So I'm finally releasing version 1.0 of my public map. Marking all known Animal spawn locations and Paths.
Please note: This simple image file is the ongoing result of countless hours spent walking every inch of the map Visually confirming / locating any and all animal spawn locations.
This is only the first release of this project, I have much much more to come.
http://extrazoom.com/image-54280.html
Key to reading this map:
Red circles indicate the animal AI spawn locations and general idle feeding area.
Idle Feeding simply means the area in which they will roam around in passively when not scared or running away.
Yellow indicates large paths the large animals such as Elk, Whitetail Deer, and Cattle have been confirmed to walk while Idle .
The smaller the circle the more exact I have narrowed down their idle area locations.
Understanding Animal Ai.
From what I have gathered .. There seems to be 3 general spawn types in regards to animals.
Domesticated Animals- Pig,Dark Chickens,Sheep, goats,Cows. Tend to have their very own set spawn locations , and will stay within smaller areas. (with the exception of cattle) They also seem to have a much smaller detection radius . Allowing the hunter to get closer in order to use shorter ranged weapons.
Wild Game-WhiteTail Deer,Elk,White Chicken,Foxes,rabbits. Tend to have a much larger area they will roam. Likely very large set paths they will follow. Their detection radius is much larger, making them much easier to spook and scare off before getting a chance to see or take shots at them . (except for the chicken and fox currently)
Wild Boar. Wild boar are separate from the domesticated pig and other groups. As it seems to have its own spawn locations, which will often overlap others (Almost like a dynamic event spawn), When scared ( shot at and missed for example) and not chased, It will return to its location within a few minutes . If chased , it has a rather small area it will run around in , Making it one of the easier animals to melee . Also currently the only animal that allows the crafting of a unique item ( Improvised Leather Backpack)
WhiteTail Deer- Hands down the hardest animal to hunt currently. They tend to hang around wider open areas . Are the fastest runners, Will sprint directly into tree lines or up hills. Have the largest detection radius of any other animal. Typically requiring a scoped rifle to reliably get with in range of shooting them.
Knowing your Prey.
Logic implies and confirmed, The larger the animal , the higher cal weapon you will need to successfully 1shot kill them. While a 22 will work on a chicken. You will need a .308 for cattle and elk.
Foxes seem to be bugged at the moment , and have the slowest running speed of any other animal I have hunted so far.
You literally can just jog up next to them and axe them easily.
Chickens , Foxes and Rabbits are DAMN NEAR impossible to find or see in first person view , due to the high grass.. If you play on 1pp servers.. learn to scout hill tops... and good luck....considering grass rendering distance...
**Spawn Locations and Habitats: Certain animals seem to favor certain areas more than others.
Learning these areas , will help you in tracking down what you need. For example . From my observations .Domesticated animals tend to spawn most often in and around towns. Small towns specifically . WHile the large herding animals such as Deer , Elk ,Cattle tend to either hang around bodies of water in their set walking Paths . While others such as Wild Boar and foxes like open fields more.
This info is not set in stone however . WHile it is rather common to see a herd of deer for example gathered around a pond , laying in the grass and being idle. IF watched long enough , I have learned that they will eventually get up and go for very long walks , Sometimes stopping and feeding in open fields , sometimes just moving to the next body of water before stopping again . Typically taking their sweet ass time about it too... While at other times they seem to be more destination driven , and move continuously at a faster pace.
Stealth:
Animal Ai seem to follow a Logic based stealth system which reacts to a combination of Player stance , sound output level, and Ai line of sight.
The easiest way to explain this in game terms. Is to suggest if trying to sneak up on an idle animal to get with in range. You literally have to sneak up on them as you would real animals. Just kneeling or going prone won't work if you're on a hillside facing them and well within their direct line of sight .
Use cover and hill crests .
Imagine an invisible ring around each animal which is their detection radius . Your stance and noise level can reduce this radius to a point. Clothing and camo seems to have no effect on this yet . But you can cut closer by using small hills and cresting over them to take your shots.
Trial and error will teach you each animal's acceptable range.
*This info does not include or consider when animals bug out, freeze, or get stuck on objects.
Hope this helps some of you get more involved in the PvE aspects of game play. Please enjoy , thanks for reading, and feel free to leave some feedback.
Check out my Youtube channel for a few hunting videos, tips and guides
https://www.youtube.com/user/Jonathan32177
Or check out my Steam Screenshots for all the weird sightings .
http://steamcommunity.com/id/Zurvivalist
So I'm finally releasing version 1.0 of my public map. Marking all known Animal spawn locations and Paths.
Please note: This simple image file is the ongoing result of countless hours spent walking every inch of the map Visually confirming / locating any and all animal spawn locations.
This is only the first release of this project, I have much much more to come.
http://extrazoom.com/image-54280.html
Key to reading this map:
Red circles indicate the animal AI spawn locations and general idle feeding area.
Idle Feeding simply means the area in which they will roam around in passively when not scared or running away.
Yellow indicates large paths the large animals such as Elk, Whitetail Deer, and Cattle have been confirmed to walk while Idle .
The smaller the circle the more exact I have narrowed down their idle area locations.
Understanding Animal Ai.
From what I have gathered .. There seems to be 3 general spawn types in regards to animals.
Domesticated Animals- Pig,Dark Chickens,Sheep, goats,Cows. Tend to have their very own set spawn locations , and will stay within smaller areas. (with the exception of cattle) They also seem to have a much smaller detection radius . Allowing the hunter to get closer in order to use shorter ranged weapons.
Wild Game-WhiteTail Deer,Elk,White Chicken,Foxes,rabbits. Tend to have a much larger area they will roam. Likely very large set paths they will follow. Their detection radius is much larger, making them much easier to spook and scare off before getting a chance to see or take shots at them . (except for the chicken and fox currently)
Wild Boar. Wild boar are separate from the domesticated pig and other groups. As it seems to have its own spawn locations, which will often overlap others (Almost like a dynamic event spawn), When scared ( shot at and missed for example) and not chased, It will return to its location within a few minutes . If chased , it has a rather small area it will run around in , Making it one of the easier animals to melee . Also currently the only animal that allows the crafting of a unique item ( Improvised Leather Backpack)
WhiteTail Deer- Hands down the hardest animal to hunt currently. They tend to hang around wider open areas . Are the fastest runners, Will sprint directly into tree lines or up hills. Have the largest detection radius of any other animal. Typically requiring a scoped rifle to reliably get with in range of shooting them.
Knowing your Prey.
Logic implies and confirmed, The larger the animal , the higher cal weapon you will need to successfully 1shot kill them. While a 22 will work on a chicken. You will need a .308 for cattle and elk.
Foxes seem to be bugged at the moment , and have the slowest running speed of any other animal I have hunted so far.
You literally can just jog up next to them and axe them easily.
Chickens , Foxes and Rabbits are DAMN NEAR impossible to find or see in first person view , due to the high grass.. If you play on 1pp servers.. learn to scout hill tops... and good luck....considering grass rendering distance...
**Spawn Locations and Habitats: Certain animals seem to favor certain areas more than others.
Learning these areas , will help you in tracking down what you need. For example . From my observations .Domesticated animals tend to spawn most often in and around towns. Small towns specifically . WHile the large herding animals such as Deer , Elk ,Cattle tend to either hang around bodies of water in their set walking Paths . While others such as Wild Boar and foxes like open fields more.
This info is not set in stone however . WHile it is rather common to see a herd of deer for example gathered around a pond , laying in the grass and being idle. IF watched long enough , I have learned that they will eventually get up and go for very long walks , Sometimes stopping and feeding in open fields , sometimes just moving to the next body of water before stopping again . Typically taking their sweet ass time about it too... While at other times they seem to be more destination driven , and move continuously at a faster pace.
Stealth:
Animal Ai seem to follow a Logic based stealth system which reacts to a combination of Player stance , sound output level, and Ai line of sight.
The easiest way to explain this in game terms. Is to suggest if trying to sneak up on an idle animal to get with in range. You literally have to sneak up on them as you would real animals. Just kneeling or going prone won't work if you're on a hillside facing them and well within their direct line of sight .
Use cover and hill crests .
Imagine an invisible ring around each animal which is their detection radius . Your stance and noise level can reduce this radius to a point. Clothing and camo seems to have no effect on this yet . But you can cut closer by using small hills and cresting over them to take your shots.
Trial and error will teach you each animal's acceptable range.
*This info does not include or consider when animals bug out, freeze, or get stuck on objects.
Hope this helps some of you get more involved in the PvE aspects of game play. Please enjoy , thanks for reading, and feel free to leave some feedback.
Check out my Youtube channel for a few hunting videos, tips and guides
https://www.youtube.com/user/Jonathan32177
Or check out my Steam Screenshots for all the weird sightings .
http://steamcommunity.com/id/Zurvivalist