Hello Survivors,
we have a new, major update for you guys, reintroducing two weapons alongside many fixes.
Most important are improvements to our backup system, which should help a great deal with the existing persistence issues.
Today's update will also enable the Experimental branch for the Server Files. We will have additional communication on the changes this brings shortly.
Please verify your game files before playing the new update, and report all bugs you encounter to https://feedback.bistudio.com/, please.
Patchnotes
ADDED
Added: SK 59/66
Added: CR-527
Added: Hunting Scope
Added: Recovery backups to deal with data corrupted during crashes, and user scheduled backups
Added: New stream from Kozlovka to Balota
Added: Overtime self-closing of bleeding wounds
Added: Expanded admin logs (player positions, deaths and received hits)
Added: Script versioning to prevent future data incompatibilities
Added: TrackIR support
Added: Support for bullet shells dropping and adding sounds to it
Added: New audio controller for positional sounds, that allowed us procedural control number or sound sources on models (Used to reduce number of bird sounds on trees.)
Added: Tree stem creak sounds
Added: Implemented EQ filter for unconscious state
Added: Sound position offset feature to config
Added: Sounds for drop item action
Added: New sounds for bullet shells dropping
Added: Antibiotics can now fight diseases
Added: Vitamins can boost player's immunity
Added: Long torch (made of a long stick and rags)
Added: Various severities of bleeding
Added: Bleeding from bare feet
Added: Badges for bleeding and active medicament
Added: Masks and headgear provide some level of biological protection
Added: Close/open compass animations
Added: rainMaterial config parameter to override rain post-process effect
FIXED
Fixed: A server crash when a character with a corrupt inventory tries to connect
Fixed: A server crash when a server with a garden plot on it was restarted
Fixed: A server crash related to script array manipulation crashes
Fixed: A client crash related to script array manipulation
Fixed: A client crash related to a light being removed while still in use
Fixed: Multitude of environmental issues (missing collisions, sudden LOD changes, hit materials, models adjustments) - as reported in Ticket T136380
Fixed: Typos in localization
Fixed: Possibility to toggle headlights when both are missing or destructed
Fixed: Some actions on target have incomplete action messages
Fixed: Crafting improvised suppressor takes 1% from the duct tape
Fixed: Landmine not detonating when it becomes ruined while it is armed
Fixed: Various IK poses (Stone, Medium Tent, BK-18)
Fixed: Chemlights glowing in cargo for 10 seconds
Fixed: Animals have no collisions with vehicles
Fixed: Shooting through a ruined suppressor did not emit muzzle flash
Fixed: Fireplace does not upgrade to stone circle if smaller stacks of stone are used
Fixed: Wolves attack animals rather then humans
Fixed: Sound sources on trees move with entity during cut down tree action
Fixed: SG5-K with compensator uses regular gun shots sounds (used sounds for silencer)
Fixed: Sea chest can be put into another sea chest - as reported in Ticket T135962
Fixed: When preforming suicide headgear does not get damaged
Fixed: Player's ankles can disappear while wearing Orel police pants
Fixed: Bullets are not registered after the weapon was raised close to the wall - as reported in Ticket T136559
Fixed: AIs get stuck near obstacles (reduced chance of occurrence)
Fixed: Motorbike helmet visually disappears after few steps
Fixed: Player gear is teleported to exact place where he logged in after being skinned and quartered - as reported in Ticket T136367
Fixed: icons representing ammo are small - as reported in Ticket T136555
Fixed: Tactical googles have no texture - as reported in Ticket T135082
Fixed: AI walking through ground pipes
TWEAKED
Tweaked: Inventory overhaul Improvements in the visuals and performance of inventory code, including the
addition of hierarchical attachment visualisation,
hiding unused attachment categories (greatly uncluttered the Watchtower for example),
inclusion of dedicated icons for these categories and overall bugfixes.)
Tweaked: Improvements to server performance (central economy, networking and AI) - Read here for more details
Tweaked: Weapon muzzle attachments now steam during rain while they are hot
Tweaked: Weapons animations polishing (animations speed, clipping)
Tweaked: Updated sounds for climbing ladders
Tweaked: Updated sounds for take item in hand action
Tweaked: Projectile speed and air friction
Tweaked: Projectile damage (rebalanced)
Tweaked: Character damage system (rebalanced)
Tweaked: Armor against projectiles (rebalanced)
Tweaked: Shock damage for projectiles (chance to fall into unconsciousness increased)
Removed: Chances for bleeding wounds from projectiles hit
Removed: Flickering effect (roadflare)
Tweaked: Antibiotics and vitamins only support single use consume action
Tweaked: Traps no longer function as melee weapons
Tweaked: Hen spawn zone reworked to better fit environment (should not spawn inside industrial and other unnatural areas)
Tweaked: Many improvements, tweaks and fixes for ChernarusPlus terrain
Tweaked: Buldozer no longer requires dta and dayz.gproj copied to the work-drive/work-folder (Modding relevant)
KNOWN ISSUES
There might be an issue with the use of storage files created before the update. You can use this Experimental phase to test your current storage file from the Stable branch (keep copies).
SK 59/66 and CR-527 have have similar animation issues as the Mosin, with the weapon becoming displaced briefly during a reload
Client FPS drops when dismantling or destroying a watchtower
A ruined improvised suppressor still silences shots
2-handed rifles can only be dragged and dropped via a small piece of their "Equipment" tab icon
There is no icon displayed when dragging an item from hands slot
Full-auto gunfire in the distance might become distorted and sounds like a single shot
A jammed BK-18 cannot be fixed
Server browser issues - server time can be displayed incorrectly, missing throbbers on filtering, previously played, proper version filters not functioning, missing icons, servers cannot be filtered by character
The spotlight does not work after a server restart
Infected will be a bit more bullet resistant during this Experimental.
Notes
We've done some changes to the VoN Codec, so when moving your current Server Config to the new patch, be sure to change your vonCodecQuality = 20
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.