Hello Xbox Survivors!
It's been a week since we published the Base Building & Vehicles Update on Xbox. And yes, it has major issues, to say the least. We are aware of the problems and will speak about them today, and how we intend to resolve them. But first of all we want to thank all of you who helped by reporting the issues to our Feedback Tracker, as well as our Twitter and Forums, we received a lot of support this way and it helps us a lot! We expect the first patch with fixes to hit the servers next week.
Game Crashes and FPS Drops / Rendering Issues
Regarding the game crashes many of you have been experiencing: We have tracked down various issues that have been causing problems in the inventory, mainly things that were related to script-side handling of the combine/management system, and have fixed most of them. There are still a couple of issues with the inventory, but nothing we know of should be causing any crashes as of now. As we've already stated the new shotgun was one item causing particularly high amounts of crashes. If you see this happening with other items as well, please forward that information to our Feedback Tracker.
FPS drops and rendering issues have mostly been reported to us by players on the regular Xbox One. Over the course of this week we have identified three issues regarding them. We have fixed one related to loading the cache. Two more are being investigated and hopefully fixed as soon as possible.
Long Rain and Night Time
We are aware that rain and night time are not optimal surroundings and they shouldn't happen all the time. Long rain is an issue that we are looking into for some time. We are currently testing new settings for it on the PC Experimental and hope to bring them to Xbox soon.
Today we have changed the server time settings to test different night-settings. Night currently shouldn't last longer than 90 minutes.
Upcoming Inventory & Usability
We've been working on improving the underlying system of the inventory, mainly the traversal through containers and items, which should be improved. There have been modifications to the display of equipment, which is now sorted, in preparation for customizable ordering of your equipment. Cargo of attachments should be visible, which will be mostly useful while using items like the fireplace, which now displays the content of the cooking pot that is attached to it. This way the user does not need to remove the pot to inspect the state of the food inside the pot. This is also in preparation for equipment that can have expandable cargo through its attachments.
There are still a couple of issues, such as the scroll windows in the inventory breaking if too many items get removed from the vicinity or player inventory, and also split items not being put into the player's inventory but onto the ground. We are working on getting those resolved.
Lastly, combining items should now be easier, as you can add items from the ground to the stack in your hands.
As we finish up the main elements of the inventory system, we're looking to put a visual overhaul in place, which should improve the readability of the inventory. This includes visual elements such as improved container backgrounds, larger item icons and better readable quantity and inventory sizes.
Missing and bugged Actions
We are aware of several actions that are still missing in the game, especially when it comes to weaponry (e.g. cycling with bolt-action/pump-action rifles, holding breath, unjamming). Currently we are testing a new technical solution to cover most of those issues. There are also some bugs causing overlapping actions (for example push-to-talk and zeroing), which will be resolved over time.
At last, some of you might also be aware that we have the 1.0 release for PC upcoming. Regardless of that, our Xbox team will continue their work and try to bring you fixes and updates as fast as possible. However, it can happen that our communication around Xbox is going to be a bit more quiet in December, as we will do our best to support this important milestone for the game.
See you on Chernarus!