Hello Survivors,  We are pushing out the new Experimental update from the Stress Test branch, it is massive.    Added: vehicles leaning base building weapon collision with geometry visual bleeding effect heat comfort and disease effects new sounds directional player death animations added logging for crashes weapon jamming characters have beards  Tweaks: infected tweaks improvements to vehicle audio tweaked wild boar behavior tweaked size of the power generator, cable reel, spotlight, fridge tweaked navmesh functionality tweaks for animations, holding poses, vegetation collisions, gestures and more in data.. some animation tweaks tweaked leaning speed tweaked zombie aggro weights of food adjusted Changes: changes in unconsciousness mechanics changes in AI navigation changes to instance management (fix for desync where the player is in one stance but has a speed of another) changes to sun shadows changes in leaning camera visual hiding of items in hands in cars changed input system (should not have a notable effect on gameplay but could cause possible issues with controls) changes regarding server/client stability security fixes revamped Fire Station items have been renamed reworked action system (should resolve a number of "random" crashes and stability issues) updated offline DB to reflect the current online state changes to map toggling + a LOT of changes in data (animations, configs, settings) Fixes: server crash fixes networking fixes vehicles are now oriented properly after being loaded from storage players should no longer shoot themselves when moving rapidly while shooting vehicles now deal damage to players fixes for the compass fixes for the vehicle clutch system fixes for the vehicle braking system fixes in muzzle flash and gun smoke particles fixes for car seats fixes in the restraint system fixed some sync issues on the server e.g. desynced un/cut trees fixed desync in item holding when equipping a weapon from the back fixed restrained characters getting desynced upon disconnect fixed most of the situations in which the character's weapon gets misaligned with the crosshair fixed a client crash related to cooking on fireplace fixed a client crash tied to voice chat fixed player being able to perform actions that require stamina when they have none fixed a desynced weapon state that resulted in hits not being registered fixed bugged/non-interactive doors on some buildings fixed issues with desync in movement stance and speed fixed a stability issue in the crafting system fixed input problems when alt-tabbed fixed a couple stability issues in base building fixed a couple client crashes fixed collisions for some base building objects fixed persistence of HESCO boxes fixed persistence of barbed wire fixed the ability to move base building components in inventory in vicinity fixed a client crash that could occur to users with space in their windows username fixed a memory/stability issue fixed advanced placement objects changing position after reconnect/for players who were in distance when the objects were placed fixed rice and other consumables causing instant vomiting fixed a highly common stability issue from the latest patch tied to filling a bottle fixed a misplaced weapon/aim after exiting a vehicle, using freelook and other situations fixed freeze of character when swimming New Items in Central Economy: Vehicles: Horticulture (the feature itself is not fully implemented yet): Clothing: Medicine: Weapons/Attachments: Base Building: Food: Other:   Don't forget to report every bug to our Feedback Tracker. Thank you!   INFO FOR SERVER ADMINS: DayZ server currently won't start on GSP machines with Windows server 2008 R2 operation system. Servers will be updated in the morning. Thank you for understanding.