.35.115188 This update was released to Stable as part of our weekly scheduled maintenance. This hotfix is aimed at fixing a GPU memory leak, that a large amount of players were experiencing. This was causing low framerate and crashing for some players. Fixed: Hotfix for the GPU Memory leak leading to low FPS N.B. Anyone that experiencing any issues please post it to the feedback tracker (feedback.dayzgame.com) and send me a pm/tweet (@mattbloomer)
- 307 replies
-
- 97
-
This looks like jolly good fun for both sides
-
Branch: Stable ETA: Complete (Being pushed now) Version: 0.34.115106 This update was released to Stable as a critical update outside of scheduled maintenance. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed. Known Issues: - Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated - Actions: If player puts burlap sack from his head to ground his vision stays black New: - Animations: Ruger 10/22 hand pose - Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...) - Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit) - Gear: Configured sewing kit and its recipes - Gear: Added configuration for durable riders jacket - Gear: Added Cowboy hats to the loot spawns (multiple colors) - Gear: Added Sewing kit to the loot spawns - Gear: Added B95 and 762 speedloader to loot spawns - Gear: Added configuration for durable riders jacket - Gear: Added durable leather jacket to loot spawns - Gestures: Thumbs Up gesture added with default F7 key binding - Server: Optimization of synchronization of textures/materials (minor improvement to server FPS) - Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death) Fixed: - Actions: Could not cover another players head with a burlap sack - Actions: No longer spawns clones of sack after Remove Head Cover action - Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore - Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance. - Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone - Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon. - Animations: Pointing and clapping now works even when initiated from aimed states - Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload - Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns - Animations: Twitches on right hand fixed when holding an item while middle finger and pointing. - Crafting: Cannot combine ruined stacked objects (such as ammo, rags) - Crafting: Cannot chamber/load magazine with ruined ammunition - Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet - Crash: Game Crash when using FLUSH command - Crash: Out of bounds crash when no sounds defined - Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos - Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds - Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined - Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw) - Spawns: Lowered probability of Weapon cleaning kit spawns - Systems: Healing system was double processing for blood regeneration - Systems: Notifier messages were not being cleared/reset on within-state changes - Systems: Players position was not saving on disconnect - Systems: Players could get continually stuck in a dead character during load from central server - Systems: Players would not receive any falling damage - Systems: Disconnecting dead player would delete the body after ~30 seconds - Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage) - Systems: Notifier gets stuck on "stuffed" - Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)
- 250 replies
-
- 61
-
Critical Unplanned Update of 0.34 to Stable 7 February 2014
mattlightfoot replied to rocket's topic in News & Announcements
We are working on fixing this as we speak, if you have crashes please can you upload your RPT, dump files and CFG files to the feedback tracker and PM me with a link to it please. RPT files and dump files can be located C:\Users\<Name>\AppData\Local\DayZ\ and the CFG file can be located C:\Users\Documents\DayZ So the files we would like are;DayZ.RPT DayZ.bidmp DayZ.mdmp DayZ.CFG Please see above I've pmed you but also see above please Please see first reply Please can you provide the above files Please can you see the above and provide the files if possible. Please see the above and if you can provide the required files. If anyone has crashing and can provide these files please e-mail me them ASAP to matt.lightfoot@bistudio.com so we can fix it. The more we have the better. Thank you all. -
Teleported to the ocean by some hacker **** and now my char wont die..
mattlightfoot replied to Stylesz_Live's topic in General Discussion
Contact me then... -
Rolling Changelog: Stable Branch: 0.32.114557
mattlightfoot replied to rocket's topic in News & Announcements
The bug we found late last night was that corpses are unable to be looted we are in the process of fixing it as we speak no eta yet sorry- 2582 replies
-
- 14
-
Rolling Changelog: Stable Branch: 0.32.114557
mattlightfoot replied to rocket's topic in News & Announcements
The Tavern (www.thetavern.cz) or Dish (dish.cz) win that prize for me sorry. -
Hi all, currently we have the screen shot competition running for a prize, we have got to start thinking about the next one. What would you like to compete against your peers at? I think a DayZ related meme competition would be a good one :D What do you think?
- 188 replies
-
- 19
-
Why do I wrap vitamins around my arm?
mattlightfoot replied to Lowbi's topic in New Player Discussion
Both of these issues have already been fixed and will be pushed in our next patch.- 29 replies
-
- 12
-
Whats with the battleye kicking (Battleye not responding)
mattlightfoot replied to Mullucka's topic in General Discussion
Anyone experiencing this issue please contact http://www.battleye.com/support.html as it's being looked into now. -
Hi, I don't know where else to ask for a fix to this or how I should contact DayZ support.
mattlightfoot replied to CPT. Santa's topic in Troubleshooting
As has already been said steam support is the best method of resolving this. -
Unplayable lag since 0.30.113953, help!
mattlightfoot replied to Nauticus's topic in Troubleshooting
This should be fixed with the latest patch. 0.30.114008 -
Both VAC and BattleEye are employed.
-
I think 600 rounds is completely justifiable, but then again I'm just a big hoarder both in DayZ and real life.
-
Rolling Update Rev. 0.30.114008
mattlightfoot replied to Hicks_206 (DayZ)'s topic in News & Announcements
The patch is now live and a logout timer is currently being worked on Patch should be live now Select the "Remote" tab on the multiplayer server browser and put; IP - 193.111.141.102 Port - 2302 All of the experimental servers should then be shown, however the update has now been pushed and is live on most public servers :). I counted at least four just now and yes they are on a separate database table. Yes it is now. Enjoy! -
Check out this thread it answers your question - http://forums.dayzgame.com/index.php?/topic/153994-early-access-important-information-known-issues/#entry1545068
-
Quick update for 19 November 2013
mattlightfoot replied to rocket's topic in Mod Announcements & Info
This post is to serve no purpose apart from to bump this topic to the top. -
How can I buy DayZ DayZ is on only available via digital distribution via; Steam Bohemia Interactive Store Installing and launching Install in Steam After the game has installed open steam game library Select DayZ from the list Click the Play button What if the game doesn't install an update or becomes corrupt? restart steam verify cache restart computer reinstall the game If this doesn't collect dxdiag.txt and dayz log file and submit to bugtracker. Bug reporting http://feedback.dayzgame.com/ Read the overview on required information for reporting issues - here Register or login then report issues. Search before submitting. If you found your issue already submitted - vote up, do not ignore. Comment is less useful than your vote. How to change game version Open steam Go to games library Right click on DayZ Select "Properties" Select "BETAS" tab in the properties menu Then select the desired version from the drop down box Close the menu and the game should update/backdate to the requested version How to change in-game name Click on the user name in the lower right hand of the Welcome Screen and modify as required Recommended System Specs OS: Windows 7 SP1 Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better DirectX: Version 9.0c Hard Drive: 14 GB available space Sound Card: DirectX®-compatible A High Speed Internet Connection ************************************************* DirectX 11 GPU required as from Vs 0.60. Is Steam required for DayZ? Yes, Steam is currently required to run DayZ and to browse for servers. DayZ is new to me what is it? DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can experience powerful events and emotions arising from the ever-evolving emergent gameplay. There are no superficial tips, waypoints, built in tutorials or help given to players. Every decision matters, there are no save games, no extra lives, every mistake can be lethal. If you fail, you lose everything and you need to play again from the beginning with nothing but your wits, and your two hands. Fight the hostile environment, where every other player can be friend or foe and nothing can be taken for granted. I can't see any servers what should I do? Please click the internet tab at the top and ensure your ping filter is set appropriately. How do I know if DayZ has received an update? We will communicate large update via our social media channels and Steam Announcements. All updates will automatically download and be installed via steam. When / Will the Game : ( insert question here )... Which are the official Social media accounts of the DayZ team? Twitter Facebook Tumblr Youtube
-
Server not showing in Arma browser
mattlightfoot replied to reuben5150's topic in Mod Servers & Private Hives
Try connecting directly to the server using the remote button on the Arma 2 server browser and the server's ip.