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Everything posted by mattlightfoot
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Hive error: Unknown internal error
mattlightfoot replied to liukang168's topic in Mod Servers & Private Hives
I've spoken with Ander and the issue was with one of the CDN nodes, which should now be rectified. If anyone has any further issues drop me a pm. -
I'm VERY tempted to put this everywhere for me, check out my professional linkedin profile, skills include cross dressing and hair+makeup.
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That is going to be my new profile picture on facebook thank you sir.....
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Hi all, I apologise for the forum downtime, the reason for this is due to us hacked and our subsequent clean up of said malicious code, we also decided that at the same time we would carry out some well needed maintenance on the site. We have are also forcing all users to change their passwords as a further precaution. If you have any issues with logging in please drop me an e-mail at matt.lightfoot@bistudio.com and I will be able to assist you. Again I'm sorry for the downtime and welcome back!
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How so? pm me your issue and repro steps please
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Just fixed the share icon not being there, if anyone spots or experiences any other bugs just let me know.
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Rocket - Release the SA Now - This guy isn't messing around
mattlightfoot replied to Fraggle (DayZ)'s topic in DayZ Mod General Discussion
Someone call Jack Bauer- 75 replies
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Rocket - Release the SA Now - This guy isn't messing around
mattlightfoot replied to Fraggle (DayZ)'s topic in DayZ Mod General Discussion
I'm sorry but we do not negotiate with terrorists. Sorry PSI- 75 replies
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Hi all, As many of you will already know DayZ is going to be at E3, we will be showing our current development build of DayZ Standalone. If anyone from these forums is going to E3 and would like to have come and have a look you can find us in the South Hall at Booth 2523. At the moment we already have a fairly full schedule however if you turn up, we will do our best and try to fit you in. Any free computers will be on a first come first serve basis and our appoints will sadly have to take priority. If you want to come along for a chat with Dean, Christ Torchia (senior external artist) or myself then just pop by and say hello. Hopefully see you there. Matt
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Yup, a really good tactic is to have several tents together with some minor loot in then your real tent 500m further away so groups get attracted to the cluster and leave your single tent alone :)
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Hi all, Please find our latest developer blog which is in two bits as it is both a video and images, http://dayzdev.tumbl...<br /><br />This is an update focusing on our map team, Ivan and SenChi, where we introduced SenChi to real Chernarus. In the second part please find a brief and out of focus interview with Ivan Buchta, the official Mayor of Chernarus. The album containing all of the pictures of Real Chernarus can be found here - http://goo.gl/Rgi3X *Edit* Here is a map of our route created by Lord Ivan;
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DayZ Double Developer Blog 14th May 2013
mattlightfoot replied to mattlightfoot's topic in Mod Announcements & Info
Ready is according to the English diction - "in fit condition for immediate action or use" A releasable state seems to fulfill that definition to me :) -
DayZ Double Developer Blog 14th May 2013
mattlightfoot replied to mattlightfoot's topic in Mod Announcements & Info
I work at Bohemia, we have no release date. To put it bluntly :), It will be released when we are happy with it and when it's ready. -
DayZ Double Developer Blog 14th May 2013
mattlightfoot replied to mattlightfoot's topic in Mod Announcements & Info
At the moment our test server only needs to be restarted when we update the version, it seems rather stable.- 521 replies
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DayZ Double Developer Blog 14th May 2013
mattlightfoot replied to mattlightfoot's topic in Mod Announcements & Info
Yup what SmashT said -
DayZ Double Developer Blog 14th May 2013
mattlightfoot replied to mattlightfoot's topic in Mod Announcements & Info
They aren't motocross pants just some very old tracksuit bottoms I've managed to rust the zips together on. -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
mattlightfoot posted a topic in Mod Announcements & Info
Hello Everyone,Right so we have two different updates of a kind this week, we have our video blog from PAX in Boston you can find that on our Tumblr - http://dayzdev.tumblr.com The other thing we have to show you are some screenshots from our latest "building" our artists have created.This shipwreck has a vast amount of enter-able space inside and we haven't decided exactly where it is going to be placed on Chernarus yet either so some of the pictures are taken from our test map which is bland/featureless and which we use for testing new buildings.- 481 replies
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DayZ Developer Blog 15th April Highest one ever
mattlightfoot posted a topic in Mod Announcements & Info
Our latest dev blog being posted by Rocket from Mt Everest http://media.tumblr....IyV41qz4rgp.jpg Dean “Rocket” Hall during his Puja ceremony today, proceeded by a local lama. Flour is spread on each others faces, hopefully signifying the individual reaches old age. Rocket is completing this devblog from Everest Base Camp during his attempt on the summit of Mt Everest. Devblog from Everest base camp! I’ll start with a huge thank you to the DayZ development team who have continued development at a breakneck pace despite me being off living a lifelong dream to climb Mt Everest. Although the timing is poor for my sabatical, it is not something planned on a whim and involves non-refundable costs of up to $100k. So here I am, at Everest Base Camp, 5400 meters, writing what I am sure is the highest ever devblog from the ground! This is largely able to occur because of Matt Lightfoot, the youngish looking chap who is our tireless Production Assistant. Both him and others have continued to send me progress updates and approvals, which I am accessing via a satellite connection. Anyway, the important bit is the game. Ivan is now working a great deal directly on the project, and has been picking up the slack for some of the areas I needed to address which has been a huge help. Those from the community who wanted to get involved in writing are keen to get started, but the response is so massive that we are looking to put a structure in place to ensure community written books pass through some kind of editorial process. This community content, together with copyright expired books, will form the basis of hundreds or thousands of books that can be found and read in the world. There are no set timeframes for this, so please be patient. Programmer Roundup Ondrej, our lead programmer, continues his work on moving DayZ into a server-client architecture, turing the entire architecture of DayZ into an MMO. Jirka is working on updating some of our steamworks integration, and fixing bugs associated with the massive inventory changes we implemented over the past month. Radio Implementation Bebul is working on our Radio implementation, allowing players to communicate using a basic radio, similar (but more simple) to the popular ACRE radio mod for ArmA2. Players pick up radios, and they can set a frequency and talk/receive text/voice from other players. The microphone or speaker can be turned on or off to allow players to use radios as a listening device. If the player has not crafted a headset onto the radio, then the output is public (either voice or text). The results are fantastic, and Bebul is now ensuring this all works properly in the all special cases during Multiplayer play. Animators Our team is working their way through the animation backlog, involving new zombie animations for the new skeleton, test melee moves for our new melee system, new animations for the new animals (such as the deer), and then onto player animations for the new skeleton, custom designed to feel more like a civilian rather than the trained soldier of ArmA2. Internal Artists Mostly they are working on creating the interior data required for the AI zombies to pathfind correctly inside buildings. New road decals have been created by Mario for the roads so it looks like they have a damaged look to them, to give the world more of a feel like “the Road”. One of our big special new buildings is in game, and we will surprise you with some new screenshots of this in the next devblog! External Artists Our team of artists recruited from the community have been hard at work. The new male character mesh is being prepared, in line with the new skeleton, as well as a new template for clothing skinning. The new M4A1 has been committed with proxies that allow our new attachment system to be utilized along with the crafting system. Also being worked on are a Gas Mask, Pilot Helmet, Mauser Rifle, pen/paper, mess tin, can opener - a huge amount of items are being developed while we wait for the programming tasks to be completed heading towards our first public release. The excitement from the team is tremendous with all these fantastic new items, allowing huge crafting possibilities. Map Design Seven towns have been remade by SenChi, overseen by Ivan, to alter the look and feel better. Bugs are continually being fixed and we have purchased new satellite data to improve the detail of the base map (looks much better in the distance with this new data). Conclusion I realize some people are upset at my departure from the project for two months to climb Mt Everest, but hopefully from this you can see the large team Bohemia have assembled behind the development that are continuing to innovate and develop DayZ Standalone in the direction of the game we all want. This is going to take as long as it needs to, we want to release our initial alpha under the architecture it needs to avoid hacking and security issues - this is the only remaining task stopping us from releasing the alpha. But while this task is being completed, we can continue with other activities. The next devblog will feature some screenshots to demonstrate the progress, captured by Matt, but my satellite connection and tiny laptop cant cope with downloading the current build. So, this is the devblog I write from Everest Base Camp, at 5400 meters! Tomorrow I am off to the Khumbu Icefall for training in fixed lines and ladders, big thanks to the community for their continued patience, and everyone at Bohemia who is pushing hard towards our DayZ standalone initial release!- 333 replies
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How to make your own DayZ Action Figure
mattlightfoot replied to zscope's topic in DayZ Mod General Discussion
I do deserve my own doll they just don't do one chubby enough ;) -
I've been putting them as my profile pictures on bookface - https://www.facebook.com/mattlightfoot0609, my mother seems to love them haha.
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DayZ Developer blog 26th April, Video from PAX and our latest "building"
mattlightfoot replied to mattlightfoot's topic in Mod Announcements & Info
You raise an interesting point, one of which I have looked into, the satellites are built to last ten years so let's say up to roughly four years after an apocalypse you could still be receiving a civilian GPS signal, this is only from the US DoD satellites, after the completion of Galileo by the EU, that could be expanded upon greatly. I'd also presume that the US military had back up satellites which broadcasted only the military GPS signal. What is fairly time dependent is the space drift of the satellites, each time the satellite passes a monitoring station, the current monitoring stations are; Hawaii, Ascension island, Diego Garcia, Kwajalein and Colorado Springs. From the little I can find out about these stations, it requires very little human interaction to make the minor corrections for drifting and all of that is automatically done by the computers, then you have to ask how long would these stations last?. The mains power would go fairly quickly as we have already discussed however surely being US military installations they will have a back up plan that will ensure the system continues to run for a fairly prolonged period. So I'd hazard a slightly educated guess that the GPS system without Galileo completion would last months possibly a year or so before it became useless. I'd love for someone to come and give more information on the matter, PS if your from NASA/US Space Command you can also help me with my KSP rockets. -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
mattlightfoot replied to mattlightfoot's topic in Mod Announcements & Info
Progress is still good, can you cite your source on "BI would be renting servers out to clans or anyone else who wants one", as that is not the plan nor has it been, individuals, groups and other companies can do it better and cheaper than us. You don't seem to understand what the client/server architecture is. It's the technology (code) behind the server and client(your game) interaction. Nothing to do with sales really. The reason we are going back to redesign our client server architecture is because we see hacking as primary concern that we need to fix as a priority, a side effect of this is likely to be that it will make the game much less mod-able, especially in the short term.- 481 replies
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DayZ Developer blog 26th April, Video from PAX and our latest "building"
mattlightfoot replied to mattlightfoot's topic in Mod Announcements & Info
This is what happens when you stay up till 4am to finish the dev blog :) sorry- 481 replies
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DayZ Developer Blog 15th April Highest one ever
mattlightfoot replied to mattlightfoot's topic in Mod Announcements & Info
Hey Dallas, Before DayZ started I was a first year student of Politics at Manchester Metropolitan University, home brewing cider in my room. It has been a crazy time and a very steep learning curve Sadly at the moment I'm spending all my time focusing on the present and close future I rarely get time to reflect, when I do it makes me proud of what we have achieved so far and enthusiastic about the future of DayZ as this is one of the games I've always wanted to play.- 333 replies
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DayZ Developer Blog 15th April Highest one ever
mattlightfoot replied to mattlightfoot's topic in Mod Announcements & Info
I was reading it in Morgan Freeman's voice...... I'm returning home to the UK for a week to deal with some boring things, I'll be working from home throughout this time and I'm hoping to do a screenshot update later this week. No ETA sorry as we don't know although progress seems to be good.