It used to "load" arrows in sets of five. As for mechanics: A) Obviously, the current method of using the improvised bow in combat is not ideal. It is -functional- but we have a good ways to go with it until we're happy. Most of that is either A) Going to be affected by upcoming changes to the animation system, and player controller and B) Going to come in beta, when our focus shifts from primarily feature development, to bug fixing. In short, in the end - we most definitely want bow combat to be both viable, and rewarding. The problem I have is that I don't think "bow combat" should be truly "viable". The improvised bow should be okay for short-range hunting and ambushing people within 25 yards or so (given the construction that's generous). However, it's still going to be easier and far more effective to just grab a gun than messing around with the bow. I doubt they'll make firearms very difficult to obtain, without changing that they have two options: "useless" bows or unrealistic bows that turn the player into Legolas or Robin Hood.