Hello Guys.... I try to add some Buildings to the map, server side - but i still dont understand it...   Way 1 https://github.com/Arkensor/DayZCommunityOfflineMode https://github.com/Arkensor/DayZCommunityOfflineMode/wiki/Add-custom-objects-to-your-server-or-mission //Spawn helper function void SpawnObject( string type, vector position, vector orientation ) { auto obj = GetGame().CreateObject( type, position ); obj.SetPosition( position ); obj.SetOrientation( orientation ); //Force collision update vector roll = obj.GetOrientation(); roll [ 2 ] = roll [ 2 ] - 1; obj.SetOrientation( roll ); roll [ 2 ] = roll [ 2 ] + 1; obj.SetOrientation( roll ); } //Your custom spawned objects SpawnObject("Land_Misc_Well_Pump_Yellow", "8680.280508 8.368828 2488.218850", "0.000000 0.000000 0.000000"); SpawnObject("Land_BusStop_City", "8612.080313 8.583845 2463.600586", "64.000008 0.000000 0.000000"); SpawnObject("Land_Misc_Toilet_Mobile", "8613.688811 8.814821 2451.216064", "64.000008 0.000000 0.000000"); This is maybe the best way....but it doesn't really work....because i dont know how to edit the init.c  (errors@start)  --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Way 2 BI add some trees on the map,some days ago with this code.... //-----------------------X-mas array<vector> treePositions = { "6560.29 0 2462.12", "1652.66 0 14230.71", }; Object treeEntity; for ( int i=0; i < treePositions.Count(); i++ ) { vector treePos = treePositions[i]; float posY = GetGame().SurfaceY(treePos[0], treePos[2]); treeEntity = GetGame().CreateObject("ChristmasTree", Vector( treePos[0], posY, treePos[2]), false); } } Looks like a complicated copy paste spam job with different item/building ID´s... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Way 3. Object obj; obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13211.099609 -0.615631 3355.631592"); obj.SetOrientation("-112.999969 0.000000 0.000000"); obj.SetPosition("13211.099609 -0.615631 3355.631592"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13203.280273 -0.615631 3374.040771"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13203.280273 -0.615631 3374.040771"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13195.469727 -0.615631 3392.459717"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13195.469727 -0.615631 3392.459717"); Its a piece from the Skalisty bridge script....   Should i edit the "way 1 code with commands like "createiobject" and "setposition" ?