ANOTHER ONE? ANOTHER ONE! Lets see what we're looking at for this one:

- Adjustment of Arrow/Bolt damage output
- Fix for one method of stuck handslot
- Additional fix for desync'd view of other players equipment
- Adjustment to Infected FOV and Alert (Ongoing - not where we'd like it yet)
- Adjusted player spawns
- Added Coyote pack to loot spawns

We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build.

As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com.
Expect character wipes for every exp update moving forward folks!

We're still working on improving server performance, which when poor can cause the following issues:

- Infected reaction speed may be reduced
- Character modifiers/status can become stuck or not update properly
- Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction)
- Collision/Navigation in some complex structures can push your character around
- Issues with door states can occur
- Damage being delayed

Other issues include but are not limited to:

- Infected vocal sounds being too quiet
- Infected alert state is very reduced - Aggro range / etc reduced
- Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them)
- Infected can push characters through/into model geometry
- VOIP volume too loud