PC Experimental Update 1.15 - Version 1.15.154306 (Released on 04.11.2021)
NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
AUR A1 assault rifle
AUR AX assault rifle
30rd AUR magazine
Hunter vest
UI indicator when being hit
Craftable barbed wire baseball bat
Craftable Sawed-off LE-MAS
New female survivor
Sounds for switching the fire mode of a firearm
Day-time setting for night vision scopes
Metal wire can now be crafted out of barbed wire
FIXED
Ski masks and balaclavas would clip with several pieces of headgear
Fixed a server error caused by specific attachment slots
Electric appliances would always make plug-in sounds when the user was connecting to the server (https://feedback.bistudio.com/T159441)
The sawed-off version of the BK-43 had wrong fire mode names
Added a missing bed in the big yellow medical tent
Fixed bad collisions in the yellow medical tents
A killed chicken couldn't be picked up properly in all cases
The fishing hook was not visible on the boonie hat on the ground
If a player died while in surrender stance, the death animation was played twice
Base building parts could become indestructible under specific circumstances
The CR-75 could not be damaged by gunfire
Small items could not be picked up from specific positions in car wrecks (https://feedback.bistudio.com/T160968, https://feedback.bistudio.com/T161261)
Livonia bunkers were missing textures of fallen leaves
CHANGED
Grenades can't be pinned anymore, once the fuse has started
Adjusted the thresholds for energy and hydration levels
Food now takes longer to process in the stomach
Slightly reduced the health damage caused by dehydration and starvation
Adjusted weapon fire rates and recoil
Added new variants of muzzle flash for more variety
Secondary cooking processes were adjusted to not ruin the food in all cases (e.g. boiling already boiled food)
Changed the weight of tents to be more realistic
Head torches now count as eye-wear so they can be worn with other types of head gear
Removed ghillie wrap attachment slot from the sawed-off BK-43
It is now possible to craft rags using the shovel or farming hoe
Bushes drop more long sticks instead of short sticks
Dry bags can now be repaired with the tire repair kit (https://feedback.bistudio.com/T161090)
Removed grenade armor and cut protection from the high capacity vest
Unconsciousness caused by firearms lasts longer
Reduced the inventory size of the carp fillet from 2x3 to 1x3
CENTRAL ECONOMY
Fixed: Infected weren't spawning at the Balota air field and military area
Fixed: Position of some loot spawn points on the western helicopter crash site
Fixed: Incorrect loot spawn points of Land_HouseBlock_2F1
Fixed: Incorrect loot spawn points of Land_House_2W01
Fixed: Livonia CE tiers 1 and 2 were mixed together (https://feedback.bistudio.com/T161247)
SERVER
Added: cfgweather.xml for configuring weather (https://community.bistudio.com/wiki?title=DayZ:Weather_Configuration)
Added: cfggameplay.json for configuring several gameplay elements (https://community.bistudio.com/wiki?title=DayZ:Gameplay_Settings)
Added: cfggameplay.json can define custom object spawners json files to populate the world without the need to use central economy (https://community.bistudio.com/wiki?title=DayZ:Object_Spawner)
Added: Basic XML errors for invalid XMLs
Fixed: Crash fixes for the Linux server build
Fixed: Some mission files were not distributed in their lowercase form
Changed: Weather init removed from default init.c (now done automatically from c++)
Changed: FoodDecay parameter is now multiplier (instead of 0 - 1 toggle), meaning decay can be made faster or slower, 0 still switches it off
Tweaked: Linux server now also shuts down on SIGTERM/SIGQUIT in addition to SIGINT
MODDING
Added: Particle overhaul, with the addition of "ParticleSource" and "ParticleManager"
Added: New script method PlayerBase::OnVoiceEventPlayback called per frame during voice sound event
Added: ErrorEx, script error message containing what class and function it came from
Added: HasActiveParticle for fast checking if the IEntity as any active particles
Added: GetParticleEmitorCount to quickly obtain the count of emitters
Added: IEntity::IsFlagSet for fast testing if a flag is present on the IEntity
Added: IEntity::IsHierarchyPositionOnly to check if it was added to a parent with "positionOnly" enabled
Added: Exposed AbstractWave::GetVolume to script API (https://feedback.bistudio.com/T161111)
Added: ParticleList.GetParticleIDByName, a faster alternative for ParticleList.GetParticleID
Added: CGame.IsDedicatedServer to check if the current instance of the game is a real server or not
Added: Differentiate put in cargo from inventory interaction and load/spawn in cargo (CanReceiveItemIntoCargo/CanLoadItemIntoCargo)
Fixed: Baseball bat cleanup: removed the bottom half of textures (unused) and adjusted UV amps accordingly. Fixed damage materials. All materials now have normal and specular maps, the _view rvmats are unused now
Fixed: OnExplodeClient should now support usage of modded particles
Fixed: Config entry "healthLevels" inside of "DamageSystem" not reading integers
Fixed: StartupEvent not being sent to CGame.OnEvent on script side
Fixed: ScriptModule.CallFunction always returning 0 even when succeeding
Fixed: SetDirection and SetOrientation not working on DayZCreature
Changed: IEntity::AddChild now returns a bool instead of int and has an updated description
Changed: IEntity::RemoveChild now returns a bool instead of void and takes an extra parameter to enable keeping of WS transform
Changed: Moved the AUG magazine's textures and materials to the magazines folder
Changed: Reduced sizes of unused AUG textures to 256x256
Changed: Engine-level entity events are now protected (instead of private)
KNOWN ISSUES
Road flares and torches are missing their particle effects
PC Experimental 1.15 Update 2 - Version 1.15.154322 (Released on 11.11.2021)
GAME
FIXED
Fixed a server error related to particles
Torches and road flares were missing their particles
Slicing rotten pumpkin produced raw pumpkin slices
Charcoal tables were only working for a very brief time window
The fishing rod was not properly extended during the fishing process
It was possible to equip both the head torch and night-vision goggles
The AUR AX was considered to be as long as the AUR A1
Muzzle flash of the CR-61 Scorpion was missing particles at the start
CHANGED
Reworked conditions for allowed item combinations
Increased the volume of the LE-MAS reload sounds to make it more audible
Closed containers won't show their cargo space anymore
Increased water and energy consumption (still non-linear in nature)
Further increased time it takes to stomach to process its contents
Adjusted the size of the inner circle of AUR A1 reticle to match person at 300 meters
Splash hit effect iteration (more subtle, slightly bigger and less accurate)
Legacy red overlay hit effect disabled (still possible to enable it through the configuration)
SERVER
Added: Configuration for the onscreen directional effects into the server-side gameplay settings
Added: More types of onscreen directional indicators (available through the server-side gameplay settings)
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PC Experimental 1.15 Update 3 - Version 1.15.154355 (Released on 02.12.2021)
GAME
FIXED
Fixed a game crash cause by bad memory handling of particles
Fire barrels could despawn when all attachments were removed
Inventory attachment slots were not visible on some items while in hands
AUR rifles played the reload sound twice when reloading
SERVER
Fixed: Gameplay settings modifiers for stamina (sprintStaminaModifierErc and sprintStaminaModifierCro) were not working correctly
Fixed: Incorrect message handling on loot from the dynamic events (causing excessive flooding of logs)
MODDING
Fixed: Crash when calling GetGame().ObjectDelete() on a ParticleSource managed by a ParticleManager, it will now ignore the request and output an error
PC Experimental 1.15 Update 4 - Version 1.15.154452 (Released on 14.01.2022)
GAME
Added a security fix