So I'm here to ask you fellas if you also bother with how disproportionate the interiors of buildings in this game are compared to the zeds/survivors. I belive that one of the best examples of this are those red or green houses that doesn't spawn loot and has a little stair that leads to the living room, where you usually finds nothing. Notice how small those stairs are, it doesn't fit ones feet in the step!
But the proportion problem is also present in every other interior, most of the objects like chairs, tables, hospital beds, ovens, refrigerators, cabinets... you get the idea. Are the interior objects placeholders, because maybe they will add funtionality to some of them?
That big new building in novodmitrovsk, imagine if there was a fire in there and people would have to use them stairs, it fits one person only! At the top of it, the doors get annoying because when open, they block where you can walk. What it most affects imo are the graphic quality of the game, this is a thing that really breaks the imersion for me lol and it is everywhere!
Also may I ask, how do I take screenshots?