I posted in the discussion thread but it was almost instantly buried (good to see a very active community 😄)Â
I'm sort of in two minds about it. I should state that I've not played the game in ages and although I am a long time player I should be considered a noob for information's sake.
 I believe it is needed. In my head this will make bases more secure, no ghosting through walls for example. It should also help with combat logging and flanking on a different server.
Additionally, I like the idea of being able to change server and instantly appear at the coast from waaaay inland to meet friends. If one team member dies or a new player joins us we can all swap server and meet up on the coast, handy AF.
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Conversely: I sort of think being sent all the way back to the coast is a little heavy-handed, even though I'm not totally against it. I'd have thought that perhaps you would be sent to the outskirts of the nearest town/village. Kinda makes transferring loot from one server to another a bit difficult now (I have caches on multiple servers). Perhaps I was abusing the way servers worked by jumping between them like that and I totally get it if that is your opinion.
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If you have any input I'd love to hear it!
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It's a fuckup. If a player has only a couple hours to play in a day, the chance of them making it to Tisy over the course of a week, by carefully progressing through the map, has just been arbitrarily ripped away from them.
It'd be much nicer if they made a new set of a couple hundred spawn points scattered around the map, and simply chose one that met the following conditions: Not inside a military base, not within 200 meters of any player-built wall structures, not more than 2km from logout point, not within 200 meters of another player, not within 500 meters of wolves.