Maybe someone can help me out: 1) This is my Sat image in Terrain Builder - looks ok so far: 2) Mask image seems to be ok too: 3) My configs: 3) But after processing all data: in buldozer it is looking like this: The cells are all using just 1 floor texture with a hard square outline: 4)...and from far away you can see there is no sat image shown in buldozer: my layers.cfg: class layers { class cp_broadleaf_dense1 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; material= "dz\surfaces\data\terrain\cp_broadleaf_dense1.rvmat"; }; class cp_broadleaf_dense2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; material= "dz\surfaces\data\terrain\cp_broadleaf_dense2.rvmat"; }; class cp_broadleaf_sparse1 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; material= "dz\surfaces\data\terrain\cp_broadleaf_sparse1.rvmat"; }; class cp_broadleaf_sparse2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; material= "dz\surfaces\data\terrain\cp_broadleaf_sparse2.rvmat"; }; class cp_concrete1 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; material= "dz\surfaces\data\terrain\cp_concrete1.rvmat"; }; class cp_concrete2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; material= "dz\surfaces\data\terrain\cp_concrete2.rvmat"; }; class cp_conifer_common1 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; material= "dz\surfaces\data\terrain\cp_conifer_common1.rvmat"; }; class cp_conifer_common2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; material= "dz\surfaces\data\terrain\cp_conifer_common2.rvmat"; }; class cp_conifer_moss1 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; material= "dz\surfaces\data\terrain\cp_conifer_moss1.rvmat"; }; class cp_conifer_moss2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; material= "dz\surfaces\data\terrain\cp_conifer_moss2.rvmat"; }; class cp_dirt { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; material= "dz\surfaces\data\terrain\cp_dirt.rvmat"; }; class cp_grass { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; material= "dz\surfaces\data\terrain\cp_grass.rvmat"; }; class cp_grass_tall { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; material= "dz\surfaces\data\terrain\cp_grass_tall.rvmat"; }; class cp_gravel { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; material= "dz\surfaces\data\terrain\cp_gravel.rvmat"; }; class cp_rock { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)"; material= "dz\surfaces\data\terrain\cp_rock.rvmat"; }; }; class legend { picture="deerisle\source\maplegend.png"; class colors { cp_broadleaf_dense1[] = {{ 252 , 255, 0 }}; cp_broadleaf_dense2[] = {{ 190 , 190, 190 }}; cp_broadleaf_sparse1[] = {{ 220 , 240, 130 }}; cp_broadleaf_sparse2[] = {{ 100 , 140, 10 }}; cp_concrete1[] = {{ 0 , 150, 0 }}; cp_concrete2[] = {{ 0 , 186, 0 }}; cp_conifer_common1 = {{ 0 , 215, 0 }}; cp_conifer_common2 = {{ 0 , 255, 0 }}; cp_conifer_moss1[] = {{ 130 , 100, 0 }}; cp_conifer_moss2[] = {{ 110 , 59, 0 }}; cp_dirt[] = {{ 80 , 106, 81 }}; cp_grass[] = {{ 120 , 130, 120 }}; cp_grass_tall[] = {{ 0 , 44, 255 }}; cp_gravel[] = {{ 90 , 80, 40}}; cp_rock[] = {{ 101 , 145, 119 }}; } }; Anyone knows what am I doing wrong?  Sidenote: Currently I'm just using just 4 floor textures (see mask img) from this layercfg. So the problem can not be something like "too much floor textures in one cell"