Combat/PvP players: These players come from the FPS community mostly and believe survival is secondary to firefights. (*Likely the majority of the player base.)
The PvP crowd gets the majority of the dev teams attention and their play style is catered to and encouraged. (Survivor games anyone?)
Hermit/Mountain Man: People who play in this style have little interest in any of the combat in DayZ and would be content to avoid everyone and spend their time maintaining a base and farming to survive.
Recently attracting more attention in development the Hermit play style will have it's own clothing and craft-able gear that will complete the Hermit lifestyle in game.
Zombie Hunters: This is the play style I prefer. It involves maintaining ones health while attempting to "exterminate" every last infected I encounter. (Personally I play neutral and will help a player when I feel it is safe to do so and will not fire upon a player unless fired upon first.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Just about every other play style can be lumped under one of these 3.
Medic/Hero/Murderer etc, can easily be incorporated into most of the above 3 play styles.
The point of this thread is to bring attention to the zombie hunter play style.
When so much of the devs public focus is on PvP it's no wonder the public sees DayZ as essentially a PvP FPS game and not a sandbox game.
This is not a "where's the infected?" thread.
Many responses to this thread could easily be, "But they haven't had good zombies in DayZ since the beginning, how can anyone care to try to play this way?"
Well, some of us played the mod this way where it was quite possible and it led to many fun adventures.
Let's hope when infected return in force we will see those of us trying to redeem Chernarus for the immune get some attention as well.
The only mechanic I see in the far flung future that has any impact on zombie hunters is the "town clearing mechanic" discussed a long time ago.
Where if you killed all the infected in a town the infected re-spawn rate would be reduced until you left the town making it easier to protect a base or loot an area.
Hicks_206 discussed having regular chats with players from different play styles to give feedback about bugs and features that affect how they play at RTX.
I'm hoping that when infected are reintroduced we will see some attention paid to the Zombie Hunter play style in particular.
....maybe a soft skill for melee effectiveness versus infected is possible in the future?
Edited: for improved tags
Combat/PvP players: These players come from the FPS community mostly and believe survival is secondary to firefights. (*Likely the majority of the player base.)
The PvP crowd gets the majority of the dev teams attention and their play style is catered to and encouraged. (Survivor games anyone?)
Hermit/Mountain Man: People who play in this style have little interest in any of the combat in DayZ and would be content to avoid everyone and spend their time maintaining a base and farming to survive.
Recently attracting more attention in development the Hermit play style will have it's own clothing and craft-able gear that will complete the Hermit lifestyle in game.
Zombie Hunters: This is the play style I prefer. It involves maintaining ones health while attempting to "exterminate" every last infected I encounter. (Personally I play neutral and will help a player when I feel it is safe to do so and will not fire upon a player unless fired upon first.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Just about every other play style can be lumped under one of these 3.
Medic/Hero/Murderer etc, can easily be incorporated into most of the above 3 play styles.
The point of this thread is to bring attention to the zombie hunter play style.
When so much of the devs public focus is on PvP it's no wonder the public sees DayZ as essentially a PvP FPS game and not a sandbox game.
This is not a "where's the infected?" thread.
Many responses to this thread could easily be, "But they haven't had good zombies in DayZ since the beginning, how can anyone care to try to play this way?"
Well, some of us played the mod this way where it was quite possible and it led to many fun adventures.
Let's hope when infected return in force we will see those of us trying to redeem Chernarus for the immune get some attention as well.
The only mechanic I see in the far flung future that has any impact on zombie hunters is the "town clearing mechanic" discussed a long time ago.
Where if you killed all the infected in a town the infected re-spawn rate would be reduced until you left the town making it easier to protect a base or loot an area.
Hicks_206 discussed having regular chats with players from different play styles to give feedback about bugs and features that affect how they play at RTX.
I'm hoping that when infected are reintroduced we will see some attention paid to the Zombie Hunter play style in particular.
....maybe a soft skill for melee effectiveness versus infected is possible in the future?
Edited: for improved tags