Basic idea here is just to brainstorm a bit about how we may fix camping in DayZ
It may be a problem that can never really be addressed. But I figured it was worth a shot. So let's hear some ideas
Currently our major issue is lack of wilderness space. As amazing as that sounds, with a map this size. We really don't have a lot of places to build camps. That are level enough , and out of high traffic zones.
Personally I feel the glitching methods ( hiding a barrel under water, or in rocks ) Is not a proper solution.
And I don't like the idea of living out of a couple of barrels stashed inside of trees off in remote places.. It breaks immersion to a certain degree.
And ofcourse to the other end of the extreme spectrum I couldn't really support locking storage units by player id or anything like that either as we seen in the mod days. For the same reason as above.
So for the players that want a proper camp site, .. A tent, a fire pit, maybe a smoke rake for his fish , and a garden plot ... How can we address the issue of being able to hide such things in a way that would make finding them just as difficult as it really should be.
Mind you I'm not talking about Base building or Fortifications , That's an entirely different system altogether .
My personal ideas involve some major changes ,
First the forest areas need to be a LOT more dense , Hopefully someday we will see this happen. I would like to see it go so far as to need a machete to chop down bushes to make a path to walk through certain areas of some forests. Unless you're following a game trail.
The ability to see several hundred meters into a forest in some areas just sucks for gameplay , the woods as they are now really provide very limited cover or protection if that is what you're seeking.
A lot more undergrowth could address this issue nicely .
Secondly , I think we need either new tents, or a crafted item like a ghillie covering, we can make out of natural fibers, ( let's say,, ropes and straw from hay bales ? ... ) Dye the whole thing in a barrel with berries to match your particular surroundings ) And this possible cover should be coded much the same way our current ghillie suits are. But to a more extreme.
I think the best solution would be to have them not render beyond 50 meters or so. Simply because this would address the video setting exploits . I defend this idea by saying that IRL you should not be able to spot a shelter like that , in an actual forest, It would blend in after a distance and you couldn't make it out.
But those are just my ideas. What do you guys think would work out best ?
Standard camo netting..; it is a normal military item - can cover vehicles, barrels, tents, or make a hide with a tripod or a couple of sticks.
This can spawn in-game or can be crafted from fishing net - both in fact.
Reduces visibility greatly.
Cut smaller pieces from the military camo netting it to craft your ghillie stuff, or join together several pieces of fishing net to craft one large vehicle/tent size camo net
Second option = stain or spray the tents (and stash-barrels) - why not spay-paint a barrel green, black or camo combination, is that a problem?
Also, most real tents will take 2 or 3 diagonal stripes of black or green without falling to pieces.. same principle = this breaks up the outline (crafting again)
Pile a few green pine branches against a tent (or pile branches against barrels) - three or four green pine branches will break the outline and the color of a tent to make a big difference
(Note: this has to be programmed into the tent color, as 'crafting' or else from a distance pine branches will look like bare sticks.
IRL - myself, wearing a mountain pack with a bright colored stripe down the back , I would FIRSTLY rub dirt in it, AND if noit effective, then spraypaint a couple of green zags across the bright color it (this will not ruin the backpack at all, I swear) and add some dirt in the paint,
OR just hang or tie a spray of green pine branch over the back of it. Tie a bit of netting over the top and thread in a handful of foliage.
Netting - as well as tents or barrels, you can cover helmets and headgear, and add greenery - you can wear a simple hang of netting over your head - held in place under any hat - just for face-shadow and to break the outline, or you can also add green plants, grasses, whatever.
Note - there is no reason for creating full ghillie suit (unless you really want that degree of invisibility). To become less visible you need some netting over your face or head, and ideally a piece of netting across your backpack..thread in a few or strands of long grass or weed.
Same for tents.= some sticks or rope and some greenery to weave in.
Also - drab tents.. green tents, stone colored tents
- you may have noticed, all the permanent military tents in the game are NOT bright blue. Where does the military get that stuff from?
Hey, take a knife and cut the side out of a military tent, roll it up and take it away - or find tarpaulins on building sites or on the backs of trucks,
Or use a couple of neutral colored blankets from civilian houses.
(I have a problem about blankets - can't understood why there are NO Blankets in Chernarus - you can do so many things with a blanket and every house must have at least ONE, right?.. it's the thing you can guarantee to find. They are good for shelters, can be converted into ponchos, carrying stuff, hiding ground-stashes, making headbands, moving unconscious players, cutting strips for camo, covering barrels, making slings for wounds,or keeping you warm, .. ya know?
A while ago there were threads on constructing shelters here on the Forum, with many design suggestions. Each crafted shelter is in fact a stash of one kind or another. At least half those suggestions could use a tent as a base for the structure.
Tents should also be permitted under tree cover (under low branches) with only the front 2 feet (clear) forced to remain on bare ground.( - if at all technically possible - but not under water or in walls or rocks, ok?)
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The rendering problem. if it is too difficult to change the color, shape, visibility, by crafting solutions, then yes, make them not render beyond a fixed distance, But this is a messy alternative IMO and will lead to all kinds of problems (firstly - this would definitely not be implemented before the new rendering engine IMO, and then might turn up unforeseen problems)
xx pilgrim