Hello Survivors!
The long awaited update is out now! 1.02 brings a stylish and super-fast Olga 24 sedan and you can also find two new .308 caliber weapons on Chernarus. The design team added a HUD noise indicator, so now you always know how loud your actions are to the infected. For the night owls among you, there are also some good changes to night lighting!
New vehicle - Olga 24
Once a high end, "Executive" level car, the Olga 24 is a four-door Sedan easily able to reach top speeds on the Chernarussian roads.
New Firearms
LAR
The select-fire rifle LAR is used by specialized military forces. It comes with a 20 round magazine, using .308 caliber bullets.
M70 Tundra
The M70 Tundra is a bolt-action hunting rifle using .308 caliber ammunition.
New & improved weapon attachments
Usable backup iron sight of the ATOG
Compensator for the Mosin 91/30
Mini Sight (small red dot)
RVN sight
Individual zeroing of iron sight and telescopic sight for compatible items
Clothing
Holster and pouch for the plate carrier vest
Assault vest and its butt-pack
Other
Possibility to kill an infected in melee hit (e.g. with an axe), from the back
Changes to night lighting
New Noise indicator to encourage stealthy gameplay
NOTES
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
Patchnotes
KNOWN ISSUES
This update is not addressing the issue with some player characters not being saved properly. This is currently still being investigated by our teams. Players affected by this issue will experience character inventory rollbacks - these rollbacks are a preventative measure that we introduced to prevent your characters from being deleted completely, or locked from playing.
FPS drops in bigger towns.
Individual melee hit registration issues against infected.
Going unconscious with an open map can cause freezes.
Combination locks from the 1.01 patch can cause issues.
Player is not able to move to the right in vicinity (2nd+ line)
Crash After Suspending Title And Switching Accounts
Favourited and Previously played filters in Server browser aren't working.
Game freezes when holding large item (barrel, generator) and making shrug or surrender gesture Release Candidate
Item Description Remains On Screen
Zeroing down and VOIP are using the same input - down arrow D-pad.
Combining items in Quickslot isn't working.
Basebuilding - Character Picks Up Wrong Item
Basebuilding - Unable To See Built Lower Frame Until Respawn
Unable to unzoom a hunting scope once zoomed
1PN51 Scope day night mode inverted
Player is walking and scrolling simultaneously
Servers sorting by Full-Empty doesn't work
Having a container with items in it in hands and escaping using RT/LT creates oddities afterward.
ADDED
Added: OLGA 24 with attachments
Added: LAR with attachments
Added: M70 Tundra
Added: .308 WIN ammunition
Added: Assault vest
Added: Utility buttpack
Added: Plate carrier holster and pouches
Added: Mini red dot and RVN sights
Added: Mini red dot sights now compatible with CR-75 and BK-133 as well
Added: Functional back iron sights on ATOG optics
Added: Precise weapon lifting by weapon length
Added: HUD noise indicator
Added: Ability to one hit kill infected from behind with selected items
Added: Particle effects visible on the inventory player character
Added: Inventory character has items in hands
Added: Client-side personal night light (environment is subtly illuminated from the camera at night to save players from becoming completely blind without a light source)
Added: Mosin 91/30 compensator
Added: Independent firearm zeroing for iron sights and scopes
Added: Hand cramp for brain disease
Added: Injury animation is visible in inventory view
Added: Footsteps sounds for movement inside tents
Added: Footsteps scuff sounds for grass surface
Added: Sounds for lock/unlock doors action
Added: Sounds for combination locks
Added: Sound animation events for heavy hit animations
Added: New set of sounds for male infected
Added: Sounds for hot and freezing character animation
Added: Foley sounds for movement with heavy items in hands (Power Generator, Barrel, Tents, Sea Chest)
Added: Sounds for pick up and drop action for various items
Added: Position dispersion when infected cannot see the target, but can hear it
Added: Muzzle flash effect for Mosin compensator
Added: Tutorial: Inventory screen
Added: Logout timer: Disable quick logout
FIXED
Fixed: Server crash caused by in-game actions
Fixed: Server/client errors upon loading weapon
Fixed: Client error when equipping bandana
Fixed: Server error when manipulating vehicles parts
Fixed: Client error when manipulating barrel
Fixed: Client error when manipulating radios
Fixed: Client error when manipulating dead infected
Fixed: Client error when removing wooden logs from fence or watchtower
Fixed: Client error when disconnecting near a radio control panel
Fixed: Client error when removing rag from the mouth
Fixed: Client error when attaching combination locks
Fixed: Client error when committing suicide with weapon
Fixed: Multitude of environmental issues (models adjustments, objects collisions, incorrect LODs, )
Fixed: Various IK poses (base building and electricity items, seeds packets, ammunition, vehicle parts)
Fixed: Blending of textures on Skybox (previously causing sudden flashes)
Fixed: Weak dynamic lights during dusk and dawn
Fixed: Items can be picked up through walls (T137847)
Fixed: Texture artefacts on the crosshair
Fixed: Player can skip vomiting by staying crouched
Fixed: Player can skip vomiting by jumping
Fixed: Salute gesture keeps items in hand
Fixed: BK-133 does not change textures according to damage states
Fixed: FPS drop when dismantling/destroying base building parts
Fixed: Barbed wire attached to fence will now move properly when opening gate
Fixed: Player does not get proper damage while standing in flames
Fixed: Driving over a character with a vehicle does not inflict damage
Fixed: Some gestures with weapons make arms twitch
Fixed: Infected do not inflict any damage to animals
Fixed: Player becomes deformed for others while sitting in a car
Fixed: Windows cannot be destroyed for some of the vehicles
Fixed: Projectile impacts do not alert infected
Fixed: Swapped clothing items can remain in characters inventory when standing in the vicinity (T136679)
Fixed: Sawing off Mosin 91/30 with attached optic/loaded ammo deletes the items completely (T136205)
Fixed: Players are able to access dismantle actions on towers from the outside (T136666 + T 137639)
Fixed: Item size changes visually for wielded item when logging off (T136822)
Fixed: Attacking infected clip through the player (T137370)
Fixed: Hunting scope allows looking through walls (T137033)
Fixed: Crafting improvised suppressor takes 1 % from the duct tape (T133200)
Fixed: Collision of packed Car Tent remains in the middle of the unpacked Car Tent
Fixed: Weapons cannot be reloaded while lying on the back
Fixed: Handheld optic, binoculars or rangefinder were not usable (T137102)
Fixed: AIs might get stuck mid-air after being killed by vehicle
Fixed: Enduro helmet attachments are out of place in inventory
Fixed: Fitting of localized item names in tool-tips and headers
Fixed: Electric devices (spotlight, cable reel, etc.) getting unplugged after server restart
Fixed: Server crash upon respawn
Fixed: FX-45 was not functional
Fixed: Getting shot underwater put the character into falling animation
Fixed: The first gunshot caused FPS drop
Fixed: Server VMEs related to the in-game map
Fixed: Character noise indicator not being present
Fixed: Character noise indicator not showing appropriate values
Fixed: Collisions of base building objects remaining after their parts have been detached
Fixed: Rangefinder drawing its value on other clients' screens, assorted client error, and interference between rangefinders
Fixed: When opening doors for the first time, the whole building model can move slightly
Fixed: Client error connected to player presence indicator
Fixed: A client-side crash connected to the base building feature
Fixed: Fence gate cannot be opened after server restart
Fixed: Fence can be walked through after server restart
Fixed: Client error tied to base building
Fixed: Ruined tires now affect vehicle behaviour
Fixed: Fire geometry for offshore worker infected type
Fixed: Invisible dynamic events and custom objects
Fixed: Adjusted MRDS post-process on FX to make it more usable
Fixed: Tuna can miss the "Open" action in certain conditions (player/others nearby manipulating with a Compass)
Fixed: Stacks of .308 Ammo spawning with 0 quantity
Fixed: The player now dies properly from hypothermia, preventing client errors and other issues
Fixed: Only one player in a VoN conversation can hear the others
Fixed: Vehicle radiator cannot be refilled until the car has been started
Fixed: Character movement speed desynchronization, where the character moves as if aiming down sights even when they are not
Fixed: Client error connected to using a water bottle on a fireplace
Fixed: Leaving ADS on weapon actions
Fixed: Server Browser: Crash during network cable disconnect
Fixed: Inventory: Equipping from vicinity can be done using both Y and B
Fixed: Basebuilding: Player can move fences, gates and watchtowers using inventory
Fixed: Radial Menu: Player cannot equip and hide item without leaving Quickbar slot
Fixed: Controls: Remove iron sights on left trigger tap
Fixed: Controls: Remove iron sights on left bumper double tap while holding left trigger
Fixed: Radial Menu: Selecting main category in gestures menu doesn't bring you to presumed subcategory
Fixed: Controls: Character performs barrel rolls while moving in inventory in prone
Fixed: Inventory: Can't equip items from vicinity
Fixed: Inventory: Hands: Missing capacity info for containers
Fixed: Inventory: Tooltips are missing in zombies inventory
Fixed: Inventory: Split action(Y) is missing toolbar info
Fixed: Inventory: FPS drops when opening inventory in vicinity w/ multiple other items
Fixed: Inventory: Closing container breaks scrolling
Fixed: Inventory: 1st container stays highlighted
Fixed: Inventory: 1st container header not shown when scrolling upwards
Fixed: Radial Menu: Radial menu doesn't work with sensitivities toned down to bare minimum
Fixed: Radial Menu: It's possible to use quickslot menu in car
Fixed: Server Browser: Server scrolling freezes after refresh of servers
Fixed: Server Browser: Favorite server is not saved after restarting the game
Fixed: Controls: Player can`t switch between user actions in car
Fixed: Menu: Respawn button gets skipped after dying
Fixed: Menu: Game Displaying Wrong Copyright Year
Fixed: Menu: Warning message that your character will die after pressing respawn button pops up when player is dead already
Fixed: Items: Rangefinder/binoculars not usable
Fixed: The title crashes to Xbox Home at various points during gameplay
Fixed: The title enters an indefinite unresponsive state when using the Hold to talk feature during gameplay
Fixed: Title crashes after suspending while in the Main menu or during the gameplay
Fixed: Controller reconnect msg: Do not show during loading
TWEAKED
Changed: The weather simulation has been reworked, improving the network synchronization and lowering its performance cost.
Changed: Improved the impact of dynamic lights on surfaces (including the roads)
Tweaked: Minor tweaks to the global light config
Tweaked: Alpha channel of mud road texture, so it's lit up properly by the dynamic lights
Tweaked: Inventory blur intensity is now at half of the previous value
Changed: Items located in fireplace cargo will now be burned to 'Ruined' state instead of 'Badly damaged'
Tweaked: Damage system for ADA 4x4
Tweaked: Central economy (minor adjustments)
Changed: Item view bounding box enlargement when attachments are added
Changed: Improved behaviour of all light sources (fade in / fade out effects and more)
Changed: Light sources slowly fade out when they are low on energy instead of suddenly going completely dark
Tweaked: Slightly darkened breath vapour particle to avoid glowing at night
Changed: Improved behaviour of smoking chambers on all guns (smoke escapes only while the chamber is open)
Tweaked: Decreased intensity of all light sources during daytime
Changed: Reflector surface of all light sources now shines properly
Tweaked: Chemlight illumination radius increased
Changed: Torch is now always transformed to stick when its rags are removed from it
Changed: Bear trap damage output is now dynamic (it always causes the victim to start limping, but it won't kill them unless their health is already critical)
Changed: Significantly improved quality of vehicle smoke particles during high speed
Changed: Melee/weapons to animate with "spine3" bone (different shoulder animation)
Optimized: Size of entity create network messages
Tweaked: In-game map behaviour
Changed: All particles are now preloaded during the game's initial loading
Changed: 'FullAuto' fire mode set as default mode on all relevant weapons
Tweaked: Infected are less perceptive in terms of sounds in general, limited vision at night
Tweaked: Blood and health regeneration slowed by roughly 1/3rd
Tweaked: Water and energy metabolism slowed down by approximately 1/5th
Tweaked: Increased water, energy and healthy penalty by approximately 1/2 when heat comfort is low/high
Tweaked: Chemlight illumination range lowered to 7.5 m
Changed: Updated tourist trail map model and textures
Changed: Lowered the Infected alertness caused by projectile impacts nearby
Changed: Disabled attaching of MRDS to CR75 (MRDS currently has issues on the weapon that need to be dealt with first)
Changed: Amount of blood loss from haemolytic reaction raised
Changed: Lowered the illumination range of chemlight and the light around character at night
Tweaked: Lowered chance of jamming for pistols
Tweaked: Inventory: Button tooltips when switching between containers and places
Tweaked: Server Browser: Disable controls during connect
Tweaked: Other visual and functional improvements for Inventory and Radial Menu