Server Messages and How to Restart Automatically This section describes the functionality and administration of server messages, which can be used for automatic server termination. To setup an automatic restart you will need some other app that will automatically start terminated server as Windows Scheduler, FireDaemon or similar application. Messages for offline database The server message is a message that is sent to clients from the server at a given point in time. The server message can be sent in the following manners: every given number of minutes to all players, to one player after his connection with possible delay, and so called 'countdown' message that is sent to all players in predefined times before deadline is met on server ("--- Termination successfully completed ---" line will be written to the .rpt file when the termination is finished). Flags On connect Indicates that the server message will be sent once after a player connects to the server. Repeat Indicates that the server message will be sending to all players repeatedly. Countdown Indicates that the server message will be sent to all players in a countdown manner. The message will be sent 90 minutes before the deadline is met, then 60 minutes, 45, 30, 20, 15, 10, 5, 2 and finally 1 minute before the deadline is met. Shutdown Indicates that the server will shutdown after countdown reaches zero. If the Countdown flag is not set, this flag is ignored. Properties The maximum length of the message is 160 characters.
User can place 3 different placeholders into the message's text: #name is replaced with the server's name #port is replaced with server's port #tmin is replaced with the number of minutes remaining in the countdown. It is functional only when the Countdown flag is set. Every property related to time in the server message is in minutes. Delay Applied when the server message has On connect flag set. This value indicates how many minutes it will take before the message is sent to player. Value of zero means that the message will be sent immediately after the player connects to server. Repeat Applied when the server message has the Repeat flag set. This value controls the frequency of the message repetition. Deadline Applied when the server message has the Countdown flag set. Indicates how long it takes the countdown before it reaches zero. Offline database Server messages can be added, updated or deleted in the messages.xml file under the db folder placed inside mission's folder (server_root\mpmissions\dayzOffline.chernarusplus\db\messages.xml). It is not currently part of Steam server data package so you will have to create it yourself. For automatic server termination set "deadline" and "shutdown" to enabled. Example messages.xml <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <messages> <!-- This is example message for automatic server termination --> <message> <!-- no delay --> <delay>0</delay> <!-- if the value is larger than 0, then flag Repeat is enabled --> <repeat>0</repeat> <!-- if the value is larger than 0, then flag Countdown is enabled, countdown reaches zero in 10 hours --> <deadline>600</deadline> <!-- disable On connect flag --> <onconnect>0</onconnect> <!-- enable Shutdown flag --> <shutdown>1</shutdown> <!-- message itself with placeholders --> <text>Hello, this server (#name) will shutdown in #tmin minutes.</text> </message> </messages>     Taskkill If you don't want to use messages.xml for the automatic server termination, you can go with taskkill instead (link to Microsoft documentation). All you need to do is use Windows Scheduler, FireDaemon or similar application to send the taskkill command without /f parameter and you will invoke graceful shutdown of DayZ server application ("--- Termination successfully completed ---" line will be written to the .rpt file when the termination is finished). taskkill /im DayZServer_x64.exe To setup an automatic restart you will need some other application that will automatically start the terminated server as Windows Scheduler, FireDaemon or a similar application.  
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