Hello Survivors,
We are pushing out the new Experimental update from the Stress Test branch, it is massive.
Added:
vehicles
leaning
base building
weapon collision with geometry
visual bleeding effect
heat comfort and disease effects
new sounds
directional player death animations
added logging for crashes
weapon jamming
characters have beards
Tweaks:
infected tweaks
improvements to vehicle audio
tweaked wild boar behavior
tweaked size of the power generator, cable reel, spotlight, fridge
tweaked navmesh functionality
tweaks for animations, holding poses, vegetation collisions, gestures and more in data..
some animation tweaks
tweaked leaning speed
tweaked zombie aggro
weights of food adjusted
Changes:
changes in unconsciousness mechanics
changes in AI navigation
changes to instance management (fix for desync where the player is in one stance but has a speed of another)
changes to sun shadows
changes in leaning camera
visual hiding of items in hands in cars
changed input system (should not have a notable effect on gameplay but could cause possible issues with controls)
changes regarding server/client stability
security fixes
revamped Fire Station
items have been renamed
reworked action system (should resolve a number of "random" crashes and stability issues)
updated offline DB to reflect the current online state
changes to map toggling
+ a LOT of changes in data (animations, configs, settings)
Fixes:
server crash fixes
networking fixes
vehicles are now oriented properly after being loaded from storage
players should no longer shoot themselves when moving rapidly while shooting
vehicles now deal damage to players
fixes for the compass
fixes for the vehicle clutch system
fixes for the vehicle braking system
fixes in muzzle flash and gun smoke particles
fixes for car seats
fixes in the restraint system
fixed some sync issues on the server e.g. desynced un/cut trees
fixed desync in item holding when equipping a weapon from the back
fixed restrained characters getting desynced upon disconnect
fixed most of the situations in which the character's weapon gets misaligned with the crosshair
fixed a client crash related to cooking on fireplace
fixed a client crash tied to voice chat
fixed player being able to perform actions that require stamina when they have none
fixed a desynced weapon state that resulted in hits not being registered
fixed bugged/non-interactive doors on some buildings
fixed issues with desync in movement stance and speed
fixed a stability issue in the crafting system
fixed input problems when alt-tabbed
fixed a couple stability issues in base building
fixed a couple client crashes
fixed collisions for some base building objects
fixed persistence of HESCO boxes
fixed persistence of barbed wire
fixed the ability to move base building components in inventory in vicinity
fixed a client crash that could occur to users with space in their windows username
fixed a memory/stability issue
fixed advanced placement objects changing position after reconnect/for players who were in distance when the objects were placed
fixed rice and other consumables causing instant vomiting
fixed a highly common stability issue from the latest patch tied to filling a bottle
fixed a misplaced weapon/aim after exiting a vehicle, using freelook and other situations
fixed freeze of character when swimming
New Items in Central Economy:
Vehicles:
Horticulture (the feature itself is not fully implemented yet):
Clothing:
Medicine:
Weapons/Attachments:
Base Building:
Food:
Other:
Don't forget to report every bug to our Feedback Tracker. Thank you!
INFO FOR SERVER ADMINS:
DayZ server currently won't start on GSP machines with Windows server 2008 R2 operation system. Servers will be updated in the morning. Thank you for understanding.