I think Bohemia should add radio stations with no real humans, NPCs radio broadcasters and music culture in DayZ, music by artists, I don't mean ambient music, I mean a radio where songs are played. They don't have to be famous artists, they can be emerging indie artists interested in promoting themselves in the game, they can be part of the game's radio stations.  NPCs survivor broadcasters are simply survivors who have radios and broadcast from somewhere, they talk and some play music, they tell us about their experiences and how they are surviving, their stories inside that world, if they have lost family members, if they have been attacked, if they have been injured, if they have seen resources, if they have not eaten for days, if they have had to kill someone. Obviously they would be people with a good voice and good interpretation, no matter the language, whether it is original Czech or English, the important thing is that there is a written translation into other languages.  Broadcasters could play an important role in a system programmed for radio where they could give information on where to find supplies, which areas not to go to, where there are any interesting events, they could even make reference to players, where they have seen someone, some might be in a physical location on the map hidden away and we might have some real interaction with them. These NPCs could have some programmed areas where if we go inside these they could describe us through the radio, say the things we are carrying, where we are “I saw someone with an axe, I think he was not carrying firearms”.   TRIGGERED DYNAMIC MAP CHANGES AND EVENTS  The dynamic event system could be related to these broadcasters who could alter the world by what they say, some examples: -‘I've walled up a certain building, there were a lot of infected, I lost my backpack there’: And if you go there that building is really walled up and with infected inside, The game engine generated that event, injected it, and then informed us about it via radio. -"Don't go that way, I've seen a very large horde." The game engine has spawned a horde in that area, there is a large horde in that area and we are informed by radio. -‘Follow the graffitis, they will lead you to me’.  Which could be a trap or a real NPC locked in a house asking us for something, like the one who exchanges music discs for antibiotics and other medicines. A broadcaster makes real graffiti across the map in the form of puzzles, and if you understand and follow them you can find his lair. -Whoever enters that area, I'm going to blow their head off. An NPC who warns that he doesn't want anyone and that anyone in that area is not welcome is possibly standing at a strategic point with a rifle. In reality, the event would first be generated by being injected into the map by the game engine and then reported by radio. Other types of content could be more related to collecting and exchanging goods and materials to survive, for example, Bohemia could create a system where there are music discs around the map and you have to find a broadcaster who asks you for them and if you give them to him he gives you medicine in exchange for them, because he knows how to make them, Once he receives the discs, he can play them through the radio, If the players manage to deliver a certain number of all the discs, there will be a curious ending to their story that wouldn't happen if they weren't delivered. These are just a few examples of the scope such a system would have in the game, I could write thousands but that is not the function of the thread. Other survivors would only tell stories about how they survive.they wouldn't really have a real location in the game, maybe they could generate dynamic events with what they do but we would never see them, they would just be narrative and events, some of them we might find dead. For example, someone who was broadcasting on the radio stops and ends up in a forest with a letter written about his death and how he loves his family. Some players might broadcast and appear to be NPCs from that world, but they could be setting us up with fake distress messages. Some NPCs could also be traps, asking for our help but only wanting to kill us or take our possessions. If we don't listen to the radio, we won't really be aware of what's happening in each place and we'll be going in a bit of a blind alley.   RADIO DEVICES AND RADIO FREQUENCY RANGE To find out about these people you would obviously have to use car radios or a handheld radio with batteries.Most radio devices would be portable and battery-powered; not all devices would be able to broadcast, radios would only be used to listen to these characters or other players that have walkie talkies or radio stations, and of course, We'll be able to use car radios to listen, and other vehicles such as boats may have radios to listen and broadcast. Factors that could affect its use   -Battery: Limited and necessary for operation.  -Weather: Storms or interference could distort or cut off transmissions. Storms could affect communications, making them difficult to hear and distorting the radio signal. -Water damage: Getting them wet while they are working would cause a short circuit, although we could repair them. In fact, the same NPC to whom we give the discs could have the function of repairing electronic devices in exchange for discs or another NPC could do the same but in exchange for animals to eat. If we use them while it's raining and take them outside it could be a matter of time before they break, or if we jump into a lake with them working, then we'll have to wait a while until the electronics dry or dry them with a fire. -Range: Range varies depending on the quality of the equipment or the geography (valley, mountain).Each NPC broadcaster will have a larger transmission frequency radius than others depending on the type of transmission they use, the size of the antenna, some transmitters will only be heard in certain areas of the map but will not be heard in others, This forces players to use radios to find out what's going on in the world, and therefore they may even make more use of communicating with or listening to other players.   Finding and using radios should be made less frustrating, the batteries should last quite a while, I'm not saying it should be easy or given to you at the start, I'm saying it should balance very well since it could be the heart of the map.   BROADCASTED MUSIC The music can be related to the location of the map and the time period, for example, on a map of the Czech Republic there would be Czech music and local artists from the country could be highlighted, It's a way to discover unique music that we would otherwise never know about.I found this amazing music playlist about Czech artists: https://youtu.be/uFaA4OTdAfo?list=PLcFiTGX0bj6_d3FzcWvYJHC_TvqEnBkYP There really wouldn't be many survivors broadcasting music on the radio, at most one or two.   OTHER FEATURES Music can also be put into cars with cassettes that we find, and these can be used to create or move hordes of infected, enter a town and move the infected out of it so our friends can loot it more safely. The noise of the car with music would also help to prevent gunfire from attracting them, as they would be more aware of the sound of the car. This would also include a randomness system that I explained on twitter, where the car could fail at any moment, breaking the strategy between players. https://youtu.be/6tLPijQs0Ic PLAYERS BROADCASTING This is a feature that was in the game, I am not referring to this with this thread, but in fact I see it as good that it exists and is enhanced, that players have to use radios and frequencies to communicate with each other and stay informed, players must also be able to use the radio devices to communicate with each other on specific frequencies. We'll be able to go to a local radio station and, with a power supply, broadcast to a large area of the map. Only walkie talkies and radio stations would allow us to communicate with other players, some with greater range to detect frequencies and others with less.  It would be easier to find radios to listen to than devices to broadcast. MODDED SERVERS On mod servers you could even use a LLM ChatGPT-type AI generator so the character could say dynamic things alternately or adapt to the circumstances of the players in the game, through voice synthesis and a dynamic context that would be expanded. For example, if you pass by a boradcaster area, he might say he has seen you and describe how you are dressed, if you are wounded or armed. Actually what I have explained is the basis, but it can be made much more complex with very elaborate systems that would give an interesting and unique touch to the game as the fact of listening to people that you can't see or touch but maybe they are watching you is curious.

RESUME The idea is to expand the lore, give an identity to that universe and that identity can play with the players, PvE, roleplay with them. and at the same time introduce music into DayZ, music culture, not just ambient music, promote artists to attract more people to the game, introduce radios with curious characters who can interact with us by helping us to find events and happenings linked to them. The radio broadcast system could be a unique system for this type of game dedicated to guiding players and expanding the game's lore, Furthermore, such a system can be seamlessly tied to other systems as the game evolves.  The radio becomes more than a tool—it becomes the heartbeat of the game world. Players feel like they're part of an ongoing story, where they can tune in, discover, or ignore world events. I think if something like this is done well it could lead to very good evolution of the game, a more real world with an interesting background. RECOMMENDED THREAD This could be related to a seasonal design of the game where characters could vary seasonally, broadcasters could die or change, thus avoiding cumulative content.