Hello Survivors,
We have released the 1.05 Experimental update (current version: 1.05.152376). Please use the new DayZ Experimental Client to participate in the Experimental tests.
Patchnotes
NOTES
It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME Update 1.05.152551 (01.10.2019)
FIXED
Fixed: Crafting ghillie attachments left tiny amounts of Burlap Strips
Fixed: Swapping heavy items while being crouched would lead to an unwanted state of the animations
TWEAKED
Tweaked: Decreased bleeding rate from wounds
Removed: News feed panel from the main menu
MODDING
Changed: The memory allocation of the script modules has been increased to help the game supporting more mods
Fixed: An issue when too many script classes were loaded from a single script module. The system has been reworked to support up to 65k classes (was 4k)
GAME Update 1.05.152429 (10.09.2019)
ADDED
Added: Survivor GameZ information to the main menu
Added: Icon to identify modded servers in the server browser
FIXED
Fixed: Position of the mod panel in the main menu
Fixed: LAN servers were not displayed in the server browser
Fixed: The inventory of a pot could get stuck in hands
Fixed: Dropping items through ctrl+click could crash the game
Fixed: Tents could be damaged by projectiles or explosions
SERVER
Fixed: A client and server error when jumping while reloading a magazine
Fixed: A server error when shooting at the Sarka 120
GAME Update 1.05.152376 (02.09.2019)
FIXED
Fixed: It was not possible to equip bandanas as clothing
Fixed: Exploit for continuous night vision
Fixed: Fly sounds did not disappear after the decayed body despawned
Fixed: A server crash caused by repeated throwing
Fixed: An animation issue when carrying the sea chest or metal plate while crouched
Fixed: Audio of distant gunshots could be delayed or merged
GAME Update 1.05.152363 (29.08.2019)
This update includes an update to our internal profiling systems.
FIXED
Fixed: Infinite bleeding from corpses
Fixed: Player was mumbling after respawning, if gagged before dying
Fixed: It was not possible to attach doors to the Sarka 120
GAME Update 1.05.152347 (27.08.2019)
FIXED
Fixed: Issue when a player was killed while switching between seats in a vehicle
Fixed: Redundant animation was played while entering cars
TWEAKED
Tweaked: Removed the crafting attachments from the barrel
Tweaked: The Leather Sewing Kit can no longer be used for treating injuries
Tweaked: Treating injuries using the Sewing Kit now takes 20% instead of 1% of the item's quantity
Tweaked: Increased AI awareness for player voices
GAME Update 1.05.152335 (26.08.2019)
ADDED
Added: Stamina notification when the player can not perform an action due to missing stamina
FIXED
Fixed: Stamina handling while sprinting
Fixed: Amount of bullets in a magazine is still shown after swapping it with the Handheld Transceiver (https://feedback.bistudio.com/T143768)
Fixed: Lowered the chance of cholera spawned in a Plastic Bottle
Fixed: 3rd person camera collision during leaning
Fixed: A server crash related to items dropped from cut-down trees/bushes
Fixed: Unable to turn on the Field Transceiver after throwing/dropping it.
Fixed: When (un-)chambering certain rifles, ammunition would disappear. (https://feedback.bistudio.com/T143800)
TWEAKED
Changed: Badge colour of rotten items
Tweaked: Stamina consumption for jump/climb increased
GAME Update 1.05.152326 (22.08.2019)
ADDED
Added: Cholera has a chance to appear in water bottles and canteens when initially spawned
FIXED
Fixed: A server crash related to electrical systems
Fixed: Throwing would lack power
Fixed: Item got stuck in the hand slot if changed with a smaller item
Fixed: Cargo size of the Sarka 120
Fixed: Random amount of water in canteens
TWEAKED
Changed: "Play DayZ Experimental" on Steam now starts the DayZ Launcher by default
Tweaked: Despawn time for dead bodies and animals increased
MODDING
Added: Curl context API
KNOWN ISSUES
Certain player models don't have textures in their decayed status
Fly sounds do not disappear after dead player bodies despawned
GAME Update 1.05.152314 (20.08.2019)
ADDED
Added: New vehicle Sarka 120 with attachments
Added: Dead player bodies decay over time
Added: Localized texts for Tutorials
FIXED
Fixed: Body parts were not rendered from a certain distance
Fixed: Infected chased dynamic objects (cars etc)
Fixed: Stuck hand-slot with tents
Fixed: Items could not be swapped from inventory to vicinity
Fixed: Several issues with building collisions (item placement, climbing, throwing or door related issues)
Fixed: Cholera only triggered vomiting once per session
Fixed: A client crash when adding a pot with boiling water to your inventory
Fixed: Tactical Goggles did not display any textures
Fixed: Weapons dropped from killed players hands would become ruined
TWEAKED
Changed: Car crashes can now decrease the players health
Tweaked: Spawn orientation of the Gunter 2 parts
Tweaked: Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting)
Tweaked: Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chance of vomiting, added water and energy removal when vomiting)
Tweaked: Food poisoning (vomiting no longer cancels it, lowered agent activation threshold, lowered vomiting frequency, water and energy removal during vomiting)
Tweaked: Added the food poisoning agents for gasoline and disinfectant (to be replaced by toxicity modifier later)
Tweaked: Eating a multivitamin pill now shows a UI notifier (pill icon)
Tweaked: Fresh spawn player loadout (roadflare switched for chemlight of random color)
Tweaked: Increased blood loss from bleeding sources
Tweaked: Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters
Tweaked: All pants can be wrung out now
MODDING
Tweaked: Default food poison and salmonella agents added to the meat stages (burned=food poison, rotten=salmonella+food poison, raw=salmonella) and guts (salmonella)
Fixed: GetStomachVolume() on PlayerStomach was not reset when ClearContents() was called
KNOWN ISSUES
Certain bullet calibers might be inefficient over range
Infected are not reacting properly to the VoN
The PAS radio is not visible in the inventory UI
Wolves can hit a player inside cars through closed doors
GAME Update 1.05.152286 (15.08.2019)
ADDED
Added: New pistol Mlock-91 with attachments
Added: New pistol MKII with magazine
Added: New rifle KAS-74U with attachments
Added: Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates and watchtowers)
Added: .22 LR Rounds
Added: Tutorial screens in the main menu
Added: VoN whisper/talk/shout voice levels
Added: Infected are attracted by talking players
Added: Food Poisoning
FIXED
Fixed: Items can be thrown through windows
Fixed: Patrol pants couldn't be wrung out
Fixed: IV Saline Bag and IV Blood Bag didn't have any effect
Fixed: The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target
TWEAKED
Changed: Ambient loot can now also spawn in "rotten" and "dried" states
Changed: The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator)
Changed: Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction
Changed: The hemolytic transfusion reaction is faster and more severe
Tweaked: Bullet damage is reduced together with the bullet velocity
Tweaked: Lowered the regeneration rate of the character health
Tweaked: Adjusted the injured stance thresholds to allow more mobility at lower character health values
Tweaked: Increased the amount of blood lost from bleeding sources
Tweaked: Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items)
Tweaked: Reduced damage and shock value received from infected
Tweaked: Slightly increased chance for a bleeding source from an infected attack
Tweaked: Lowered the damage of the players fists to health and shock
Tweaked: Drinking from wells and ponds should no longer get the player replenished so fast
Tweaked: Global lighting config has been adjusted: overall brightness during day, less prominent shadows during clear days, less blue in shadows
MODDING
Added: A script callback Object::OnPhysicsCreate
Added: A model (p3d) property "canClimb" to enable climbing the model (default is 1, 0 is disabled).
Added: A method to detect night using GetGame().GetWorld().IsNight() (returns true when the sun is below the horizon)
Added: Hidden selections for the LAR to allow re-texturing
Added: Hidden selections for the wooden crate to allow re-texturing
Added: Possibility to disable the resizing of the inventory bbox view via a new config parameter "enlargeInventoryView"
Changed: HumanCommandMelee::IsOnBack and HumanCommandMelee2::IsOnBack (preferred) are now accessible from the script API
Fixed: A null pointer in 'SlotToAnimType'
Optimized: Command start/finish events
SERVER
Added: Priority queuing for the login queue
Fixed: Server config related issues weren't logged in the rpt and crash files
Fixed: A crash occurring when an infected was updated without valid network object
Fixed: A server crash caused by a player disconnecting after an item was thrown
Fixed: A server error caused by a player committing suicide being simultaneously killed by another player
Fixed: A server error when entering and exiting vehicles