Hello Survivors!  Today, we're releasing the biggest update of DayZ since launching in Game Preview! It's truly massive and changes the game quite significantly - for this reason, it's necessary to do a complete wipe of all characters and server persistence. But it'll be worth it ;) The update is out now and the servers should be starting - please restart your Xbox Once if you're not getting an update prompt. Here are the highlights of the update: new vehicle: ADA 4x4 + parts and other necessary items base building + necessary items to make it work (tools, planks, nails...) added some missing controls (freelook, walking, switching fire mode, gun zeroing) fixed various issues with hit registration of firearms changed the weather setup to feature less rain ;) new shotgun + ammo tents and barrels for making improvised camps and loot stashes improved nighttime (don't throw away those road flares everyone! You'll need them ;) lots of other new items configured for spawning in the Central Economy slightly increased numbers of infected There are most likely going to be various issues with the update, but for now, these are already known to us: NEW: Despite changes to weather configuration, servers still seem to get stuck on nighttime/heavy rain NEW: Performance issues especially in larger towns maps can be picked up and opened, but you can not navigate in them (controls are missing) vehicle controls may be too sensitive at times leaning and shoulder change missing (controls are missing) weapon sounds can stop playing in some situations For those of you who want to get a more complete overview of the changes, here's a more detailed changelog (especially listing the new items in Central Economy: Added: ADA 4x4 car Base building New controls option (walk, freelook, zeroing on firearms) Weapon collision with geometry Visual bleeding effect Heat comfort and disease effects New sounds Directional player death animations Weapon jamming Restraining characters Tweaks: infected tweaks (including their numbers per server) tweaked wild boar behavior tweaked navmesh functionality tweaks for animations, holding poses, vegetation collisions, gestures and more in data various animation tweaks tweaked infected aggro weights of food adjusted Changes: changes in unconsciousness mechanics changes in AI navigation changes to instance management (fix for desync where the player is in one stance but has a speed of another) changes to sun shadows changes to weather configuration changes to nighttime configuration changes to input system changes regarding server/client stability changes to networking (including fixes for hit registration issues) security fixes revamped Fire Station revapmped police station building items have been renamed updated offline DB to reflect the current online state changes to map toggling + a LOT of changes in data (animations, configs, settings) New Items in Central Economy: Vehicles: Horticulture (the feature itself is not fully implemented yet): Clothing: Medicine: Weapons/Attachments: Base Building: Food: Other:   Don't forget to report every bug and issue you find to our Feedback Tracker. Thank you!