Maybe someone can help me out:
1) This is my Sat image in Terrain Builder - looks ok so far:
2) Mask image seems to be ok too:
3) My configs:
3) But after processing all data: in buldozer it is looking like this: The cells are all using just 1 floor texture with a hard square outline:
4)...and from far away you can see there is no sat image shown in buldozer:
my layers.cfg:
class layers
{
class cp_broadleaf_dense1
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
material= "dz\surfaces\data\terrain\cp_broadleaf_dense1.rvmat";
};
class cp_broadleaf_dense2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
material= "dz\surfaces\data\terrain\cp_broadleaf_dense2.rvmat";
};
class cp_broadleaf_sparse1
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
material= "dz\surfaces\data\terrain\cp_broadleaf_sparse1.rvmat";
};
class cp_broadleaf_sparse2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
material= "dz\surfaces\data\terrain\cp_broadleaf_sparse2.rvmat";
};
class cp_concrete1
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
material= "dz\surfaces\data\terrain\cp_concrete1.rvmat";
};
class cp_concrete2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
material= "dz\surfaces\data\terrain\cp_concrete2.rvmat";
};
class cp_conifer_common1
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
material= "dz\surfaces\data\terrain\cp_conifer_common1.rvmat";
};
class cp_conifer_common2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
material= "dz\surfaces\data\terrain\cp_conifer_common2.rvmat";
};
class cp_conifer_moss1
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
material= "dz\surfaces\data\terrain\cp_conifer_moss1.rvmat";
};
class cp_conifer_moss2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
material= "dz\surfaces\data\terrain\cp_conifer_moss2.rvmat";
};
class cp_dirt
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
material= "dz\surfaces\data\terrain\cp_dirt.rvmat";
};
class cp_grass
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
material= "dz\surfaces\data\terrain\cp_grass.rvmat";
};
class cp_grass_tall
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
material= "dz\surfaces\data\terrain\cp_grass_tall.rvmat";
};
class cp_gravel
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
material= "dz\surfaces\data\terrain\cp_gravel.rvmat";
};
class cp_rock
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1)";
material= "dz\surfaces\data\terrain\cp_rock.rvmat";
};
};
class legend
{
picture="deerisle\source\maplegend.png";
class colors
{
cp_broadleaf_dense1[] = {{ 252 , 255, 0 }};
cp_broadleaf_dense2[] = {{ 190 , 190, 190 }};
cp_broadleaf_sparse1[] = {{ 220 , 240, 130 }};
cp_broadleaf_sparse2[] = {{ 100 , 140, 10 }};
cp_concrete1[] = {{ 0 , 150, 0 }};
cp_concrete2[] = {{ 0 , 186, 0 }};
cp_conifer_common1 = {{ 0 , 215, 0 }};
cp_conifer_common2 = {{ 0 , 255, 0 }};
cp_conifer_moss1[] = {{ 130 , 100, 0 }};
cp_conifer_moss2[] = {{ 110 , 59, 0 }};
cp_dirt[] = {{ 80 , 106, 81 }};
cp_grass[] = {{ 120 , 130, 120 }};
cp_grass_tall[] = {{ 0 , 44, 255 }};
cp_gravel[] = {{ 90 , 80, 40}};
cp_rock[] = {{ 101 , 145, 119 }};
}
};
Anyone knows what am I doing wrong?
Sidenote: Currently I'm just using just 4 floor textures (see mask img) from this layercfg. So the problem can not be something like "too much floor textures in one cell"